G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 72 Metascore
    • 80 Critic Score
    Excite Truck is fun to play. It’s as simple as that.
    • 72 Metascore
    • 80 Critic Score
    It’s disappointing that the multiplayer doesn’t take advantage of the opportunities established by the rest of the game’s design, but the four-player co-op is a very welcomed addition.
    • 72 Metascore
    • 80 Critic Score
    While there isn’t a lot of innovation since the last version, there is enough action—both new and old—to assure the series’ place as one of the premiere online shooters on the system.
    • 72 Metascore
    • 60 Critic Score
    But it's a very linear tale, which typically seems to require D-Tritus to explore gigantic areas in search of a single person to talk to. Each area is often extremely large.
    • 72 Metascore
    • 60 Critic Score
    The controls just feel flawed and the mission design is remarkably uninspired.
    • 72 Metascore
    • 60 Critic Score
    It's not as flashy as Black or Farcry: Instincts, but the patriotic vibe and real-life arsenal make up for the graphical inadequacies.
    • 72 Metascore
    • 60 Critic Score
    UEFA loses traction with the actual gameplay, which is filled with more issues than a magazine stand.
    • 72 Metascore
    • 80 Critic Score
    One of the more interesting and entertaining strategy titles to come along in quite some time.
    • 72 Metascore
    • 60 Critic Score
    You're not going to get the butterflies in your stomach the way you did the first time you stormed the beach at Normandy, but the visceral gameplay and scripted events make you feel like you're never too far from the troop transport.
    • 72 Metascore
    • 80 Critic Score
    The trial-and-error nature of gameplay and the repeating loops of the plot require certain degrees of patience and repetition that not everyone will want to pony up. In our opinion, however, the game's well worth the effort.
    • 72 Metascore
    • 60 Critic Score
    It's just familiar content. The developers clearly played it safe with Freedom 2, all too eager to stay on target when they should have been aiming higher.
    • 72 Metascore
    • 60 Critic Score
    As a game it's nowhere near as good as Rockstar's GTA franchise, but its excellent storytelling and slick production values make it an experience worth having.
    • 72 Metascore
    • 60 Critic Score
    Race Pro is less Michael Schumacher and more Jacques Villeneuve. It does a few things well, a lot of things mediocre, and is kind of annoying when you have to deal with it for more than an hour at a time.
    • 72 Metascore
    • 60 Critic Score
    It's not nearly on the level of "Kingdom Hearts," and really doesn't stand out in a crowd.
    • 72 Metascore
    • 60 Critic Score
    Totally middle-of-the-road. A nice idea that's a bit overdone, and never really takes off the way it should.
    • 72 Metascore
    • 60 Critic Score
    The question instead should be, "Is the price tag worth the day or two of campaigning I will get out of the moderately small amount of new action?" That will be left up to the individual soldier to answer.
    • 72 Metascore
    • 60 Critic Score
    A surprisingly addictive, insanely frenetic multiplayer game that will delight "Magic" fans. But even those who've never played it (and maybe shot spitballs at those who did) might take a fancy to it.
    • 72 Metascore
    • 60 Critic Score
    Proving Ground is far from a bad game, but it's a disappointment nonetheless. That's what happens when creativity gives way to complacency.
    • 72 Metascore
    • 60 Critic Score
    But anyone who hasn’t been indoctrinated into fandom will be put off by the thought of dozens of hours of poor scripting, repetitive combat and insistent AI.
    • 72 Metascore
    • 60 Critic Score
    Mercenaries 2 won't entice those expecting glitch-free gaming, diverse missions, gritty realism, and cerebral combat. Yet for the run-and-gun crowd, it's escapist entertainment worth seeking out just for the sheer amount of chaos you can create within the colorful jungle setting. It’s not long, it's not deep, but it's never boring, especially with a friend.
    • 72 Metascore
    • 40 Critic Score
    The game isn’t fun at all (including the pathetically limited multiplayer options which aren’t worth going into)...It’s just frustrating that Dark Sector, with all the trappings of a good game, could squander nearly every single one of them with bad level design, poor logic, repetitive combat, and no attention to what made its inspiration so…inspiring.
    • 72 Metascore
    • 80 Critic Score
    There’s something pretty telling about a game that can suck away hours of your time before you know it. That’s just what Endless Ocean did to me. Despite not being a game in the classical sense, Endless Ocean is a solid and fascinating diversion.
    • 72 Metascore
    • 60 Critic Score
    Has fun, straightforward gameplay and a simple heart. There is a little more to it, like plenty of game-time extending side quests, but some of the extras just seem like coronary blockage.
    • 72 Metascore
    • 40 Critic Score
    Gamers looking for a long involving experience will be disappointed that the story is not nearly as voluptuous as the female characters; at around 20 hours some will consider it too thin a quest.
    • 72 Metascore
    • 80 Critic Score
    Easy playability, a solid presentation, and one of the most satisfyingly off-beat and engaging storylines in any game all make Amped 3 one of the more suprising Xbox 360 launch games.
    • 72 Metascore
    • 60 Critic Score
    Prinny’s still a good time for players who don’t feel the need to prove their manhood, and if you do have something to prove…well, step right up and try your hand.
    • 72 Metascore
    • 80 Critic Score
    While there are problems--too cutscene-heavy, some lame objectives, and the fact that there are infinitely more zombies than little green men--Area 51 is more than enough to make a believer out of you.
    • 72 Metascore
    • 60 Critic Score
    The lack of any camera controls is somewhat annoying, but seldom intrusive, and the ability to save at any time is especially welcome.
    • 72 Metascore
    • 60 Critic Score
    The groundwork is laid here for something truly interesting and special if a follow-up is made, but this initial outing is merely average.
    • 72 Metascore
    • 60 Critic Score
    Excellent multiplayer options and a lengthy single player campaign manage to add up to a commendable air combat experience.
    • 72 Metascore
    • 80 Critic Score
    Star Ocean: Last Hope won’t make anyone forget that FF XIII is on the horizon. But as far as holding us over in the meantime, this game more than succeeds.
    • 72 Metascore
    • 60 Critic Score
    There’s no doubt that fans of 2D action will love this difficult quest, but if you weren’t into side scrollers before, it seems unlikely that anything here will change your mind.
    • 72 Metascore
    • 90 Critic Score
    The Club may not satisfy your daily dose of carnage, but what you will find is a challenging shooter that tries something new with a tired genre.
    • 72 Metascore
    • 60 Critic Score
    Featuring an interesting story line and fresh spin on classic gameplay, it may just barely make its way onto the short list of great pirate-themed titles to hit videogame consoles.
    • 72 Metascore
    • 60 Critic Score
    It has that "just one more turn" kind of addictiveness that all good turn-based strategy games have in spades.
    • 72 Metascore
    • 60 Critic Score
    Just consider it The Sims for Sims newbies. It so completely caters to its intended audience that it’s an enjoyable, if slightly too easy experience.
    • 72 Metascore
    • 60 Critic Score
    The lack of guardrails leaves little room for error, and the camera often fails to let you know what's coming until you're already diving head first into a bottomless pit. That's the most common way to go.
    • 72 Metascore
    • 60 Critic Score
    Like a miniature fashion model: short, quite pretty, and as insubstantial as it is fun.
    • 72 Metascore
    • 80 Critic Score
    Whether or not you’ll like this game really boils down to whether or not you like the decidedly Bejeweled-inspired core gameplay mode, because regardless of what you’re doing in this game you’re never more than a few clicks away from it.
    • 72 Metascore
    • 40 Critic Score
    There’s a multiplayer mode to be had, but it’s hard to recommend Juarez solely based on the fact that you can share the misery with friends.
    • 72 Metascore
    • 80 Critic Score
    On a rudimentary gameplay level, Syberia is an average adventure game with average puzzles. But dig a little deeper and you'll find an experience that evokes a somber mood that stays with you long after you've finished playing.
    • 72 Metascore
    • 40 Critic Score
    But in the end, it’s just freaking sudoku. And the inclusion of one MILF-ish brit doesn’t go a long way towards making the whole package more attractive.
    • 72 Metascore
    • 80 Critic Score
    Diehard fans will probably find the added cards and light quest mode to be worth the investment, but casual "Yu-Gi-Oh" players who already have "Eternal Duelist Soul" may not want to shell out $30 just for a minor update.
    • 72 Metascore
    • 80 Critic Score
    It's a living, breathing example of the Xbox's graphical prowess and a lesson in accessibility for novice gameplayers as well as the more experienced.
    • 72 Metascore
    • 60 Critic Score
    If you expect the budget price to reflect the game's poor online performance, you shouldn't be too disappointed. If you demand the same performance and quality in your games that you do in your cars, you'll probably want to pass this one over.
    • 72 Metascore
    • 60 Critic Score
    Unlike those in the comparatively lively Tiger Woods titles, the Swingerz courses come off as disconcertingly quiet and bland, without so much as a visible audience.
    • 72 Metascore
    • 60 Critic Score
    The story and characterization are better than in most console RPGs. But we were left wondering why these rookie mistakes are in a game with so much promise.
    • 72 Metascore
    • 40 Critic Score
    What we have here is the most basic and elementary of fighting games. It's nothing to look at, listen to, or play.
    • 72 Metascore
    • 60 Critic Score
    Mercenaries 2 won't entice those expecting glitch-free gaming, diverse missions, gritty realism, and cerebral combat. Yet for the run-and-gun crowd, it's escapist entertainment worth seeking out just for the sheer amount of chaos you can create within the colorful jungle setting. It’s not long, it's not deep, but it's never boring, especially with a friend.
    • 72 Metascore
    • 40 Critic Score
    It's passable in short spurts, but if you’re looking for something deep and challenging, look elsewhere.
    • 72 Metascore
    • 60 Critic Score
    The huge array of options, jacked-up challenge level, and variations on otherwise familiar, tried-and-true gameplay help make this a worthy addition to the music game genre. Novice dancers, however, are still better served sticking with Konami’s offerings.
    • 72 Metascore
    • 60 Critic Score
    Once you know all the jokes in Outlaw Golf, it starts to lose its appeal. If you take away all of the game's "Smackdown" humor and attitude, all you're left with is a decent golf title.
    • 72 Metascore
    • 60 Critic Score
    For Wii owners looking for something a little more adult, Deadly Creatures satisfies your sadistic cravings for carnage and blood, but lacks the polish to make it a keeper for any collection.
    • 72 Metascore
    • 40 Critic Score
    For the second time in under a year, EA fails to impress with a next-gen football game. 2006 FIFA World Cup comes off as a quick cash-in to make a fast buck before the big event in Germany this June.
    • 72 Metascore
    • 80 Critic Score
    Is it derivative? Yes. Is that a bad thing? No. Have I spent the last week of my life beating this game 6 times over and STILL going back for more? Um, what I do in my spare time is between my consoles and me.
    • 72 Metascore
    • 80 Critic Score
    While it does not have the seemingly endless replay value of the original, the tighter gameplay works well for a more straightforward gaming experience.
    • 72 Metascore
    • 60 Critic Score
    What brings this game down is its completion time. Most players will finish the game in half an hour.
    • 72 Metascore
    • 60 Critic Score
    While Lost Kingdoms certainly has plenty of flaws, this is still an impressive first-generation role-playing game for a system that desperately needs one.
    • 72 Metascore
    • 60 Critic Score
    The overwhelming majority of the games are over too quickly, making it a great party game but not something solo players will necessarily be returning to early and often. That said, it’s easily the best EyeToy disc released to date.
    • 72 Metascore
    • 80 Critic Score
    Some may find that Secret Agent doesn't quite have the same biting sense of humor as the original games. It definitely holds up in the gameplay department, though, which is more than enough to make this a successful solo outing.
    • 72 Metascore
    • 60 Critic Score
    If you didn't know what "taisen" means, you can probably give it a pass.
    • 72 Metascore
    • 80 Critic Score
    Despite being on its fourth release, Ninja Gaiden Sigma Plus still feels like a brand new game, one that is both fun to play and difficult to master. The Hero Mode may alarm purists, but there's no denying that it creates a wider audience.
    • 72 Metascore
    • 40 Critic Score
    But mostly, the game is so lacking in charisma and character that the miles sort of tick away, leaving less impact than a skid mark and the smell of burnt rubber.
    • 72 Metascore
    • 60 Critic Score
    Just don’t expect something radically different from what we’ve all be playing for the past 8 years or so.
    • 72 Metascore
    • 60 Critic Score
    Tries hard to please RPG and strategy fans, but it spreads itself so thin in the process that it won't do much for either. It isn't terrible, but everything in it has been done to death.
    • 72 Metascore
    • 60 Critic Score
    There's nothing wrong with Most Wanted, exactly, but neither is there anything to make it stand out from the many good racers already available for the PSP.
    • 72 Metascore
    • 40 Critic Score
    Mushroom Men: The Spore Wars is easily one of the most original games to come along in a while. It has tons of style, a unique vision and all the makings of a wildly entertaining little franchise. Sadly, its first effort on the Wii isn't disappointing thanks to sloppy platforming, poor camera controls, and lack of any real innovation in terms of gameplay.
    • 72 Metascore
    • 80 Critic Score
    Army of Two is a dream come true for co-op enthusiasts. It doesn’t hit every note perfectly, but the campaign and team-based multiplayer modes are the perfect reasons to pester your old "Gears of War" buddy into picking it up.
    • 72 Metascore
    • 40 Critic Score
    The game doesn't look bad, but it doesn't look good enough for an action game whose major draw is its audiovisual presentation.
    • 72 Metascore
    • 60 Critic Score
    The visuals hit the mark, and there’s a huge roster of fighters here, but the odd camera work and control issues don’t work in the game’s favor.
    • 72 Metascore
    • 40 Critic Score
    Yet another DS title that feels like it should have been part of a larger overall game, rather than the entire focus of the product.
    • 72 Metascore
    • 80 Critic Score
    A very addictive game that continues to surprise and delight the more you play. For the money, there's plenty to do, and best of all it lets you focus on what you find fun.
    • 72 Metascore
    • 60 Critic Score
    Solo players could find it a chore, Older gamers may find reason to snore, But if you share with a friend You’ll enjoy it for a weekend And yearn for a few hours more.
    • 72 Metascore
    • 40 Critic Score
    The game isn’t fun at all (including the pathetically limited multiplayer options which aren’t worth going into)...It’s just frustrating that Dark Sector, with all the trappings of a good game could squander nearly every single one of them with bad level design, poor logic, repetitive combat, and no attention to what made its inspiration so…inspiring.
    • 72 Metascore
    • 80 Critic Score
    If you’re willing to put up with the whacky nature of Super Swing Golf, and you’re ready to accept a new approach to swinging, then you can’t go wrong with this game. There are lots of courses, neat items and equipment to buy, a long “Story” mode, and solid multiplayer.
    • 72 Metascore
    • 80 Critic Score
    The action is fast, fun, and occasionally almost intense, but not graphic.
    • 72 Metascore
    • 60 Critic Score
    The competition isn't super hot, however, especially once players get the hang of the controls. It's not that the AI isn't realistic, just that it doesn't push very hard against a reasonably capable player.
    • 71 Metascore
    • 80 Critic Score
    The game wouldn't make it on the PSP, or other more powerful machines, but you'll be hard pressed to find a better recent shooter on the DS.
    • 71 Metascore
    • 60 Critic Score
    Racing is the primary focus here and the game does a good job at translating the complexities that go into maneuvering a horse through a tense race.
    • 71 Metascore
    • 60 Critic Score
    Those of you who are patient enough to learn its intricacies, and open-minded enough to put up with its modest production values will find a rich experience.
    • 71 Metascore
    • 60 Critic Score
    A great example of how to translate an existing property into a videogame, as it incorporates the elements and characters of the show in such a way that you don't necessarily have to be familiar with the cartoon to appreciate the wacky production design or gentle humor.
    • 71 Metascore
    • 80 Critic Score
    With more imaginative level design, The Clone Wars would have been near-perfect. As it stands, the multiplayer mode is so good, it makes up for most of the title's shortcomings.
    • 71 Metascore
    • 60 Critic Score
    A cute little game with colorful visuals, wonderful music, and fun gameplay. It's a shame the game is so short (you'll beat it in a day without much of an effort) and that the minigames feel tacked on.
    • 71 Metascore
    • 60 Critic Score
    It’s not a terrifically engaging or lengthy experience, but with its compelling puzzles and interesting atmosphere you could certainly do much worse if you’re looking for some adventure.
    • 71 Metascore
    • 60 Critic Score
    One has to wonder, however, whether or not there's a price to be paid for the dazzling graphical presentation. Could it explain why the level design is so utterly boring? Aside from background variations, each stage plays almost identical to the others.
    • 71 Metascore
    • 60 Critic Score
    A bunch of nice ideas and fun combat wrapped up in a fairly bland game. There’s nothing particularly deep going on here, but it sure is a big galaxy.
    • 71 Metascore
    • 60 Critic Score
    In the end, the cards were a good idea, but the dice wreck the curve by robbing the game of strategy. No matter how well you plan ahead, a bad roll of the dice can cripple you, sometimes for the rest of the match.
    • 71 Metascore
    • 80 Critic Score
    Easily one of the best portable remakes on the PSP. The single player game is entertaining, and the multiplayer options are remarkable.
    • 71 Metascore
    • 60 Critic Score
    The new units are not terribly exciting and the campaign, while well above average, is still far too short.
    • 71 Metascore
    • 60 Critic Score
    Stuntman's most noticeable flaw is the load time before a level, which takes upward of a minute whether you are playing it for the first time or restarting it.
    • 71 Metascore
    • 60 Critic Score
    Not only does the commentary get old after a few games, but Ralph Lawler and Van Earl Wright, who provide the play-by-play commentary, sound eerily alike. The commentary may be accurate and colorful, but it'll be one of the first things you'll turn off when you want to concentrate on gameplay.
    • 71 Metascore
    • 60 Critic Score
    If you can get past the graphics and immerse yourself in the gameplay, you might be disappointed at the lack of depth.
    • 71 Metascore
    • 80 Critic Score
    But compared to the last few games in the series, Mario Party 6 is definitely an improvement and hopefully is an indication of where this series will go in the future.
    • 71 Metascore
    • 60 Critic Score
    If ever a game deserved the description of “Xtreme” or some spelling variation thereof, it’s this one. Total Overdose takes every stale action game stereotype and cranks it up to 11, presenting a game that’s lame and self-parodying, but despite that still manages to be fun--fun enough for a rental, that is.
    • 71 Metascore
    • 80 Critic Score
    The animations are flawless and delightfully colored. Certain scenes, like a silhouetted battle in a mountaintop monastery, shone through the silliness of the game and offered something stunning to look at. If you have a brother, a sister, a roommate or a significant other . . . you absolutely must buy this game.
    • 71 Metascore
    • 60 Critic Score
    But with only 35 songs, unless you’re the ultimate country music fanboy, there will only be a handful of songs you’ll want to sing.
    • 71 Metascore
    • 60 Critic Score
    The controls are too simple to make you want to play the game for very long.
    • 71 Metascore
    • 60 Critic Score
    There's a good bit of game here and some occasional flashes of brilliance, but it's sweeter than a chocolate and butterscotch sandwich and could have used a few more months in the incubator.
    • 71 Metascore
    • 40 Critic Score
    Combat looks patently ridiculous. How many shots from a blaster does it take to kill a fluffy space bunny, anyway?
    • 71 Metascore
    • 60 Critic Score
    There is a bit of difficulty with the camera, however--that being the lack of a universally useful view of the pitch. The default side camera is restrictive when it comes to all that punting, and more than once a bit of critical action took place out of view. That's fine for art films, but frustrating here.

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