Game Informer's Scores

  • Games
For 7,739 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7754 game reviews
    • tbd Metascore
    • 80 Critic Score
    Jackbox Party Pack 5 is another great bundle. Solo partiers won’t find much to do here (playing You Don’t Know Jack against A.I. is a heartbreaking thought experiment), but scrounge up a group and you’re good to go.
    • 69 Metascore
    • 80 Critic Score
    For the first time in series history, Mario Tennis Open offers full online multiplayer – both singles and (impressively) doubles. It also has local wireless multiplayer. Based on my experience, both modes work smoothly. This isn't the tennis revolution that some might have hoped for, but it's a solid new feature in a franchise that's built its popularity on slow, incremental improvement.
    • 82 Metascore
    • 80 Critic Score
    In spite of these frustrations, Galak-Z has the heart of a truly compelling shooter. I wish 17-Bit had taken its elements and laid them out in a game with a more natural progression, or added a greater level of variety to Galak-Z's extensive randomness. However, even when the game feels unfair, I couldn't resist returning to these pinpoint-accurate flight controls and tense dogfights.
    • 78 Metascore
    • 80 Critic Score
    It’s certainly not perfect; the difficulty balancing is rough around the edges, and the co-op multiplayer is ruined by the fact that the camera doesn’t pull back, resulting in total chaos as each player’s hunk of junk grows in size. However, I’m pretty addicted to Blast Works.
    • 80 Metascore
    • 80 Critic Score
    As Skate Story’s credits rolled, I wasn’t totally sure what to make of it. Despite its imperfections, I knew I liked it, but I struggled to articulate why. I won’t pretend that every metaphor or symbol resonated with me or even made sense. It’s a deeply poetic journey, and the way to enjoy any good poem is to focus more on how it made me feel rather than any literal interpretation. In that sense, I’ll fondly remember the awe I felt admiring this imaginatively conceived underworld, the adrenaline rush of barreling through courses as a shining beacon of defiance and perseverance, and the thrill of hitting stunts so sick that entire celestial bodies shatter at my awesomeness.
    • 67 Metascore
    • 80 Critic Score
    Overall, this game performs like a solid pro baseliner - playing it safe, but hitting a majority of its shots in-bounds. [Oct 2003, p.139]
    • Game Informer
    • 64 Metascore
    • 80 Critic Score
    If you have the choice, I’d recommend the VR version slightly over the traditional display, but not to the point where anyone should pass up a fascinating experience because one is more immersive. [VR Tested]
    • 76 Metascore
    • 80 Critic Score
    Even on the easiest setting, Metal Slug 3 is merciless in its attempts to crush your body and spirit. Not everybody will respond with "Thank you, sir! May I have another?", but I sure did. And yes, I may. [July 2004, p.119]
    • 80 Metascore
    • 80 Critic Score
    In the same way that a comic series reboot can offer new fans a good jumping-on point, Ultimate Marvel vs. Capcom 3 is the perfect choice for curious fighters to check out the most complete entry in the series.
    • 80 Metascore
    • 80 Critic Score
    Its core premise is so strong, and the RPG elements so well-done, that this will definitely scratch any dungeon-crawling itch you have. [Oct 2005, p.144]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    This is the first SOCOM in a while that I've felt comfortable recommending to anyone. [Dec 2007, p.159]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    Toy Story 3 ultimately succeeds in the same way that Pixar's films do--it's attractive to young people who get a great surface experience and for older audiences who appreciate extra layers of depth. [Aug 2010, p.107]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    Call of Duty: Vanguard’s campaign misses the mark, but multiplayer and Zombies do the heavy lifting to get the title to a good place. If you’re most invested in the single-player experience, you can pass on this year’s entry, but if you’re into the other modes, Call of Duty remains an excellent choice for some shooting, looting, and zombie executing.
    • 80 Metascore
    • 80 Critic Score
    Cold Steel II does exactly what the middle arc of a trilogy should do – keep you intrigued and guessing. Upon finishing, I was even more invested in the narrative and characters and looked up how Falcom’s progress on the third entry was going. The wait already seems unbearable because I need to know what happens next; I haven’t had this much fun with plot twists and crazy villains in a while. When a video game story just gets its hooks in you like that, it’s done its job well.
    • 59 Metascore
    • 80 Critic Score
    If a small portion of you has always wondered what a game like this is all about, this is the best card game that money can buy. [Apr 2003, p.85]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    An amazing re-release. [Aug 2005, p.103]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    Unlike previous episodes, Sons of Winter shows the good guys making progress. This feat will likely be short-lived in the end, but we have a little while to enjoy the feeling of “maybe there’s a chance.” Odds are episode five will rain fire and blood over the Forresters yet again.
    • 69 Metascore
    • 80 Critic Score
    Just as addictive as its predecessors, but features more thoughtful challenges and conquests. [Mar 2004, p.97]
    • 79 Metascore
    • 80 Critic Score
    In the same way that a comic series reboot can offer new fans a good jumping-on point, Ultimate Marvel vs. Capcom 3 is the perfect choice for curious fighters to check out the most complete entry in the series.
    • 86 Metascore
    • 80 Critic Score
    Unfortunately, with slow leveling between the teens and a level cap of 40, a lot of players will burn out long before the endgame. The foundation is very strong, though, so hopefully Warhammer Online can someday reach its potential for everyone, rather than the lucky few.
    • 67 Metascore
    • 80 Critic Score
    What it may lack in revolutionary features it makes up for on the tracks where speed, skill, and surprises are not in short supply.
    • 74 Metascore
    • 80 Critic Score
    I appreciate the attempt to flesh out Road to Wrestlemania, even if it's a bit inconsistent in this early stage. WWE Universe mode is my favorite addition this year, and it could easily be the new marquee mode if they improve it in future titles. [Dec 2010, p.111]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    It's funny, challenging, and complex, and a no-brainer for Nippon Ichi fans like me. [Aug 2005, p.101]
    • Game Informer
    • 75 Metascore
    • 80 Critic Score
    Nearly everthing looks better with the release of ToA, each faction has a new playable race, and there's a staggering number of things to do after level 40. [Feb 2004, p.112]
    • Game Informer
    • 69 Metascore
    • 80 Critic Score
    Even though the game pulls back the curtain on some fundamental elements of performing magic, it’s still fun and even head-scratching at times.
    • 72 Metascore
    • 80 Critic Score
    50 Cent’s first foray into video games (50 Cent: Bulletproof) was a hot mess of action clichés and poor control, so kudos to new developer Swordfish Studios for delivering a vastly improved sequel. It’s a thuggish, high production value exercise in excess – not unlike the music of the man that inspired it.
    • 86 Metascore
    • 80 Critic Score
    It's definitely a compelling place to explore, and the visual look is breathtaking, but too often I felt a pang of boredom creeping into the eerie dreamworld that Ubisoft had created. [Dec 2003, p.142]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    As far as musou-style action games go, Dragon Quest Heroes represents the most fun I’ve had with the genre. The added RPG layers, crafting, and tactical monster collection all help alleviate a total focus on repetitive combat. These, plus a fantastic art style, gave me plenty of reasons to be excited about jumping into battle.
    • 68 Metascore
    • 80 Critic Score
    Not only is it the best Arnold or Terminator-themed game ever (which isn't saying all that much), but it's also one of the best licensed games around. [Oct 2004, p.127]
    • Game Informer
    • 83 Metascore
    • 80 Critic Score
    There's no denying how adorable the puppies are, how amazing the technology that runs them is, or how much stuff there is to find, but I can't help thinking that bending the rules of reality would have made for a better game, in the traditional sense. [Sept 2005, p.114]
    • Game Informer

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