Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 59 Metascore
    • 53 Critic Score
    The cutscenes are great, making an episode's worth of good animation here for the viewing, but I wouldn't want you to pay $50 and suffer through this hack-job of a game just to get to it. [Sept 2003, p.109]
    • Game Informer
    • 59 Metascore
    • 70 Critic Score
    My favorite part is the interviews. Around 20 legends talk about the business. [Feb 2003, p.97]
    • Game Informer
    • 59 Metascore
    • 80 Critic Score
    If a small portion of you has always wondered what a game like this is all about, this is the best card game that money can buy. [Apr 2003, p.85]
    • Game Informer
    • 59 Metascore
    • 78 Critic Score
    A tolerable fix for "Medal of Honor" fans, but Ghost Recon will struggle to find a place with GameCube's core demographic. [May 2003, p.87]
    • Game Informer
    • 59 Metascore
    • 75 Critic Score
    Faulty and boring puzzles drag down a promising premise and an intriguing story.
    • 59 Metascore
    • 60 Critic Score
    Warcraft III: Reforged teaches the harsh lesson that sacred, legendary titles need to be revisited with only the utmost care. Core elements that made the original an absolute Earth-shaker still remain, but as a remaster meant to enhance the original experience, Reforged is greatly flawed.
    • 59 Metascore
    • 83 Critic Score
    Easily the best fishing game I have played in a long, long time, and instantly climbs to the top of my list of all-time fishing titles. It's that good. [Oct 2004, p.136]
    • 59 Metascore
    • 63 Critic Score
    Mowing down wave after wave of comatose fodder kills any chance of this game’s strategies having any meaning. An overhaul on the battlefield is sorely needed.
    • 59 Metascore
    • 65 Critic Score
    The limited inventory system often forces you to waste items to make room, and multiplayer is a complete waste – unless prancing through the fields collecting faeries with a net is your cup of tea. However, for a children’s movie licensed game you could do a lot worse.
    • 59 Metascore
    • 50 Critic Score
    There aren't enough carrots dangled under your nose to keep you crawling through the monotony of randomly generated dungeons, and the text-based.
    • 59 Metascore
    • 80 Critic Score
    The playcontrol is spot-on and still feels like a descendant of the original "Prince of Persia." The fluid character animation is some of the best around. [Oct 2003, p.144]
    • Game Informer
    • 59 Metascore
    • 65 Critic Score
    Being a basketball game that works most of the time isn’t enough. Not being up to par with its stellar rival is forgivable, but Live also lacks a point of distinction that justifies its existence to basketball fans. Without that, it ultimately may not earn a contract extension.
    • 59 Metascore
    • 65 Critic Score
    Kids, especially, are asked to play things much worse than this Corner Shop collection. [Apr 2006, p.134]
    • Game Informer
    • 59 Metascore
    • 65 Critic Score
    Unlike "The Sims," which allows you to build your own destiny from the ground up, Playboy: The Mansion is done in by the very fact that all you can do is be Hefner. [Apr 2005, p.117]
    • Game Informer
    • 59 Metascore
    • 75 Critic Score
    A been-there-done-that title that does pretty well by itself. [May 2002, p.93]
    • Game Informer
    • 59 Metascore
    • 70 Critic Score
    Sure, I can mow down countless humans in any FPS, but drilling a gentle animal is not my idea of a good time. [Mar 2003, p.83]
    • Game Informer
    • 59 Metascore
    • 30 Critic Score
    The story is delivered witih all the emotion of a grade school play. This woldn't be such a bad thing, if the gameplay weren't absolutely abysmal. [Dec 2002, p.122]
    • Game Informer
    • 59 Metascore
    • 50 Critic Score
    Not only does its gameplay come nowhere near replicating the physics and control of rally racing, but it also looks like a chunky ass. [Mar 2003, p.92]
    • Game Informer
    • 59 Metascore
    • 73 Critic Score
    Relatively funny, has an excellent soundtrack, a bunch of cool missions, and a clever economy mechanic. Why the mediocre score? You're in a truck. Driving a semi will just never be fun. [Sept 2003, p.121]
    • Game Informer
    • 59 Metascore
    • 55 Critic Score
    If you enjoy making fun of bad movies with friends, the co-op mode might provide you a gaming equivalent, but that’s all it’s good for.
    • 59 Metascore
    • 65 Critic Score
    Rise of the Manhunters makes good use of the Green Lantern license, yet struggles to deliver an intense combat experience. It ends up feeling like an excruciatingly long game, despite it offering only six to seven hours of gameplay.
    • 59 Metascore
    • 68 Critic Score
    A totally functional shooter. Too bad it's not much fun. [Aug 2005, p.107]
    • Game Informer
    • 59 Metascore
    • 60 Critic Score
    For me, it felt a bit like eating Cheerios with a fork - different, but not advisable. [Issue#204, p.90]
    • Game Informer
    • 59 Metascore
    • 78 Critic Score
    The graphics are fantastic and simply smoke the traditionally animated cutscenes - which look drap and lifeless in comparison. [Dec 2003, p.144]
    • 59 Metascore
    • 75 Critic Score
    I was quite surprised to find myself really enjoying this installment. While I won't put it with "VF 4" or "Soul Calibur II," it does enough to dish out a good time. [Dec 2003, p.150]
    • 59 Metascore
    • 53 Critic Score
    The strategic elements are painfully shallow and are accompanied by archaic visuals. Sadly, a crayon drawing from a five-year-old shows more detail and realism than the military units in this game. [Oct 2003, p.122]
    • Game Informer
    • 59 Metascore
    • 78 Critic Score
    Tweaks are needed in the AI to better replicate competitors' actions and racing lines, and I'd like to see some long-overdue additions (like user-controlled pit stops), but this game has got the feel of a stock car down pretty good – especially with about a billion ways to setup your car. It's a mix of the new and familiar that shakes out to be a pretty fast restart.
    • 59 Metascore
    • 75 Critic Score
    Although the vehicle models are still the best in the biz, I was expecting more from an Xbox game. [Nov 2001, p.121]
    • Game Informer
    • 59 Metascore
    • 40 Critic Score
    We're talking like Weather Channel boring here. Guinness World Record boring. [Oct 2004, p.129]
    • Game Informer
    • 59 Metascore
    • 68 Critic Score
    It's as easy to put down as it is to pick up. [Nov 2002, p.134]
    • Game Informer

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