Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • 69 Metascore
    • 80 Critic Score
    TT Fusion followed instructions to create this game’s foundation, but the art on top of it is the work of master builders. The visuals are a surprising hook in this Lego entry.
    • 81 Metascore
    • 80 Critic Score
    Super Mega Baseball 2 delivers a rock-solid baseball experience that may come up light on modes, but homes in on the fun and skill of pitching and batting. I hope this becomes an annualized series, as Metalhead has a great foundation to build upon.
    • 62 Metascore
    • 80 Critic Score
    For better and worse, Riptide plays almost exactly like its flawed-but-fun predecessor. The melee-centric gameplay is still weighty and satisfying. Landing deliberate blows on a zombie’s head or limbs feels great, especially when you break an arm or lop off a head. Dead Island’s undead are just threatening enough to keep you on your toes without ever becoming too frustrating.
    • 54 Metascore
    • 80 Critic Score
    A solid 3D Othello, tic-tac-toe kind of a game. [Feb 2003, p.101]
    • Game Informer
    • 67 Metascore
    • 80 Critic Score
    Perhaps what’s most impressive to me is how effectively lean Scanner Sombre is. The entire game is only three hours. Mechanically speaking there isn’t much you do outside of using the scanner to solve puzzles, find your way, and outwit foes. However, the foreboding atmosphere and where its plot ultimately leads is satisfying enough that its gameplay and storytelling are compelling. Whether you’re coming across a new upgrade for your LIDAR or slowly mapping out a spooky tunnel and inching toward danger, Scanner Sombre is a consistently spooky and somber game that’s worthwhile for those who want to scratch that horror-adventure itch.
    • 81 Metascore
    • 80 Critic Score
    Because most of my eight hours with Dig were spent spelunking through stages leading down, I rarely had to think about the game’s roguelite efforts. I spent most of my time playing through beautiful stages to the tune of chippy synth tunes, fascinated with how far Nitrome and Yacht Club were able to stretch the “dig” aspect of this game. Perhaps the roguelite nature of Dig will play a bigger role in my post-game excavations because I’m rearing to jump back in to discover all of its secrets. Even if it doesn’t, though, I know I still have at least a few more hours of great Shovel Knight gameplay ahead of me and in the world of platforming, that’s a treasure worth digging up.
    • 61 Metascore
    • 80 Critic Score
    I found distracting bugs in all the versions of the game, but playing Riptide on our high-end gaming PC results in a smoother framerate and improved visuals.
    • 78 Metascore
    • 80 Critic Score
    Even with its issues, EA Sports FC 26 offers a level of player development and immersion that you just don’t get in other sports titles. On the surface, it’s easy to describe the gameplay overhaul as simple quality-of-life updates, but this year's changes tackle several player frustrations (particularly around goalkeeping), ultimately improving the franchise for the long haul.. EA Sports FC 26 is a robust step forward for a franchise I had lost faith in, and now, I can’t stop playing.
    • 77 Metascore
    • 80 Critic Score
    If your GBA hole needs plugging, this is a good choice. [Nov 2005, p.182]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    The hack n' slash equivalent of Ozzy Osbourne: It's a little slow, a little clumsy, and pretty damn incoherent, but somewhat charming in its own odd way. [July 2002, p.88]
    • Game Informer
    • 84 Metascore
    • 80 Critic Score
    Unlocking the rest of the ship roster should be easier, since trying different ships is a core pillar of FTL's replayability. The ill-conceived boss fight breaks the established rules to deliver a frustratingly unfair challenge, but the meat of the gameplay itself is an excellent take on one of sci-fi fandom's oldest and most beloved themes. You have to respect that accomplishment when it comes from anyone, much less a two-man studio Kickstarted into a $10 indie game.
    • 79 Metascore
    • 80 Critic Score
    Similar to Journey, The Unfinished Swan is brief, visually stunning, and more focused on the experience than with testing combat skills or platforming prowess. Some collectibles are available in the form of hidden balloons and storybook pages, which might bring completionists back for additional playthroughs. While I feel that the overall experience didn't impact me as much as Journey, and won't stay with me as long, it still has plenty of unique ideas to offer.
    • 70 Metascore
    • 80 Critic Score
    While Tipping Stars could use a few more new elements to freshen things up overall, the levels remain enjoyable nonetheless. The lack of extraneous minigames and boss battles keeps the focus where it should be – right on the puzzles.
    • 81 Metascore
    • 80 Critic Score
    This entire game is held up by the comedy that it delivers, and as a result, I don't think I've laughed this hard in years. [Oct. 2006, p.95]
    • Game Informer
    • 84 Metascore
    • 80 Critic Score
    From the moment you step onto these demon-infested lands to the moment you deal the killing blow to the game’s final boss, you’ll experience plenty of surprises – the Konami Code does something really cool, for example. Infernax’s retro soundtrack that rips from start to finish, beautiful art, challenging gameplay, and a fun Castlevania-inspired design, make it worth the price of admission.
    • 79 Metascore
    • 80 Critic Score
    The visual upgrade on PS5 is hard to ignore, with Sumo Digital displaying a mastery of recreating materials. Subtle and impressive lighting effects add an additional layer of believably to physical objects such as fabric, metals, and other surfaces – and even the nearly invisible wisps of fuzz on Sackboy’s head. Even though the fidelity isn’t quite as sharp on PS4, a strong overall aesthetic direction makes it still look appealing on the aging hardware. DualSense implementation makes for another strong case to play on PS5 if at all possible. The controller’s haptics and adaptive triggers are put to great use, mimicking the sensation of walking on different surfaces and hoisting heavy objects. Regardless of what version you pick up, you’ll be setting off on a joyous and satisfying journey. But if you have a choice, the PS5 version is the clear winner here.
    • 66 Metascore
    • 80 Critic Score
    As someone who has grown increasingly wary of the rote formula most modern adventure games cling to, Hidden Agenda is another fresh and worthwhile experience from Supermassive. It may not have the same impact or polish as its predecessor, but it provides an evening of solid entertainment and a great alternative to the standard choose-your-own-adventure fare.
    • 88 Metascore
    • 80 Critic Score
    It's fast, challenging, and surprisingly different - in short, it's great fun. [Aug 2005, p.107]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    Mario vs. Donkey Kong is a simple game, but as is the case with Mario's best titles, there's an elegance to that simplicity. Nintendo has done a stellar job adding features to make it more palatable to a modern audience, but it only comes together because of how well the classic levels hold up. Mario and Donkey Kong have been rivals for over 40 years, and this game admirably carries that legacy forward.
    • 78 Metascore
    • 80 Critic Score
    Little Kitty, Big City could have easily over-relied on its cute cat, forgetting that controlling it and interacting with the world around it needs to be just as pleasant. Instead, a perfectly paced runtime, feline-forward mechanics, and engaging exploration coalesce into a reminder of why we love these animals so much in the first place.
    • 69 Metascore
    • 80 Critic Score
    While this RPG has some annoyances, its amusement factor is hard to deny. [July 2004, p.123]
    • 80 Metascore
    • 80 Critic Score
    Madden 19 doesn’t have earth-shattering features that draw me in. Some new features don’t shake out how I hoped they might, and other problems haven’t been fixed. But I’m still going to spend hours with this title for the way it captures the sport and puts me in the center of it with some fantastic gameplay moments.
    • 80 Metascore
    • 80 Critic Score
    If you've been waiting for years to get your hands on this Tri-Ace classic, Valkyrie Profile: Lenneth will not dissapoint. [Aug 2006, p.90]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    Tetris Axis is another bright spot on the puzzle series' legacy, but some of the aging modes trip things up for veterans. If you're a 3DS owner in the mood for core Tetris without extra experimentation, keep in mind that the eShop already offers Tetris Party Live for only $5.
    • 80 Metascore
    • 80 Critic Score
    Gunman Clive 2 has an undeniable old-school sensibility missing from the glut of new-age nostalgia-fueled independent titles.
    • 70 Metascore
    • 80 Critic Score
    The Golf Club delivers as a course creator, and it's no slouch swinging the clubs, either. What's missing is the personality: the larger career structure and personal investment in your avatar to spur players on and elevate the experience from a nice set of features to the complete package.
    • 85 Metascore
    • 80 Critic Score
    Overall, the game does feel rather slow in comparison to overall MMORPGs I have played, but I is still addicting. [Jan 2004, p.154]
    • 81 Metascore
    • 80 Critic Score
    A good solid RTS slugfest with some interesting elements. Veterans of the genre should enjoy the variations on strategy that it brings, while the AI-controlled combat keeps gameplay accessible to newcomers to the genre. [Oct 2004, p.144]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    Back 4 Blood is one of my comfort food games of 2021. It is an excellent time with friends that scratches an itch I’ve had since the glory days of Left 4 Dead. While it never reaches the heights of its inspiration, the addition of cards makes me hungry to play more, even when the game isn’t at its strongest.
    • 86 Metascore
    • 80 Critic Score
    Kero Blaster plays like an ode to the simple 2D Game Boy games of yesteryear, and while it doesn’t do anything glaringly wrong, it’s not some remarkable reimagining.

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