Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 68 Metascore
    • 68 Critic Score
    Mafia III is a missed opportunity to put an important time in American history in the spotlight, and ends up being one of the most lifeless and one-note open-world experiences I’ve come across. You can see the potential for a great game here, but it sticks to safe and simple gameplay and storytelling conventions, and ends up being a bloody bore.
    • 74 Metascore
    • 68 Critic Score
    Mutant Football League brings back visions of the over-the-top arcade sports games of yesteryear, but its lack of mode depth makes it tough to recommend to anyone beyond nostalgia seekers. Should Digital Dreams build a more engaging infrastructure around the bloody gridiron action in subsequent updates, the game could deserve a second drive, but after reading the field of play on this fourth down I advise you to punt.
    • 62 Metascore
    • 68 Critic Score
    Mafia III is a missed opportunity to put an important time in American history in the spotlight, and ends up being one of the most lifeless and one-note open-world experiences I’ve come across. You can see the potential for a great game here, but it sticks to safe and simple gameplay and storytelling conventions, and ends up being a bloody bore.
    • 60 Metascore
    • 68 Critic Score
    It tarnishes the hallowed GoldeneEye name that gamers have held close to their hearts since 1997, and is the equivalent of tossing a martini into Bond's face and then shooting him in the family jewels with a tranquilizer dart. [Jan 2005, p.114]
    • Game Informer
    • 75 Metascore
    • 68 Critic Score
    Its trial-and-error gameplay seems a bit too old school for the sexy new system. [May 2005, p.130]
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    Graphically, it's definitely improved, but that's not going to save Ty from his own mediocrity. [Nov 2004, p.149]
    • Game Informer
    • 62 Metascore
    • 68 Critic Score
    Good fun - nothing more, nothing less. [Feb 2005, p.113]
    • Game Informer
    • 73 Metascore
    • 68 Critic Score
    Katrielle is the highlight of this adventure, and I want to solve more mysteries with her (especially the two left hanging), but this first month of her detective agency being in business is disappointing. None of the cases stand out as noteworthy, with the possible exception of the final one. An underwhelming first outing certainly doesn’t spell doom for the new Layton Detective Agency, but I was hoping for more from this series’ reboot.
    • 64 Metascore
    • 68 Critic Score
    The base gameplay is decent, although the inclusion of power-up attacks and platforming obstacles only serves to muddle the experience, making success feel more like a matter of blind luck than skill.
    • 77 Metascore
    • 68 Critic Score
    As an inclusive party game that only takes a few moments to get fun even for inexperienced players, Videoball succeeds. But for the lone player looking to partake in a different kind of esport, options are limited.
    • 57 Metascore
    • 68 Critic Score
    Overall, it’s about what you expect from SpongeBob on Wii – just barely good enough for a younger kid that loves the show and made a little more interesting by the novel controls.
    • 82 Metascore
    • 68 Critic Score
    With a full crew, Videoball is a lot of fun. It hits that difficult-to-balance level of controlled chaos where a lot is happening on screen, but those playing and those watching can keep track of the action. It leaves plenty of room for close calls, last-second saves, and the equivalent of the slam dunk, but playing online proved difficult and the slow firing speed kept me feeling like I was coming up short.
    • 57 Metascore
    • 68 Critic Score
    The graphics are crisp and the physics are solid once you get used to how loose they are, but there's nothing to keep you coming back after the initial fun of t-boning someone and watching them explode wears off. [May 2004, p.99]
    • 79 Metascore
    • 68 Critic Score
    Wilson’s Heart gets a lot of things right. The spooky atmosphere, charming camp, and long-form narrative are great proofs of concept for virtual reality adventures. Considering most VR titles available right now feel more like glorified tech demos than full-fledged games, I enjoyed the extended sessions of this six-to-eight-hour experience. But Wilson’s Heart’s limited interactivity, lack of freedom, and wooden combat show developers still have a lot to learn about creating truly immersive virtual reality experiences.
    • 61 Metascore
    • 68 Critic Score
    Sword Coast Legends has some great ideas and a wonderful world to draw upon, but struggles to live up to its potential.
    • tbd Metascore
    • 68 Critic Score
    As an inclusive party game that only takes a few moments to get fun even for inexperienced players, Videoball succeeds. But for the lone player looking to partake in a different kind of esport, options are limited.
    • 75 Metascore
    • 68 Critic Score
    What starts out as a promising romp through a demented Wonderland devolves into a few good ideas stretched across redundant gameplay. [July 2011, p.85]
    • Game Informer
    • 87 Metascore
    • 68 Critic Score
    The art and combat are killed in their tracks by the game's downright shameful dialogue. [Nov 2004, p.158]
    • Game Informer
    • 67 Metascore
    • 68 Critic Score
    I appreciate the new freedom that Blood Ties affords combos, but there isn’t much else in place that dramatically changes up the formula from what we’ve seen before.
    • 74 Metascore
    • 68 Critic Score
    Resonance of Fate may appeal to the JRPG connoisseur who is looking for an interesting and challenging new take on combat. Others most likely will be thrown off by the silliness, steep learning curve, required grinding, and other pains – especially when there are so many recent well-rounded RPGs out there.
    • 70 Metascore
    • 68 Critic Score
    With no gameplay enhancements and only surface changes to presentation, this FIFA 12 expansion is a cosmetic add-on with no redeeming new features. The UEFA tournament mode is a lazy attempt to capture the glory of the competition, and the new Expedition mode is a boring grind. Only the most devoted of national fans should bother with this otherwise forgettable expansion.
    • 65 Metascore
    • 68 Critic Score
    With no gameplay enhancements and only surface changes to presentation, this FIFA 12 expansion is a cosmetic add-on with no redeeming new features. The UEFA tournament mode is a lazy attempt to capture the glory of the competition, and the new Expedition mode is a boring grind. Only the most devoted of national fans should bother with this otherwise forgettable expansion.
    • 65 Metascore
    • 68 Critic Score
    I still wish this game was sexier. The play is serviceable - the control scheme grows on you - but the character models are quite shoddy. [Aug 2003, p.91]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    Brink is not a bad game. If Splash Damage can stabilize the performance and fix some glaring omissions (like a pre-game lobby) with a patch, I'd gladly spend more time with it. But with only eight multiplayer maps, 20 progression levels, no clan support, and average gunplay, it's not a good value proposition. Especially considering many Xbox Live games offer a similar amount of content for a fraction of the price. [July 2011, p.86]
    • Game Informer
    • 57 Metascore
    • 68 Critic Score
    On the other hand, despite all the effort that clearly went into this game's visuals, story points, and even gun customization, making Dirge of Cerberus fun to play slipped to a disappointingly low priority somewhere along the way. [Sept. 2006, p.93]
    • Game Informer
    • 72 Metascore
    • 68 Critic Score
    Brink is not a bad game. If Splash Damage can stabilize the performance and fix some glaring omissions (like a pre-game lobby) with a patch, I'd gladly spend more time with it. But with only eight multiplayer maps, 20 progression levels, no clan support, and average gunplay, it's not a good value proposition. Especially considering many Xbox Live games offer a similar amount of content for a fraction of the price. [July 2011, p.86]
    • Game Informer
    • 63 Metascore
    • 68 Critic Score
    Call of Cthulhu may not be fun to play, and often feels like an amusement ride that is just pulling you along, but succeeds in delivering a mind-bending story that lives up to the Lovecraftian breed of cosmic horror. In the end, I’m glad I played it, but for roughly five or six hours, I questioned why I was subjecting myself to it.
    • 69 Metascore
    • 68 Critic Score
    Star Fox Zero isn’t ever bad, but it’s generally uninspired. It’s a musty tribute that fails to add much to the series, aside from tweaked controls and incremental vehicle upgrades. I loved Star Fox when it came out, and I’ll even defend Star Fox Adventures (to a reasonable degree). For now, I’ll stick to Super Smash Bros. when I feel like reuniting with Fox.
    • 70 Metascore
    • 68 Critic Score
    One of the more unfortunate things about this game is that for a supposedly comical kart racer, the drivers’ personalities rarely come through. At its worst, NASCAR Kart Racing stands out as little more than a marketing opportunity in a sport already filled with them.
    • 65 Metascore
    • 68 Critic Score
    No flash, no pop, just a straight-up baseball game that looks great and plays okay. [Apr 2002, p.76]
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