Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 79 Metascore
    • 75 Critic Score
    Without solid pitching and batting interfaces, you can't help become disenchanted by this title's play. I applaud Blue Shift's decision to innovate, but the formula still needs a lot of work. [Apr 2004, p.92]
    • 75 Metascore
    • 75 Critic Score
    Rebel Galaxy appears complicated out of the gate, but it hits a steady pace after some acclimating to the ship controls and menu-based features like upgrade shops and the commodity market. The progression loop of grinding out missions, earning credits to beef up your ship, then taking it back out again is fun, but the mission design felt too familiar to keep me hooked for the long haul.
    • 76 Metascore
    • 75 Critic Score
    Brigandine: The Legend of Runersia does everything pretty adequately, but there’s also nothing all that remarkable about the experience. I felt like I was going through the motions without anything meaningful to keep bringing me back for these tedious takeovers. The repetition just dulls the adventure, and everything plays out predictably. The game is decent and functional, but it doesn’t have any surprises, big innovations, or memorable moments.
    • 79 Metascore
    • 75 Critic Score
    A small group of hardcore gamers will revel in Don't Starve's punishing difficulty, but without a better sense of overarching progression or purpose, there are more entertaining and rewarding gaming experiences to spend your time on. I'm interested to see what Klei introduces in promised future updates of the game, but even when playing in a world that's customized to your liking, the thrill of Don't Starve is fleeting.
    • 69 Metascore
    • 75 Critic Score
    The most interesting addition is the ability to create your own AI in Arena mode. [July 2003, p.107]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Albeit lackluster in some categories, I give Cubivore high marks for creativity in plot, gameplay, and bad lyrical references during cut scenes. [Nov 2002, p.132]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    The perfect party game for nerds. [May 2005, p.111]
    • Game Informer
    • 73 Metascore
    • 75 Critic Score
    Exploring Knytt Underground's vast world and learning about the eccentric cast of characters and surprisingly deep lore can be fun – just don't expect any kind of rewarding conclusion to be awaiting you at the end of your adventure.
    • 69 Metascore
    • 75 Critic Score
    If you never clicked with the series' ball-rolling insanity, Touch My Katamari isn't likely to win you over. However, I do think that the morphing is a significant enough tweak to warrant giving it another shot.
    • 72 Metascore
    • 75 Critic Score
    I enjoyed my time with the game, and I can see it grabbing a rabid cult audience. I'd recommend it to anyone who can relax their expectations a bit, particularly when it comes to the voice recognition. The more you're able to focus on where it succeeds and look past its obvious failings, the better.
    • 74 Metascore
    • 75 Critic Score
    I enjoyed my time with the game, and I can see it grabbing a rabid cult audience. I'd recommend it to anyone who can relax their expectations a bit, particularly when it comes to the voice recognition. The more you're able to focus on where it succeeds and look past its obvious failings, the better.
    • 74 Metascore
    • 75 Critic Score
    The core action is top-notch, and the roster rocks, but the Fusion attacks and half-hearted story hurt the experience, turning a once great play into a punchless grind.
    • 84 Metascore
    • 75 Critic Score
    The game succeeds because it mixes the glitz with real-life soccer fundamentals. [Apr 2002, p.78]
    • Game Informer
    • 56 Metascore
    • 75 Critic Score
    Prizefighter definitely has its frustrating moments, but there was enough fight in it – in and out of the ring – to keep me from needing the smelling salts.
    • 69 Metascore
    • 75 Critic Score
    I don't regret my time with The Simpsons one bit and would have downloaded the game whether I was reviewing it or not. I'm sure plenty of brawler fans are in the same boat and won't be swayed one way or the other by reviews. However, if you've never heard of this game before now, it probably won't have the same sprinkling of magic dust as it does for longtime fans.
    • 76 Metascore
    • 75 Critic Score
    I like aspects of Madden 20 like the addictiveness and slightly easier progression of Ultimate Team, the way players feel, and the new abilities. But too much remains stagnant and unchanged. It’s like expecting a few free agents to change the course of an entire organization when there are key areas the franchise needs to have addressed yesterday. Instead, its roster has gotten old fast and the problems are mounting.
    • 52 Metascore
    • 75 Critic Score
    This game's got enough depth and challenge to warrant a purchase. [July 2002, p.93]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    The disruptive menu-tinkering and poor checkpoints cause plenty of frustration, but Charlie Murder can be a blast if you’re playing with three friends who understand the game. Ska Studios has created an entertaining 2D brawler, even if it doesn’t stand alongside the elite entries in the genre.
    • 77 Metascore
    • 75 Critic Score
    Take 2's under-rated Mafia is still the closest video games have come to capturing an atmosphere similiar to that of this legendary film in a gameplay context. [May 2006, p.99]
    • Game Informer
    • 67 Metascore
    • 75 Critic Score
    I don't regret my time with The Simpsons one bit and would have downloaded the game whether I was reviewing it or not. I'm sure plenty of brawler fans are in the same boat and won't be swayed one way or the other by reviews. However, if you've never heard of this game before now, it probably won't have the same sprinkling of magic dust as it does for longtime fans.
    • 72 Metascore
    • 75 Critic Score
    I like aspects of Madden 20 like the addictiveness and slightly easier progression of Ultimate Team, the way players feel, and the new abilities. But too much remains stagnant and unchanged. It’s like expecting a few free agents to change the course of an entire organization when there are key areas the franchise needs to have addressed yesterday. Instead, its roster has gotten old fast and the problems are mounting.
    • 79 Metascore
    • 75 Critic Score
    I like aspects of Madden 20 like the addictiveness and slightly easier progression of Ultimate Team, the way players feel, and the new abilities. But too much remains stagnant and unchanged. It’s like expecting a few free agents to change the course of an entire organization when there are key areas the franchise needs to have addressed yesterday. Instead, its roster has gotten old fast and the problems are mounting.
    • 79 Metascore
    • 75 Critic Score
    EA is definitely focusing on an area of the sport that I feel that all developers should be, but the series has fallen far behind "NBA 2K6" in nearly every category. [Nov 2005, p.145]
    • Game Informer
    • 70 Metascore
    • 75 Critic Score
    Wet
    It’s not polished enough to hang with the games that inspired it – the action gets messy to the point of frustration far too often, and the level designs are rudimentary to say the least – but if you’re looking for a weekend sugar-rush you could do much ­worse.
    • 76 Metascore
    • 75 Critic Score
    For fans of games like Harvest Moon, spending some time on the farm is an entertaining getaway from the world of high-octane blockbusters. Unfortunately, the pastoral scenes feel too similar and mechanical day after day. Once the thrill of starting a new life wears off, all you have left is your chores.
    • 73 Metascore
    • 75 Critic Score
    Times change, and games must change with them. Animal Crossing, while still a charming and often engaging experience, seems stuck somewhere in the last generation of gaming.
    • 64 Metascore
    • 75 Critic Score
    Forspoken's story and combat fail to reach the heights of its movement and exploration, but thankfully those two latter elements make up most of the experience. I sprinted, often literally, through the campaign in about 15 hours, and now I have a large world filled with nooks and crannies I'm eager to run through and explore. The narrative won’t linger with me, and I avoided combat in the open world often, but I loved making Frey leap and fly through Athia to discover all its treasure chests and secrets.
    • 77 Metascore
    • 75 Critic Score
    The environments are graphically tedious, the targeting system is downright baffling, and unless you have a USB keyboard, you'll spend so much time navigating the cursor around to enter text, you'll think you should be getting experience points for it. [Feb 2004, p.103]
    • 83 Metascore
    • 75 Critic Score
    Dragon Quest VII Reimagined has just as much heart as its previous iterations, but is now also much more welcoming and modernized. The presentation is endearing, and the new gameplay mechanics, as well as the plethora of modifiers, will help new players navigate uncharted territory. Even if the challenge isn’t always there, those who’ve set sail on this adventure before will find plenty to love in this latest expedition.
    • 77 Metascore
    • 75 Critic Score
    While some of the content is new, the game plays exactly the same--fast, thick with the flavor of classic arcades, and kind of simplistic. [Jun 2006, p.110]
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