Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 53 Metascore
    • 60 Critic Score
    As disappointing as Spare Parts is, I hope that we do see the characters again. They deserve to be in a better game.
    • 53 Metascore
    • 50 Critic Score
    This game should have stayed dark for another few months, because it's not ready for the field. [June 2011, p.95]
    • Game Informer
    • 53 Metascore
    • 58 Critic Score
    Sure, Pokétopia might sound a lot like the trips you took to Pokémon Stadium 1&2 or that weekend at Pokémon Colosseum. That’s because this is the same trip, we’ve just repainted the signs and moved to a different system.
    • 53 Metascore
    • 65 Critic Score
    Natural Doctrine isn’t noteworthy outside of it’s combat, if you feel like strategy games have grown stale, Kadokawa Games’ curious take on the genre is an interesting change of pace.
    • 53 Metascore
    • 60 Critic Score
    I have my complaints with the game, but the overwhelming feeling I have while tracking the wily Sandiego around the world is simple boredom. [Feb 2004, p.103]
    • 53 Metascore
    • 45 Critic Score
    The old saying, "the whoe is not equal to the sum of its parts," hold particularly true with Cruis'n Velocity. [Mar 2002, p.91]
    • Game Informer
    • 53 Metascore
    • 60 Critic Score
    Simply lacks refinement in a number of areas, with the level desing being the foremost culprit. [Nov 2002, p.141]
    • Game Informer
    • 53 Metascore
    • 78 Critic Score
    Whatever critical punishment you can level at the game, its gameplay core packs enough punch to survive your flurry.
    • 53 Metascore
    • 60 Critic Score
    Top off the list with repetitive and uninspired boss battles, an off-kilter depth of field and a one-dimensional economy, and Fairytale Fights is offensive, just not in the way Playlogic intended.
    • 53 Metascore
    • 30 Critic Score
    Laughably bad dialogue combines with broken combat and tedious gameplay to create one of the worst games in years. Choose the Wii version, and you’re in for a special form of torture, as your camera wildly wheels about and an added layer of stupidity is included while aiming a weapon.
    • 53 Metascore
    • 48 Critic Score
    Long story short, the adventure motif simply didn't catch. [Sept. 2006, p.88]
    • Game Informer
    • 53 Metascore
    • 40 Critic Score
    Unless you despise the X-Men movies and simply want more ammo that can be used to insult your friends, I strongly advise that you avoid this game like you would a French kissing toad. [July 2006, p.104]
    • Game Informer
    • 53 Metascore
    • 40 Critic Score
    Remember the time when we were playing Cy Girls and we had to backtrack to the bathroom in an earlier part of a level to get to the controls of a robotic vacuum cleaner so we could open that door? That was awesome! [Mar 2004, p.107]
    • 53 Metascore
    • 60 Critic Score
    During Dawn of Fate, I would get so turned around, I found myself back at the beginning of a level, instead of pressing on into the next sections. [Oct 2002, p.91]
    • Game Informer
    • 53 Metascore
    • 68 Critic Score
    A mundane action title that screams mediocrity in almost every way. [Feb 2003, p.101]
    • Game Informer
    • 53 Metascore
    • 55 Critic Score
    Botched DS implementation. [July 2009, p.83]
    • Game Informer
    • 53 Metascore
    • 60 Critic Score
    As someone who enjoys Stranger Things, walking around a pixelated version of Hawkins’ familiar locations with characters from the show is enjoyable. Outside of the sightseeing, however, the game does little else to garner excitement. The combat doesn’t ask much of the player and the mission structure underwhelms. If you want to experience the events of Stranger Things’ third season, you’re better off sticking to the source material.
    • 53 Metascore
    • 60 Critic Score
    Melee attacks in light gun games always suck. It’s too hard to judge the effective distance of your weapon, and much of the fun of melee combat as a concept is tied to the use of space and the tactics involved in controlling the flow of the fight. Unfortunately for Samurai Warriors: Katana, it’s basically a light gun game with melee weapons.
    • 53 Metascore
    • 60 Critic Score
    A great concept, but I just don't think the PS2 version of the EyeToy technology has the horsepower to pull it off. [Dec 2005, p.176]
    • Game Informer
    • 53 Metascore
    • 60 Critic Score
    You must be a forgiving and devoted fan to enjoy the best that this game can offer. Otherwise, you're better off following the words of Genna Lannister: "Better to mock the game than to play and lose."
    • 53 Metascore
    • 63 Critic Score
    There are far too many flaws for it to compete. [Dec 2002, p.123]
    • Game Informer
    • 53 Metascore
    • 40 Critic Score
    The game is saddled with the same lackluster gameplay that has plagued the entire Army Men series.
    • 53 Metascore
    • 70 Critic Score
    Carves its own identity. [Mar 2011, p.98]
    • Game Informer
    • 53 Metascore
    • 70 Critic Score
    Keep your expectations in check, and there's some fun in the mayhem. [Oct 2005, p.126]
    • Game Informer
    • 53 Metascore
    • 65 Critic Score
    My intense 4X fandom has been conquered by Elemental's nonstop irritations. I'm putting it down for now, but I'm not writing the game off forever.
    • 53 Metascore
    • 50 Critic Score
    It's clear that the team didn't have the time and resources to really do Bodycount right, and the departure of at least two high level people during development didn't help either. What's left is a bland and essentially incomplete game that fans hoping for more Black, or simply a decent shooter, will be disappointed in.
    • 53 Metascore
    • 58 Critic Score
    Oh, how many restless nights have I spent yearning for a Koei game that would combine the worst parts of "Dynasty Warriors" with those of "Samurai Warriors"! [Oct 2007, p.113]
    • 53 Metascore
    • 55 Critic Score
    I found myself repeating ("stupid") endlessly as I writhed and winced my way through this lifeless and contrived adventure. [Jan 2005, p.119]
    • Game Informer
    • 53 Metascore
    • 55 Critic Score
    Telltale's flawed but entertaining approach to the Back to the Future license left me hopeful for the developer's take on Jurassic Park. Despite some early reservations, I still felt like that goose-bumped 13-year-old boy as the game's opening theme started and Jurassic Park's logo popped on screen. Unlike my younger self, however, I was in for a disappointment. [Jan 2012, p.87]
    • Game Informer
    • 53 Metascore
    • 70 Critic Score
    It comes out of the gate with a strong opening set and sprinkles in a good joke every time the audience gets restless. But the gameplay itself is as diluted as a happy hour special in an 18-and-over club.

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