Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 72 Metascore
    • 75 Critic Score
    In spite of those very real problems, I’m still quite fond of State of Decay and the Year-One Survival Edition. Although the parts that are great don’t counter its many flaws, when taken as a whole, it’s still worth playing.
    • 76 Metascore
    • 75 Critic Score
    Had The Old Blood been injected with more new blood, maybe it would have matched or surpassed the quality of The New Order. But by over-relying on nostalgia to drive the experience, it's well-crafted fan service rather than an attempt to push the series in new directions.
    • 82 Metascore
    • 75 Critic Score
    Easily bests all the other next-gen wrestling games released so far... Regardless of the polish THQ and Yuke's put on this series' graphics and modes, the engine is still outdated and weak. [Dec 2002, p.119]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    Castlevania fans will definitely be pleased with the direction this series is going in. It's a shame that it feels so dated. [Nov 2005, p.151]
    • Game Informer
    • 75 Metascore
    • 75 Critic Score
    Had The Old Blood been injected with more new blood, maybe it would have matched or surpassed the quality of The New Order. But by over-relying on nostalgia to drive the experience, it's well-crafted fan service rather than an attempt to push the series in new directions.
    • 77 Metascore
    • 75 Critic Score
    The Bigs delivers engrossing arcade-styled gameplay, but there's little here that you can really wrap your mitt around. [July 2007, p.96]
    • 72 Metascore
    • 75 Critic Score
    The new Ultimate Team mode is addictive as it combines regular gameplay and managerial acumen with a trading card component that entices with a constant sense of accomplishment and attraction...What this UEFA achieves in this new mode it loses in the actual gameplay.
    • 80 Metascore
    • 75 Critic Score
    Black and White Version 2 has a title that is usually reserved for sequels that adds new features and expand the experience, but that isn't the case with Black and White Version 2.
    • 69 Metascore
    • 75 Critic Score
    As one of those perhaps misguided fans, I find myself returning to the game repeatedly, if only to see what happens next. [June 2005, p.134]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    This season has its bright spots, but it also suffers from recycled plot points and uneven writing. From The Gallows represents this season's inconsistencies; it has some satisfying moments, but it also features just as many head scratchers. At the very least, From The Gallows is a decent conclusion to Javier's story – but it didn't leave much of an impression on me.
    • 74 Metascore
    • 75 Critic Score
    This season has its bright spots, but it also suffers from recycled plot points and uneven writing. From The Gallows represents this season's inconsistencies; it has some satisfying moments, but it also features just as many head scratchers. At the very least, From The Gallows is a decent conclusion to Javier's story – but it didn't leave much of an impression on me.
    • 76 Metascore
    • 75 Critic Score
    Had The Old Blood been injected with more new blood, maybe it would have matched or surpassed the quality of The New Order. But by over-relying on nostalgia to drive the experience, it's well-crafted fan service rather than an attempt to push the series in new directions.
    • 83 Metascore
    • 75 Critic Score
    The Show is a beautiful game, and it offers the best fantasy and create-a-player options. However, the gameplay is starting to show its age, and is in need of an upgrade. [Apr 2006, p.124]
    • Game Informer
    • 81 Metascore
    • 75 Critic Score
    Shadowrun: Hong Kong is fun for a select audience, but doesn’t have the depth or innovation to stand out.
    • 64 Metascore
    • 75 Critic Score
    The finale focuses on your legacy and what you want to leave behind with Javier, who made his share of mistakes before the apocalypse. Seeing the man he grows into is satisfying, especially knowing you had a hand in influencing his relationships and choices. However, it all leads back to Clementine in the end, making this adventure just feel like a side story in her larger arc.
    • 74 Metascore
    • 75 Critic Score
    Princess Peach: Showtime could be a decent first game for young Peach fans, but longtime Nintendo players looking for the Princess’ equivalent of a quality Kirby platformer will likely be underwhelmed. Stylistically, however, the game is a success and, in typical Nintendo fashion, features an exciting finale. I just wish the difficulty had been more balanced in one direction or the other.
    • 71 Metascore
    • 75 Critic Score
    Insomniac does a great job of taking advantage of the sense of presence VR technology can bring, with sequences that put disturbing images up close for examination. The experience isn’t about jump scares; it’s about making you dread what’s ahead, rather than trying to make you soak your seat. It’s not revolutionary, but Edge of Nowhere is a rewarding way to spend an afternoon. Just be sure to crank the AC. [Tested with Oculus Rift]
    • 74 Metascore
    • 75 Critic Score
    If you're in the market for an interesting little economic city-builder, you could do worse. [Apr 2003, p.95]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    While the campaign suffers from a lack of variety, the shooting mechanics are solid. Zombie Army 4's action is fun and over-the-top, but slaughtering the undead shouldn't feel this routine.
    • 66 Metascore
    • 75 Critic Score
    If boxing's your thing, you'll most likely dig it; and at least it's a new direction for the tired sport. Just don't expect the next "Punch Out." [Mar 2003, p.85]
    • Game Informer
    • 68 Metascore
    • 75 Critic Score
    The unintentionally dirty translation mistakes are largely gone, the hero is pretty savvy, and the story almost kind of makes sense. [Apr 2006, p.134]
    • Game Informer
    • 61 Metascore
    • 75 Critic Score
    Minus the crazy physics, Fatal Inertia really doesn’t advance the genre in any meaningful ways. I like the game, but moreso because it reminds me of other games I enjoy than because I love it in its own right.
    • 65 Metascore
    • 75 Critic Score
    Using the Dual Shock 2's pressure sensitive buttons is ingenious, and Maestro has a good deal of extras. [Apr 2002, p.77]
    • Game Informer
    • 75 Metascore
    • 75 Critic Score
    As innovative as it may be, Namco didn't back this gameplay up with any substance. [Dec 2003, p.174]
    • 63 Metascore
    • 75 Critic Score
    A jovial romp of fisticuffs, also known as a decent boxing game. [Mar 2003, p.83]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    Rabbids Go Home, though at times repetitive, is a fun game with laugh-out-loud animations. Any game with Rabbids in fisticuffs over a pouch of Capri Sun is okay in my book.
    • 67 Metascore
    • 75 Critic Score
    The best QBC yet, and that fact still only scratches the surface of what this franchise could do. [Nov 2001, p.112]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    Like a third-line grinder, NHL 16 does most of the little things right. The improved on-ice play make this a hockey game a viable option for puckheads, but the lack of mode depth and standout features ultimately keeps this year’s installment from earning more ice time.
    • 68 Metascore
    • 75 Critic Score
    A decent game, but unfortunately it has just as many lows as it does highs. [Oct 2002, p.90]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Rubble Without A Cause is a small step backwards for this new vision for King’s Quest, but the series has enough momentum and potential that I’m not scared off yet. King Graham’s endearing self-doubt mixed with the collection of oddball puzzles helps carry this episode, despite some early stumbling blocks.

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