Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 62 Metascore
    • 83 Critic Score
    DemiKids (both Light and Dark versions) are what the last Pokemon entires should have been... If you have any affinity for the GBA Pokemon games, DemiKids is a must-buy. [Sept 2003, p.126]
    • Game Informer
    • 62 Metascore
    • 20 Critic Score
    One of the most pathetic jobs of porting a PC game to the console I have ever seen in this horrid little life of mine. [June 2003, p.114]
    • Game Informer
    • 62 Metascore
    • 65 Critic Score
    "Wipeout Fusion" and "Kinetica" put it to shame. [June 2003, p.109]
    • Game Informer
    • 62 Metascore
    • 78 Critic Score
    I was bothered by the cutscene situation, the basic AI (both friendly and enemy), a couple of glitches that forced restarts, and the dramatic change in fun factor when playing solo. That said, I can’t deny that I spent a lot of time laughing while playing with three others.
    • 62 Metascore
    • 80 Critic Score
    I expected this spinoff to be a quick cash-in of popular themes, but I found myself pleasantly surprised by just how exciting Nazi Zombie Army can be.
    • 62 Metascore
    • 75 Critic Score
    The core of what makes these games so memorable is still there in full force - pretty girls, unspeakably embarrassing sexual acts, and an endearing dorkiness that makes the entire experience feel mroe charming and humorous than exploitive. [Nov 2004, p.148]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    There used to be a time when I liked the 2K hockey series over EA's franchise, and that was because I liked the way the skating felt. It was tight and responsive, even if the games themselves were more arcade-like. How I long for those days after playing NHL 2K11.
    • 62 Metascore
    • 75 Critic Score
    Fracture comes close to greatness, but the story’s disappearing act, half-hearted approach to level design, and poor enemy AI holds it back from being anything other than mediocre.
    • 62 Metascore
    • 70 Critic Score
    A bare bones approach to hockey that never distinguishes itself. [Nov 2005, p.151]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    World’s End Club tells an uninteresting story full of obvious twists and turns that’s segmented by linear exploration and low-stakes action. On normal difficulty, you’re killed in one hit, which doesn’t mix well with the finnicky controls. Some character designs and their accompanying abilities are particularly inspired, but I didn’t fall in love with any of their static personalities. World’s End Club ultimately wound up feeling like an unimaginative afterschool activity.
    • 62 Metascore
    • 73 Critic Score
    The space combat portions are incredibly short, which is a godsend since the vehicle controls are abysmal. [Aug 2003, p.92]
    • Game Informer
    • 62 Metascore
    • 65 Critic Score
    This is the first licensed game I've played that is actually shorter than its movie. [Aug 2007, p.93]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    I wouldn’t say it falls into the “it’s so bad, it’s good” camp, but like a cheesy Nic Cage movie, it sometimes hits the right comedic notes, but it just doesn’t hit them enough.
    • 62 Metascore
    • 60 Critic Score
    Some of the most exciting RPGs work with relationship building, like Persona and Fire Emblem, but this just takes it in a bizarre direction. Merely giving players a chance to pair up isn't enough; the actual relationship building needs have genuine developments and substance, and Conception II hits all the wrong notes.
    • 62 Metascore
    • 75 Critic Score
    Bizarre clearly set out to make Blood Stone feel like a part of Bond's movie canon, and it's certainly successful on that front. The weapons are anemic, and the driving sections can be dodgy, but it delivers a dose of spectacle and intrigue worthy of the character.
    • 62 Metascore
    • 75 Critic Score
    In what seems like a profoundly misguided step, four players can't play as the Fantastic Four. [Sept 2005, p.101]
    • Game Informer
    • 62 Metascore
    • 63 Critic Score
    Mowing down wave after wave of comatose fodder kills any chance of this game’s strategies having any meaning. An overhaul on the battlefield is sorely needed.
    • 62 Metascore
    • 70 Critic Score
    This first new-gen edition of WWE 2K15 lays a solid foundation in the presentation and mechanics, but it’s hurt by cuts and 2K Showcase and MyCareer in particular need plenty of work before they’re ready for the main event spot.
    • 62 Metascore
    • 65 Critic Score
    The offerings are generally pretty decent (Word Whomp, Tri-Peaks Solitaire, and Poppit! are among the best), but there should be a lot more, considering that the website has hundreds to choose from.
    • 62 Metascore
    • 60 Critic Score
    Battle for the Grid has a few things going for it, like some decent animation and visuals for its characters, but the package as a whole is every bit as underwhelming as the Power Ranger titles that have come before it.
    • 62 Metascore
    • 78 Critic Score
    A worthy puzzle game. [Dec 2006, p.157]
    • 62 Metascore
    • 45 Critic Score
    Never has a hero looked so stupid. As catastrophic as these missteps are, they pale in comparison to Spidey’s egregious video game blunder, Friend or Foe. [Nov 2007, p.144]
    • Game Informer
    • 62 Metascore
    • 60 Critic Score
    I could forgive the plot if the game was actually exciting, but this is a dull dungeon crawler. Some of the most exciting RPGs work with relationship building, like Persona and Fire Emblem, but this just takes it in a bizarre direction.
    • 61 Metascore
    • 60 Critic Score
    This Olympic hopeful loses its flavor after you play through each event just once or twice. [Aug 2004, p.100]
    • 61 Metascore
    • 70 Critic Score
    Rory McIlroy PGA Tour isn't a bad game, it's just one that doesn't positively make the case for longtime fans of the series or the new systems. With the gameplay nudged ahead only slightly, the graphics not particularly new-gen, and a reduced feature set, the mind easily wanders to what we've lost rather than finding comfort in what's there.
    • 61 Metascore
    • 60 Critic Score
    I purposely put off buying upgrades sometimes simply because I couldn’t stand dealing with the smorgasbord of load screens, elevators, and slow-opening gates just to get things done.
    • 61 Metascore
    • 68 Critic Score
    As it stands now, the cartoony graphics don’t really make you hungry or even make you feel like you actually made food, nor is the game ridiculous enough to give you that silly kind of fun like WarioWare. Any future entry in this series will probably have to go one of those two ways.
    • 61 Metascore
    • 70 Critic Score
    I can't believe that you can't build your own custom stadium and/or pitches - what else are the Legos for? [Sept 2002, p.81]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    The game's pace is dreadfully slow. [Apr 2003, p.84]
    • Game Informer
    • 61 Metascore
    • 68 Critic Score
    Elite Squadron’s big problem is its controls. The game has a couple control schemes, but I couldn’t find one that didn’t feel both clunky and inaccurate.
    • 61 Metascore
    • 60 Critic Score
    At its best, Friday the 13th is a compelling multiplayer experience that captures the excitement and terror of going against one of the most notorious movie monsters and (hopefully) living to tell about it. At its worst, the game is a frustrating trial of patience, whether you're waiting out the clock or dealing with numerous technical issues.
    • 61 Metascore
    • 75 Critic Score
    With Mario nowhere to be found at the Nintendo 3DS launch, Rayman fills the platformer gap nicely. I had a blast playing it again, and look forward to reviewing it for a fifth time at some point in the near future.
    • 61 Metascore
    • 55 Critic Score
    I can only say one good thing about War in the North: It could have been awesome.
    • 61 Metascore
    • 70 Critic Score
    It's a shame that the career structure isn't better considering I like the new XP format and the fact that your rider unlocks skills as you go. You can select two skills at any one time, and they include helpful boosts like increased clutch effectiveness or faster crash recovery time. THQ is promising additional DLC through its MotoClub Depot, but enough has been taken out of the game in the first place that I don't think you can gain it all back simply by adding some new gear.
    • 61 Metascore
    • 60 Critic Score
    If you like this franchise's simple brand of mind-numbing hack 'n slash action, then Dynasty Warriors 5: Empires will deliver exactly what you want: more of the same. [May 2006, p.98]
    • Game Informer
    • 61 Metascore
    • 78 Critic Score
    In skating terms, this game's success is more than just dropping in on a vert ramp for the first time without eating it face-first. Shaun White Skateboarding has some tricks in its back pocket, and I look forward to it expanding its arsenal in the future.
    • 61 Metascore
    • 60 Critic Score
    Deadmund's Quest is a decent attempt at an action/adventure game built specifically for the Move, and doesn't just shoehorn in functionality as a bullet point. That said, it's still not great, and I'm not sure who the target audience is. The gameplay is too hard and complex for the casual crowd, yet the larger adventure is too simple and repetitive for seasoned gamers. Like much of its on-rails action, Deadmund's Quest is a plodding step forward for the Move, but it still has a lot of ground to cover.
    • 61 Metascore
    • 75 Critic Score
    Ninety-Nine Nights may be the best that the genre has to offer, but it also shows us that this style of game still has a long way to go. [Sept. 2006, p.96]
    • Game Informer
    • 61 Metascore
    • 53 Critic Score
    The graphics can only be described as awful, missions are boring, and combat ranges from dull to frustrating. [June 2004, p.123]
    • 61 Metascore
    • 43 Critic Score
    This game stinks. That's really all there is to it. [July 2004, p.115]
    • 61 Metascore
    • 45 Critic Score
    Reshef feels like it was assembed from various rejected design concepts and shards of concentrated boring. [Sept 2004, p.118]
    • 61 Metascore
    • 73 Critic Score
    Numerous playable characters are a big plus, but the repetitive enemies and environments are not. However, I'm always a fan of good cooperative play, which this title successfully incorporates. [Nov 2004, p.149]
    • Game Informer
    • 61 Metascore
    • 78 Critic Score
    If you’re already a Blood Bowl vet, the Blitz mode makes this version worth your time. But even though I find satisfaction in pulling off even the simplest of the game’s maneuvers, setting up all of its dominos is just too exacting for my taste.
    • 61 Metascore
    • 58 Critic Score
    A merely passable game...Why have a White Castle hamburger when you can have a juicy steak? [Aug 2004, p.103]
    • 61 Metascore
    • 78 Critic Score
    In skating terms, this game's success is more than just dropping in on a vert ramp for the first time without eating it face-first. Shaun White Skateboarding has some tricks in its back pocket, and I look forward to it expanding its arsenal in the future.
    • 61 Metascore
    • 65 Critic Score
    You'll reach velocities so incomprehensible that your reflexes are paralyzed. [July 2003, p.107]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    It didn't take long for disappointment to set in. [Dec 2001, p.109]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    It's not worthless, but I can't find anything to put it ahead of "Mortal Kombat" or "DOA 3" for my playing time. [July 2003, p.116]
    • Game Informer
    • 61 Metascore
    • 50 Critic Score
    Playing Sonic 4: Episode II co-op is like returning to your favorite family vacation destination as an adult and bringing along a friend. You point at the broken attractions and try to convince them how good things used to be, but no amount of nostalgia can change the fact that the powers that be have let your beloved memory deteriorate.
    • 61 Metascore
    • 70 Critic Score
    If you want a looter-slasher that’s all about the stat bumps and the delight of seeing enemies suffer from the enchantments you worked hard to unlock, Godfall delivers plenty of that and is backed by a hell of a combat system. It hits that one note and holds it from start to finish.
    • 61 Metascore
    • 65 Critic Score
    Rise of the Manhunters makes good use of the Green Lantern license, yet struggles to deliver an intense combat experience. It ends up feeling like an excruciatingly long game, despite it offering only six to seven hours of gameplay.
    • 61 Metascore
    • 65 Critic Score
    There’s certainly a lot to love, yet equally as much to shake your fist and scream obscenities at in Lethal Alliance.
    • 61 Metascore
    • 75 Critic Score
    The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.
    • 61 Metascore
    • 80 Critic Score
    Dead to Rights: Retribution isn’t subtle or refined, but it excels at letting players move from one sleazy place to another and scouring it clean of life.
    • 61 Metascore
    • 60 Critic Score
    You always feel like you are a little out of control. The poor collision only makes matters worse. [May 2005, p.136]
    • Game Informer
    • 61 Metascore
    • 80 Critic Score
    A solid game in its own right, with gameplay that continues to entertain long after the novelty of driving around Springfield has worn off. [Dec 2001, p.105]
    • Game Informer
    • 61 Metascore
    • 80 Critic Score
    Any game with 55 single-player missions is worth checking out. Add to that equation Double Helix's excellent graphical system and blistering gameplay and you've got a hit on your hands. [July 2003, p.116]
    • Game Informer
    • 61 Metascore
    • 75 Critic Score
    It's a thumbs-up for the tots, but nobody in their teens or up would choose this over "Tony Hawk" or "Aggressive Inline." [Nov 2002, p.134]
    • Game Informer
    • 61 Metascore
    • 60 Critic Score
    For all the harm the middling presentation does to Jump Force, the fighting does have satisfying explosive moments and the online versus mode does work well. There is depth to uncover in the combat, but it never truly sang to me or made me excited to tackle the next fight. Mostly I was just happy to not have to repeat a fight when I won, even if I was performing iconic attacks from some of my favorite anime.
    • 61 Metascore
    • 68 Critic Score
    If this is an accurate representation of what comes out of Russia(with love or otherwise), I can only assume the nation's chief export is boredom. [May 2006, p.113]
    • Game Informer
    • 61 Metascore
    • 68 Critic Score
    Inferior play mechanics and a shoddy framerate limit the appeal of this year's Wii version, despite the nearly complete feature set and satisfying batting mechanic. [Apr 2009, p.81]
    • Game Informer
    • 61 Metascore
    • 63 Critic Score
    The good news is that the game, as dull as it gets, doesn't last for more than five hours. It's quick and dirty. [Apr 2009, p.77]
    • 61 Metascore
    • 65 Critic Score
    If you’re going to play Lost Planet 3, PC is the way to go. Texture pop-in is nonexistent, graphics and lighting are improved, and load times are reduced. Even though controllers are supported, mouse aiming adds accuracy and dramatically speeds up turns. Anything you can do to make this game feel faster is a huge bonus.
    • 61 Metascore
    • 70 Critic Score
    As far as road trips go, The Crew is about as average as they come. There are some fun times, but you may be surprised to discover that America is a pretty empty place.
    • 61 Metascore
    • 73 Critic Score
    Sacred Citadel gets a lot of core mechanics right, and it's always fun to load up on powerful new loot. If you just want to run around and smash stuff and don't care about compelling antagonists or heroes, this does the job. But if you're looking for the total package, plenty of great alternatives are already out there.
    • 61 Metascore
    • 60 Critic Score
    Outside of the OR, however, LifeSigns’ bedside manner is far from pleasant.
    • 61 Metascore
    • 58 Critic Score
    If you liked the boring, archaic gameplay in the first volume of the new .hack trilogy, you can look forward to more of that junk here.
    • 61 Metascore
    • 65 Critic Score
    This is the first licensed game I’ve played that is actually shorter than its movie. I’m not exaggerating; in a little over an hour I had received trophies in all of the main surf events.
    • 61 Metascore
    • 55 Critic Score
    Graphically, Nightcaster eats acid. The textures of the ground and rocks are barely N64 quality. [Feb 2002, p.90]
    • Game Informer
    • 61 Metascore
    • 50 Critic Score
    Earthfall just isn’t fun. The game has a solid foundation but that structure doesn’t hold anything that’s entertaining or interesting enough to merit the effort of playing it, especially when there are already several superior games that inhabit the same subgenre.
    • 61 Metascore
    • 63 Critic Score
    The game's one noteable feat - online, cooperative multiplayer. This, I am delighted to say, works swimmingly. [Feb 2006, p.102]
    • Game Informer
    • 61 Metascore
    • 75 Critic Score
    Even with its foibles, StarDrive is a rare treat for those with the fortitude to marshal past its rough spots; invest the time it takes to understand, and the galaxy has a lot to offer.
    • 61 Metascore
    • 50 Critic Score
    If pushed and polished, Create could have been a rewarding experience. Instead, it feels like EA Bright Light needed some inspiration of its own. [Jan 2011, p.82]
    • Game Informer
    • 61 Metascore
    • 70 Critic Score
    Overall, the game is just average, but the potential is there for something really special if a sequel cam our way. [Sept 2005, p.115]
    • Game Informer
    • 61 Metascore
    • 83 Critic Score
    Perception is a memorable horror experience that thrives because of its unique setup and gameplay. Although more unsettling than downright terrifying, Perception managed to keep me on the edge of my seat, forcing me to solve a compelling mystery by facing what lurked in the dark.
    • 61 Metascore
    • 55 Critic Score
    Cyberpunk 2077 wasn’t optimized for last-gen consoles, and no amount of interesting side activities can remedy that. On PC, the world lives up to its title as the “City of Dreams.” For Xbox One and PlayStation 4 players, however, their time in Night City is likely a nightmare.
    • 61 Metascore
    • 60 Critic Score
    These graphics look like they missed the PS2 boat entirely. What this game lacks in fun it doesn't even make up for in novelty. [Oct 2003, p.123]
    • Game Informer
    • 61 Metascore
    • 80 Critic Score
    This title uses may of the tired conventions of the fighting genre but manages to keep them interesting with great graphics, clean gameplay, and the potential to cause a lot of damage to a lot of people. [Feb 2004, p.112]
    • 61 Metascore
    • 75 Critic Score
    Despite its flaws, Spy Fiction does deliver enough "wow moments" and inventive set pieces to make up for the too-frequent bouts of tedium or spotty AI. [Oct 2004, p.132]
    • Game Informer
    • 61 Metascore
    • 70 Critic Score
    While the character animation is the game's strong point, the camera will trick you into a falling death more often than not. [June 2002, p.81]
    • Game Informer
    • 61 Metascore
    • 73 Critic Score
    If you're interested in Moon Diver, play halfway through the game by yourself to gain some levels, collect various magic, and get used to the structure. Then fire up multiplayer and never look back.
    • 61 Metascore
    • 55 Critic Score
    I want to strangle this game with my bare hands. [Dec 2005, p.186]
    • Game Informer
    • 61 Metascore
    • 78 Critic Score
    A shadow of its former self. The graceful gameplay offers a higher level of excitement, but the plot and characterization - two large components from which I expect great things from any Star Wars journey - makes this experience one of 2010's biggest disappointments. [Nov 2010, p.92]
    • 61 Metascore
    • 68 Critic Score
    It tarnishes the hallowed GoldeneEye name that gamers have held close to their hearts since 1997, and is the equivalent of tossing a martini into Bond's face and then shooting him in the family jewels with a tranquilizer dart. [Jan 2005, p.114]
    • Game Informer
    • 61 Metascore
    • 63 Critic Score
    The game is more enjoyable than the movie, but only if you intend to put your skills to the test in the competitive arena.
    • 61 Metascore
    • 60 Critic Score
    It’s one of those experiences that falls apart as it unfolds.
    • 61 Metascore
    • 80 Critic Score
    A City Sleeps is an intriguing take on shoot ‘em ups, but the limited content and out of reach powers keep it from reaching its potential.
    • 61 Metascore
    • 75 Critic Score
    In what seems like a profoundly misguided step, four players can't play as the Fantastic Four. [Sept 2005, p.101]
    • Game Informer
    • 61 Metascore
    • 80 Critic Score
    I found distracting bugs in all the versions of the game, but playing Riptide on our high-end gaming PC results in a smoother framerate and improved visuals.
    • 61 Metascore
    • 70 Critic Score
    Spore is an enjoyable (if slightly short) Zelda-lite adventure. However, the creation and evolution aspects -- major parts of what made the original game so impressive -- have taken a back seat to a run-of-the-mill equipment upgrade grind with some minor aesthetic variations. Spore Hero is a fun game; it’s just not necessarily a Spore game.
    • 61 Metascore
    • 80 Critic Score
    Although using the analog stick or d-pad doesn't compare to the arcade joysticks of old, I appreciate being able to tweak the number of lives you get for each game. [Oct 2005, p.128]
    • Game Informer
    • 61 Metascore
    • 73 Critic Score
    With the lack of added features or graphical upgrades, it seems content to hang in the slow lane, while more ambitious PS2 projects pass it by. [Dec 2001, p.95]
    • Game Informer
    • 61 Metascore
    • 75 Critic Score
    Every time I was about to demolish my television and PS2 in a rock-star room-trashing fit, some neat little gadget or cool sequence came back to keep me hooked. [Nov. 2003, p.149]
    • Game Informer
    • 61 Metascore
    • 65 Critic Score
    The combination of a solid racing framework with the Ferrari license could have worked out, but this is a zero-sum game that appeases nobody. Ferrari Racing Legends does not exhibit the best of what the sports car brand nor the developer have to offer.
    • 61 Metascore
    • 70 Critic Score
    Apart from looking like an ugly baby conceived in the back of a broken-down El Camino by a couple of illeterates, tilting the Wii remote translates to your car surprisingly well. [Dec 2007, p.137]
    • Game Informer
    • 61 Metascore
    • 73 Critic Score
    I was hoping that 2K would build on last year’s foundation. Instead, the foundation has been altered to be more appealing to the masses. That’s difficult logic to argue with, but 2K’s approach is way off the mark.
    • 61 Metascore
    • 68 Critic Score
    After squeezing off I don't know how many rounds into untold numbers of bodies, I'm more prone to being lulled into a nice nap than a frenzy. [Oct 2005, p.128]
    • Game Informer
    • 61 Metascore
    • 75 Critic Score
    Kinect Adventures is a perfect game for in and out party-type play, but as the adventures become longer they can get tedious and exhausting – particularly Reflex Ridge's sadistic "squat, jump, sidestep, repeat" gameplay. That said, Kinect Adventures is sure to be a family hit as people gather for the holidays.
    • 61 Metascore
    • 65 Critic Score
    In the end however, these extra layers can’t fix the subpar combat and disappointing storyline at the game’s core, leaving Avatar a lackluster, though not entirely unpleasant, experience. While forgiving sci-fi fans might still appreciate this intergalactic romp, the average gamer is left with an easy choice: this game is a rental at best.
    • 61 Metascore
    • 60 Critic Score
    Scattered across its unnaturally lengthy campaign, Payback has several fun event sequences that blend cinematic action with rousing racing. And as players begin to control more sophisticated cars, the sense of excitement and speed can be engaging. Unfortunately, too much of the rest of the game feels lackluster, unpolished, and catered to other priorities besides fun. Payback hits a lot of the checkpoints on a bullet list for a big modern racing adventure, but lacks the discipline and execution to come in for anything but a disappointing finish.

Top Trailers