G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 60 Metascore
    • 60 Critic Score
    The multiplayer modes are adequate, though fairly superficial. Even kids will have problems making it through the single-player element simply to unlock characters and skins.
    • 53 Metascore
    • 60 Critic Score
    Obviously, your enjoyment of the story line and setting are largely dependent on your familiarity with the show, but thankfully the gameplay is solid enough to provide enjoyment for Rocket Power neophytes as well.
    • 70 Metascore
    • 60 Critic Score
    The buddy system is fully fleshed-out and the combat system is deep, but the game is marred by easy, repetitive puzzles and flawed jumping mechanics.
    • 76 Metascore
    • 80 Critic Score
    Rides the line between story and "freedom" well.
    • 79 Metascore
    • 60 Critic Score
    New content is nice, but this piecemeal addition at $20 a pop of what should be sequel content is starting to feel more like gouging than a company generously giving its loyal customers what they want.
    • 73 Metascore
    • 60 Critic Score
    The biggest problem is the lack of communication among teammates. You can press a button to taunt or another to cheer, but that's it.
    • 79 Metascore
    • 60 Critic Score
    Fulfills bare minimum expectations of the typical fighting game sequel. It delivers more of the same with slight tweaks in the character roster.
    • 82 Metascore
    • 80 Critic Score
    Hard-core gamers might find the gameplay too forgiving and simplistic, but everyone else will be delighted to discover a land of beautiful graphics, intuitive and entertaining gameplay, and plenty of cool characters.
    • 79 Metascore
    • 80 Critic Score
    The level of player interaction and attention to detail rivals that of "Morrowind" and easily surpasses the "Baldur's Gate" series.
    • 31 Metascore
    • 20 Critic Score
    This game has about as much to do with the license as an episode of "Sanford & Son."
    • 84 Metascore
    • 80 Critic Score
    Its sense of speed, tight controls, and terribly addictive career mode will appeal to just about anyone.
    • 53 Metascore
    • 50 Critic Score
    Nothing more than a second-rate shooter. It's obvious that the developer has talent, but it should have focused its skills more on gameplay than on presentation.
    • 63 Metascore
    • 40 Critic Score
    The textures are model, character models are laughable up-close, and the game has a toylike look that doesn't really pay homage to the historical backdrop.
    • 79 Metascore
    • 60 Critic Score
    A lot of work obviously went into the battle engine, but it's buried underneath such a thick layer of dry minutiae and inconsequential plot.
    • 77 Metascore
    • 60 Critic Score
    It's more successful than any other surfing game that's come before it, but its seemingly random waves and amazing physics don't entirely overcome its repetitive nature or lack of difficulty.
    • 82 Metascore
    • 60 Critic Score
    Remains the best of its genre, with its ball physics, ease of play, and wonderful online community. However, aside from the fantastic new control method and character models, not much has changed in the series in five years.
    • 65 Metascore
    • 40 Critic Score
    The game can be completed in less than two hours, cut scenes included. Yes, there's much beauty in a simple control scheme, but not when it reaches the point of redundancy.
    • 85 Metascore
    • 80 Critic Score
    The renowned charm of Disney's characters, the stylistic panache of "Final Fantasy" folk, and a well-designed gameplay makes up for Kingdom Hearts' relatively few shortcomings.
    • 87 Metascore
    • 100 Critic Score
    A title that further refines the portable "Castlevania" lineup to perfection.
    • 70 Metascore
    • 60 Critic Score
    It isn't dross, but it probably works best as a quick rental, even for speed junkies.
    • 81 Metascore
    • 80 Critic Score
    The bottom line is that Hitz, the fun fast-paced and frantic arcade-style hockey game, made itself deeper. The result is a more satisfying game overall.
    • 47 Metascore
    • 60 Critic Score
    A worthy distraction in small doses.
    • 87 Metascore
    • 80 Critic Score
    The biggest drawback to the game is that it relies heavily on multiplayer. The single-player tasks are fun, if benign, but the AI is pretty rudimentary and your behavior has no real long-term effect on your relationship with other residents.
    • 68 Metascore
    • 60 Critic Score
    The game is somewhat short however, and there are some frustratingly cheap places for the monkey king to blow it. Which, in turn, blows some of the games potential replay value.
    • 56 Metascore
    • 60 Critic Score
    What Big Air Freestyle lacks in originality and trick accessibility, it makes up for in scope and replay value.
    • 47 Metascore
    • 40 Critic Score
    In terms of visual presentation the game is a total letdown, with flawed 3D graphics that even at their best are not all that striking or impressive.
    • 89 Metascore
    • 100 Critic Score
    In addition to standard team-based first-person shooter action, Battlefield 1942 incorporates the brilliant gameplay concept of vehicles and other machinery.
    • 71 Metascore
    • 60 Critic Score
    A great example of how to translate an existing property into a videogame, as it incorporates the elements and characters of the show in such a way that you don't necessarily have to be familiar with the cartoon to appreciate the wacky production design or gentle humor.
    • 78 Metascore
    • 80 Critic Score
    Like a truly interactive horror movie, The Thing unfolds at a suspenseful pace...One of the most unique and compelling story-driven games to hit console systems in some time.
    • 50 Metascore
    • 60 Critic Score
    Misfires slightly as a stand-alone first-person shooter, as it's not deep enough to warrant too much replay. But in connection with the Guncon2, the game outshines any recent competitors.
    • 73 Metascore
    • 60 Critic Score
    It's a meaty release that doesn't bog the player down with complicating control configurations, drawn out cut scenes, and plot development that gamers will likely be familiar with already.
    • 74 Metascore
    • 60 Critic Score
    It keeps most of the basic gameplay elements intact, but a little bit of polish (along with a few additional features) could have made this a spectacular title, rather than a merely solid one.
    • 49 Metascore
    • 40 Critic Score
    Enemies in Blade II display some of the worst AI to date. They tend to attack only when you get close to them. There are no variations in enemy attacks.
    • 47 Metascore
    • 40 Critic Score
    Feels as if it's beneath the once-great franchise.
    • 82 Metascore
    • 80 Critic Score
    Despite the absence of much role-playing, or perhaps because of it, Westwood has created a game that is quite a lot of fun to play. In fact, it's one of the few MMORPGs that is enjoyable even if you choose not to interact with any other players.
    • 61 Metascore
    • 70 Critic Score
    The problem is that most of Turok feels as if the developers were trying to emulate another game (mostly "Halo"), with exceedingly mixed results.
    • 82 Metascore
    • 80 Critic Score
    A magnificent game.
    • 68 Metascore
    • 60 Critic Score
    Seems intent on trying to incorporate all the cool stuff in other, better shooters. The problem is that it doesn't do it very well.
    • 84 Metascore
    • 80 Critic Score
    Anyone looking for a great hack-and-slash adventure will be more than satisfied with Onimusha 2. You still have to put up with funky camera angles, but the overall control is more than sufficient to get you though this 10-hour-plus trek.
    • 88 Metascore
    • 80 Critic Score
    A real treat... However, the occasional way-too-difficult mission leads to some frustrating repetition, and behaving while driving around so as not to blow the last leg of a driving mission can become slightly tedious.
    • 82 Metascore
    • 60 Critic Score
    The frustration factor, however, runs needlessly high in SOCOM as a one-player adventure.
    • 83 Metascore
    • 80 Critic Score
    So the engine is clunky and the pathfinding is bad. Ultimately that doesn't matter much. This is a great RPG.
    • 64 Metascore
    • 60 Critic Score
    If you're up for the puzzle-like gameplay and the repetition, Prisoner of War greatly expands what a stealth game can accomplish.
    • 92 Metascore
    • 100 Critic Score
    The variety of moves at the player's disposal only makes the accessibility of the controls more impressive. Mario is immediately responsive to any command and makes flips, spins, wall jumps, and other complex maneuvers easier than you would think.
    • 87 Metascore
    • 80 Critic Score
    The graphics are sharper and more vivid, and some of the backgrounds are jaw dropping.
    • 92 Metascore
    • 100 Critic Score
    The series has always been strong, but never as good as it is this year. In fact it's all but perfect, needing only a few tweaks, a few polishing strokes, and Microsoft's promised Xbox Live! service to make it ideal.
    • 88 Metascore
    • 100 Critic Score
    An uncompromising game in its presentation, scope, and challenge level. It's well-made, intricate, functional, and deadly, much like the weaponry of that distant time.
    • 73 Metascore
    • 40 Critic Score
    Between the dull punchfests, the insanely accurate enemies, and the extra difficulty created by forcing the player to rely on autotargeting, completing Dead to Rights quickly becomes an act of will.
    • 79 Metascore
    • 60 Critic Score
    It came so agonizingly close to being a great one. With some camera tweaks and a more effective method of combating multiple foes, this could have been a truly special title that would have appealed to more than just devotees of the "Buffy" show.
    • 76 Metascore
    • 80 Critic Score
    A solid and extremely fun game that will probably be overlooked by many in favor of more high-profile titles. It's a shame really, because Moonbase Commander's simple focus and gameplay is an excellent example of substance over style.
    • 55 Metascore
    • 40 Critic Score
    Middling level design along with an over-reliance on mobbing the player with nearly impossible situations make Hunt a disappointing release.
    • 60 Metascore
    • 60 Critic Score
    Matches up decently to last year's Madden and Sega offerings, but those games are doubtlessly improved this year.
    • 95 Metascore
    • 100 Critic Score
    For hardcore football fans, Madden NFL 2003 is a must-own. From the assortment of modes to in-depth features like the playbook editor, this game was made for those who appreciate the intricacies of football.
    • 81 Metascore
    • 60 Critic Score
    Not-too-bright enemies coupled with garish graphics are both a lesson in frustration and an eyesore. It takes a lot of the fun out of blasting a floating brain type when the aforementioned baddie looks more like a smudge than a foe.
    • 70 Metascore
    • 60 Critic Score
    The finer details can be hard to discern. This reviewer found himself straining his eyes in an effort to keep up. But as it's packed with plenty of action, gameplayers should be ready for some serious button banging.
    • 76 Metascore
    • 60 Critic Score
    Features an excellent control scheme and upgraded graphics but it still feels shallow. The AI mode definitely could have been deeper and the addition of more extra features would have been a plus.
    • 43 Metascore
    • 20 Critic Score
    Even if you can look past the uninspired visual presentation, Farscape is a somewhat tedious and boring affair that is likely to compel only die-hard fans of the show to play it to the very end.
    • 72 Metascore
    • 80 Critic Score
    It's a living, breathing example of the Xbox's graphical prowess and a lesson in accessibility for novice gameplayers as well as the more experienced.
    • 63 Metascore
    • 40 Critic Score
    Despite lots of shooting action, the unresponsive controls and below-average mission design lead to a distinctly dull experience.
    • 80 Metascore
    • 80 Critic Score
    A game that looks like it came from a major animation studio. The fluid movement in this game is no less impressive.
    • 66 Metascore
    • 60 Critic Score
    The lack of multiplayer action combined with the rather unrefined combat, annoying save game functionality (or lack thereof), and frustrating jumping problems all take their toll on the overall play value.
    • 67 Metascore
    • 60 Critic Score
    While it isn't the defining UFC console experience, the career mode and two-player competitions are worth your time, especially when you've created and developed your own fighter.
    • 69 Metascore
    • 60 Critic Score
    Fans of the series expecting innovation will be disappointed, but newbies will now be able to see what Dreamcast owners have been secretly enjoying for years.
    • 92 Metascore
    • 80 Critic Score
    Not every new idea works, but it's refreshing to see a developer, especially one as conservative as Blizzard, branch out a little.
    • 32 Metascore
    • 20 Critic Score
    Perhaps the most disappointing martial arts adaptation to hit consoles since "The Karate Kid" on the 8-bit NES.
    • 24 Metascore
    • 20 Critic Score
    If ever a game deserved the term "played out," it would be this one.
    • 72 Metascore
    • 60 Critic Score
    It has that "just one more turn" kind of addictiveness that all good turn-based strategy games have in spades.
    • 71 Metascore
    • 60 Critic Score
    Stuntman's most noticeable flaw is the load time before a level, which takes upward of a minute whether you are playing it for the first time or restarting it.
    • 75 Metascore
    • 80 Critic Score
    A great flight sim that won't bog you down with complex controls.
    • 77 Metascore
    • 80 Critic Score
    Perhaps the best thing about MLB Slugfest 20-03 is how well all the different elements come together to create a game that is both recognizably baseball and something you've never played before. The "extreme" additions work exceedingly well in the baseball setting.
    • 92 Metascore
    • 100 Critic Score
    Developers of 3D games should study the camerawork in "Eternal Darkness." It's quite simply a stunning technical achievement.
    • 81 Metascore
    • 80 Critic Score
    Crashing through flaming glass hoops while pulling off death-defying aerial stunts at 98 mph makes it a hard game to turn off once you've perfected it, and a thoroughly addictive two-player mode will help you get there.
    • 91 Metascore
    • 80 Critic Score
    A lot of game even if most of it is just potential.
    • 79 Metascore
    • 80 Critic Score
    Subtle touches such as the clips from HotD2, voice acting, and mimicked designs of the series' various settings make PotD a fitting homage to the series.
    • 72 Metascore
    • 60 Critic Score
    Once you know all the jokes in Outlaw Golf, it starts to lose its appeal. If you take away all of the game's "Smackdown" humor and attitude, all you're left with is a decent golf title.
    • 58 Metascore
    • 40 Critic Score
    Suffers from outdated technology being applied to a game design that doesn't really know what it wants to be.
    • 81 Metascore
    • 80 Critic Score
    The gameplay is so enjoyable, however, that it should almost be required to at least try - especially the multiplayer mode.
    • 74 Metascore
    • 60 Critic Score
    The battle system makes up for the mediocre production values, as does the many incentives to play this title over and over again.
    • 78 Metascore
    • 60 Critic Score
    The occasional high difficulty will alienate most players, though for those who can take the heat, Dropship is a great buy.
    • 88 Metascore
    • 80 Critic Score
    Frontline isn't perfect, though. For one thing there are the always-problematic control issues. A console system with its gamepad just can't replicate the tight controls offered by a mouse and keyboard.
    • 72 Metascore
    • 60 Critic Score
    While Lost Kingdoms certainly has plenty of flaws, this is still an impressive first-generation role-playing game for a system that desperately needs one.
    • 50 Metascore
    • 40 Critic Score
    Legends of Wrestling has, at heart, a deep and intricate gameplay system, but it's mired in overly complicated controls and a shocking unresponsiveness.
    • 79 Metascore
    • 80 Critic Score
    While the game's difficulty will vary depending on each gamer's proficiency, the game will appeal to both action and arcade fans alike.
    • 93 Metascore
    • 80 Critic Score
    As shocking, unsettling, and addictively compelling as a viewing of HBO's "The Sopranos." It's just that brilliant of a game. Capiche?
    • 80 Metascore
    • 60 Critic Score
    Decidedly underwhelming.
    • 74 Metascore
    • 60 Critic Score
    Sufficient gameplay of third-person shooting, stealth, and a hefty load of campy newscasting that fortunately can be skipped.
    • 53 Metascore
    • 20 Critic Score
    Even at a scant five hours, it's hard to believe that playing this game will be a worthwhile experience for any gamers, no matter how fond they are of the series.
    • 63 Metascore
    • 40 Critic Score
    Its poor replayability and lackluster production values ultimately make this game a curiosity rental and nothing more.
    • 89 Metascore
    • 100 Critic Score
    One of the largest and most richly detailed fantasy worlds ever to wear a set of polygons. There are literally hundreds of hours of gameplay.
    • 76 Metascore
    • 60 Critic Score
    A near-complete package. There's a good variety of moves, challenges, and features to keep the average extreme sports fan coming back.
    • 91 Metascore
    • 80 Critic Score
    Capcom seems unable to accept the idea of user-controlled cameras of any sort. You'll inevitably end up shooting at monsters you can't see thanks to lousy viewing angles...Otherwise remarkable.
    • 73 Metascore
    • 100 Critic Score
    From the opening sweeps to the penalty kicks, this game engages and entertains. For the PlayStation 2 there is no better soccer title to own.
    • 50 Metascore
    • 20 Critic Score
    What's more troubling is the absurd number of glitches littered throughout the game -- in gameplay, graphics, and sound.
    • 86 Metascore
    • 80 Critic Score
    [It] will likely prove as influential as all it's inspirations.
    • 55 Metascore
    • 40 Critic Score
    The emptiness of the world, the poor quality of the graphics, and the decidedly easy-to-use interface and instructions cripple what otherwise could have been a fun little RPG.
    • 89 Metascore
    • 40 Critic Score
    The game is flawed on so many levels (and in so many ways), that its occasional glimpses of greatness almost get lost in the Bespin Clouds.
    • 75 Metascore
    • 60 Critic Score
    Players are going to love the slew of new interpersonal interactions available to their Sims as much as they love the new objects.
    • 90 Metascore
    • 80 Critic Score
    Throughout the entire campaign, you can't help but feel that this is a comic book come to life.
    • 76 Metascore
    • 40 Critic Score
    The story could easily have been told in a third of the time, leaving room for more substantial narrative and perhaps even more inventive level and game design.
    • 73 Metascore
    • 80 Critic Score
    Its original plot and setting, polished visuals, and overall high production value make this a must-have for any skilled console gamer. It's unfortunate that its seemingly complex control scheme will alienate most casual players.

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