G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 67 Metascore
    • 60 Critic Score
    What began as a simple tale of a dog and the flower he loves has become a farcical, overblown imitation of a cheesy action movie with little challenge or replay value. As unfortunate as it is for gamers to be let down so early in the new year, it must be said that PaRappa 2 is the first disappointment of 2002.
    • 67 Metascore
    • 60 Critic Score
    True followers of the ATP will love the in-depth simulation of the pro tennis world, and any gamer who appreciates a well-designed, good-looking sports title will not be disappointed, either.
    • 67 Metascore
    • 60 Critic Score
    Crippled by a lack of online play and a horrible camera system. Yet despite the problems, the core game is so good that it's still worth playing, as long as you have human opponents to compete against.
    • 67 Metascore
    • 60 Critic Score
    It may not be a revolutionary new type of horror or even the beginning of a great new series, but for what it is Haunting Ground is generally worth trying.
    • 67 Metascore
    • 80 Critic Score
    Civ City: Rome doesn’t do much to meaningfully innovate, but it does successfully take the more important design elements of past games and incorporates them into a challenging, great looking, and great playing package.
    • 67 Metascore
    • 60 Critic Score
    Overall Kane & Lynch is an interesting -- if overly violent -- take on the “buddy” game. The tag-team setup adds something to what would already be a solid action game and makes it that much better.
    • 67 Metascore
    • 60 Critic Score
    Poor touch controls and a lack of dedicated online multiplayer drag down an otherwise serviceable portable Dynasty Warriors game. Fans of the series will find things to like in Next, but the offering is mediocre at best.
    • 67 Metascore
    • 60 Critic Score
    Even though fans of the series will have seen most of this before, Battle Network 5 is a very strong game in a technical sense.
    • 67 Metascore
    • 40 Critic Score
    The game is so cookie-cutter and average that it becomes an empty vessel.
    • 67 Metascore
    • 40 Critic Score
    Why the presentation is so flat is a mystery worthy of Veronica Mars, since there are only two athletes on-screen at once (four during doubles matches).
    • 67 Metascore
    • 60 Critic Score
    It’s just not a terribly compelling game in any way.
    • 67 Metascore
    • 50 Critic Score
    Worst of all, it's difficult in a way that feels like the game is cheating you through broken mechanics somehow, and that isn't fun for anyone.
    • 67 Metascore
    • 60 Critic Score
    While it may sound fun, the play control and physics in the game are rather loose, resulting in unresponsive vehicle controls and collision detection that has you occasionally hitting objects you aren't even touching as you drive.
    • 67 Metascore
    • 60 Critic Score
    It's a capably constructed RPG, to be sure, but it's hard to explicitly recommend Mega Man X: Command Mission to anyone who isn't already a fan of Mega Man or RPGs. If you're a little bit of both, chances are you'll dig it immensely.
    • 67 Metascore
    • 40 Critic Score
    Survival horror veterans will be drawn to Extermination right up to the very end, but casual gamers might find this title hard to swallow because of its inconsistent presentation, low replay value and mediocre story.
    • 67 Metascore
    • 60 Critic Score
    Gamers who aren't familiar with the show won't find much to like here, but fans will appreciate the chance to control and interact with the characters they know and love.
    • 67 Metascore
    • 40 Critic Score
    Cars skid for no reason. Frames slow down just as the action heats up. Full Auto 2: Battlelines spins its wheels keeping the same controls and not improving the over all experience.
    • 67 Metascore
    • 60 Critic Score
    A cut above your average jilted-samurai-seeks-revenge-against-the-demonic-hordes-who-wronged-him game.
    • 67 Metascore
    • 60 Critic Score
    Disney’s Meet the Robinsons, with its solid look and feel, succeeds in being lot better than 95% of the film-based games you’re liable to play. However, it still doesn’t stand up to the better action/platformers out there, primarily due to objectives and levels that too often drag on to tedium.
    • 67 Metascore
    • 60 Critic Score
    It's like one of those pricey meals that foodies order at swank restaurants. Three bites and the plate is clean. It's a good thing that Cooking Mama has an early bird special price tag, because right about now we're ready for the desert menu.
    • 67 Metascore
    • 40 Critic Score
    Dark Summit is rated H for half-baked...Though pretty, [it] manages to be both repetitive and too short.
    • 67 Metascore
    • 60 Critic Score
    The biggest problem is that despite the large number of tracks, the racing starts to feel the same after a while. The races are exercises in cutting off your opponents, grabbing the turbo power-ups at the right time, and learning to take curves properly.
    • 67 Metascore
    • 80 Critic Score
    An amazing trick system only bolsters the game's personality. You can literally land three or four maneuvers before touching down, given enough momentum.
    • 67 Metascore
    • 40 Critic Score
    One look at the out-of-date rosters (frozen in time at the original release date) will show you how little attention was paid to the development of this game.
    • 67 Metascore
    • 40 Critic Score
    We can’t stress how much fun we had with Super Off Road. It truly is one of the more timeless arcade racing games.
    • 67 Metascore
    • 80 Critic Score
    A positive step forward for an already good series.
    • 67 Metascore
    • 60 Critic Score
    Unfortunately, what aim-assist there is in Turok is woefully inadequate. Getting the reticule to move that last quarter inch often proved impossible and aggravating.
    • 67 Metascore
    • 60 Critic Score
    If you’re into quirky stories, environments worth exploring, memorable characters, and a gameplay experience that doesn’t feel like a jumbled bag of puzzles, this is your game.
    • 67 Metascore
    • 40 Critic Score
    Dull, and not just because of its subject matter or slow pace. Obviously, fishing can only be so exciting, but the repetitive nature of the gameplay, the lack of rewards, and the high frustration level make for a tiresome experience.
    • 67 Metascore
    • 40 Critic Score
    A perfect example of what lazy game publishers will urge their developers to crank out in order to make a profit at a system's launch.
    • 67 Metascore
    • 60 Critic Score
    If you have a GeForce III or comparably advanced graphics card, the game might be worth picking up as a showcase, or as a simple and fun -- if slightly disappointing -- arcade-style shooter.
    • 67 Metascore
    • 80 Critic Score
    Doom 3: BFG Edition is, without a doubt, the definitive collection for fans of this series. The package brings together virtually every Doom offering that has ever existed, with additions like the "duct tape" mod and The Lost Missions amounting to delicious gravy.
    • 66 Metascore
    • 60 Critic Score
    The game’s casual, do-what-you-want approach makes it a safe bet for anyone who’s looking for a few hours of rude racing fun.
    • 66 Metascore
    • 60 Critic Score
    It's not innovative or great in any regard, but it does provide plenty of explosions and challenge. It's also far and away the only decent game to yet come from the franchise.
    • 66 Metascore
    • 40 Critic Score
    Nothing but the sum of its parts -- a mediocre action game painted up with some licensed characters and a recognizable name on the box. Fans of the property deserve better.
    • 66 Metascore
    • 40 Critic Score
    Yet, gameplay is still the biggest flaw, with inconsistent AI (the computer never runs and doesn’t manage the clock effectively in the second half) and electric football-style physics.
    • 66 Metascore
    • 60 Critic Score
    A reasonably engaging, yet perfectly average experience--much like most summer blockbusters.
    • 66 Metascore
    • 40 Critic Score
    From the bland characters and bland graphics to the underdeveloped control system to the weak upgrades, there isn’t much to this game.
    • 66 Metascore
    • 60 Critic Score
    It's riddled with great ideas that are realized using merely decent execution, and saddled with a painfully linear level design.
    • 66 Metascore
    • 60 Critic Score
    It’s a bit too easy to get bored thanks to an overload of boring tasks.
    • 66 Metascore
    • 60 Critic Score
    Any time life drives you to the point of taking out a submachine gun and opening up in a public place, a few minutes with this game is the perfect solution.
    • 66 Metascore
    • 40 Critic Score
    The laughably bad voice acting will irritate, the ornery puzzle situations will annoy, and everything will be over so quickly you’ll wonder why you bothered in the first place.
    • 66 Metascore
    • 80 Critic Score
    It’s never going to be the next Madden in terms of sales or simulation, but what Tecmo Bowl Kickoff does offer is fast, fun football action on the go and you owe it to yourself to pick it up, especially if you grew up with the series and want to bring a little nostalgia back into your life.
    • 66 Metascore
    • 60 Critic Score
    The game is definitely over-priced. With that said, this is still one of the most engaging new multiplayer-only games out there.
    • 66 Metascore
    • 40 Critic Score
    The "outlaw" elements in Outlaw Tennis are devoid of entertainment value. They aren't even integrated into the game all that well.
    • 66 Metascore
    • 60 Critic Score
    The storyline and voice acting are the high points, but it's a real shame that all the Evil Dead games have simply focused on mindless combat instead of more substantial adventuring.
    • 66 Metascore
    • 60 Critic Score
    Rumble Roses will probably go over very well at fraternity houses, bachelor parties, and the bedrooms of sexually frustrated teenage boys everywhere. It's too bad that there's a pretty good game underneath all the fluff here.
    • 66 Metascore
    • 40 Critic Score
    Without a sound tactical game, Desperados 2 is only fun so long as you enjoy trying to guess what the hell the developers were thinking.
    • 66 Metascore
    • 60 Critic Score
    A solid, fun addition to the extreme water sports genre. Borrowing liberally from "SSX's" winning bag of tricks, the game proves entertaining, if not innovative.
    • 66 Metascore
    • 40 Critic Score
    Doesn't have nearly enough in the core gameplay to recommend to the average gamer.
    • 66 Metascore
    • 40 Critic Score
    The concept behind the battle system is solid but dragging it through uninspired dungeons and a tired story can make putting in that second disk a chore.
    • 66 Metascore
    • 40 Critic Score
    From the thin level design to the promising but ultimately limited combo system, Sidetracked seems more like a proof of concept than a final product. It does break out into some very cool moves once in a while, but most of them can be had for free, simply by tuning into "Adult Swim."
    • 66 Metascore
    • 60 Critic Score
    A fairly simple game that offers little challenge once you understand the basics. Yet it’s still charming in its own right.
    • 66 Metascore
    • 60 Critic Score
    For most players Operation Surma will feel like a stopgap measure until Sam Fisher returns for the next "Splinter Cell," despite its great gadgets and fairly solid play. It's just too reliant on this recently popular template, making every weak spot seem glaringly obvious.
    • 66 Metascore
    • 40 Critic Score
    The four-player online play in S.L.A.I. works just fine, but it doesn't make up for the fact that the single-player game wears thin within an hour.
    • 66 Metascore
    • 40 Critic Score
    This is the eighth Yu-Gi-Oh GBA release in a little over two years. Not much has changed, and not much will. If you're not already firmly on this bandwagon, turn around and walk away.
    • 66 Metascore
    • 60 Critic Score
    Fans of classic sprite design will love some of the graphics, and there's at least 25 hours of gameplay here for those who dig into it.
    • 66 Metascore
    • 60 Critic Score
    A good platformer buoyed by some interesting gameplay concepts and hindered by certain design flaws.
    • 66 Metascore
    • 60 Critic Score
    The game is certainly on the short side, but for an entertaining and distinctive modern take on an arcade classic, there are much worse choices out there.
    • 66 Metascore
    • 60 Critic Score
    It's fast and easy to play, and it looks terrific. At least the cars do. Serious car culture enthusiasts and a very select group of auto-manga readers will dig it, but its dusting of drawbacks leave it just barely on the three-star side of the rating scale.
    • 66 Metascore
    • 60 Critic Score
    To make matters worse, the game slows down dramatically when there's too much happening on screen. It's almost like the building is collapsing in slow motion.
    • 66 Metascore
    • 40 Critic Score
    The fighters look great... until they move, anyway. But they've looked pretty good for years now and the lack of innovation combined with the gimme-some-Viagra blahness is disheartening to say the least.
    • 66 Metascore
    • 60 Critic Score
    While it’s hard to recommend this strange adventure to hardcore gamers, Neopets Petpet Adventure manages to take familiar action and role-playing elements, wrap it around a bizarrely cute exterior, and end up with a very playable quest.
    • 66 Metascore
    • 40 Critic Score
    There’s something decidedly satisfying seeing your hard work and meticulous planning pay off with a trip to the Super Bowl. But that trip is fraught with so many pitfalls – the most annoying being the rigid scheduling issues – that you’ll need superhuman patience to see it through to the end.
    • 66 Metascore
    • 60 Critic Score
    Has all of the right ingredients for a successful hockey title, but it falters where it matters most: solid gameplay. The graphics and camera angles don't help draw you into the rink as much as the excellent sound and atmosphere, and the action seems to cater more to hockey newbies rather than hardcore veterans.
    • 66 Metascore
    • 60 Critic Score
    While both games show their age and are over very quickly, shooting gallery games are somewhat timeless in their simplicity. They're solid examples of the genre, and shooting zombies in the head is really its own reward.
    • 66 Metascore
    • 60 Critic Score
    Universe at War: Earth Assault isn't the game that proves that the real-time strategy can really work on a console. It's not a failure by any means, but neither is it a resounding success.
    • 66 Metascore
    • 60 Critic Score
    It’s certainly no Crimson Skies, but still manages to give fans of aerial combat an overall decent online and single player experience with a variety of gaming modes and planes.
    • 66 Metascore
    • 60 Critic Score
    It does demand a fairly hefty system to run smoothly, especially if you want to pull the camera back and take in a broader view. Once you get a chance to take in that view, it’s undeniably satisfying.
    • 66 Metascore
    • 40 Critic Score
    Certainly the higher-level player vs. player content has potential, but it should be a crime to require a player to wade through hours of mind-numbing gameplay to get there.
    • 66 Metascore
    • 60 Critic Score
    The game is simple and sweet, is easy to pick up and play, and should entertain most gamers. However, there isn't much to it, and it's rather short, even though it offers a number of extra unlockable challenges.
    • 66 Metascore
    • 80 Critic Score
    A compellingly good MMO at an amazingly attractive price.
    • 66 Metascore
    • 60 Critic Score
    While over a thousand cards may look good in print, picking through cards that wouldn’t be fit for the spokes of your bike five years ago seems like a let down.
    • 66 Metascore
    • 60 Critic Score
    Neither the best looking 3D fighting game on the market nor is it the most innovative, but the characters ooze with personality and the move lists are impressive.
    • 66 Metascore
    • 40 Critic Score
    FPS fanatics looking for a fix before the big guns are released might try Chaser, but all other gamers beware. You'll probably want a chaser of a different kind to wash down this title.
    • 66 Metascore
    • 80 Critic Score
    Its humorous tone and extremely satisfying random destruction really make it worth playing.
    • 66 Metascore
    • 60 Critic Score
    One for the fans. While the fighting is passable, it's too shallow and strategically repetitive to hold any serious fighting freak's attention for more than a few minutes. Even if you're a fan, approach with caution.
    • 66 Metascore
    • 60 Critic Score
    Succeeds in the crucial areas where a strategic card game should. It’s got a solid set of rules and is fun to play. We would like to see more cards, though – 139 is just enough to keep things interesting. As a video game, it leaves a bit to be desired in terms of looks and innovation.
    • 66 Metascore
    • 40 Critic Score
    Ace in Action is a mindless shooter that’s too short, too easy, and a poor fit with the source material.
    • 66 Metascore
    • 60 Critic Score
    There are better first-person shooters on the GBA, but there's mystique here, and that will count for something among fans.
    • 66 Metascore
    • 60 Critic Score
    Feels shallow and uninspired. As a result, button mashing will get players farther than it probably should.
    • 66 Metascore
    • 60 Critic Score
    The “strategy” is not much different than the electronic game Simon, emphasizing timing and pattern recognition instead of true skill or tactics.
    • 66 Metascore
    • 40 Critic Score
    Perhaps the most puzzling element of Grand Adventure is the lack of a four-player mode, which is an essential ingredient for the fast-paced, item collecting, button-mashing style of fighting game.
    • 66 Metascore
    • 40 Critic Score
    While it does supplement the story exceptionally well, Enter the Matrix lacks anything that would make it stand out as a great or even good game.
    • 66 Metascore
    • 60 Critic Score
    Players looking for another MegaTen may still be disappointed, of course – if you want more of those out-there visuals and dark fantasy themes, then go ahead and stick with Atlus’ own home-grown games. If a more grown-up Pokemon sounds like a good time, though, Jewel Summoner’s a great choice.
    • 66 Metascore
    • 90 Critic Score
    With endless hours of online multiplayer and constant leaderboard score tracking, this beautiful remake takes the cake for classic re-releases and will have you grinding for hours.
    • 66 Metascore
    • 60 Critic Score
    If you're looking for the ultimate racing experience, you'll need to look elsewhere.
    • 66 Metascore
    • 80 Critic Score
    Xbox strategy fans will surely have a great time reuniting our great homeland.
    • 66 Metascore
    • 40 Critic Score
    It's great to see Sony still supporting this excellent franchise, but the PSP incarnation of Ape Escape does the series more harm than good.
    • 66 Metascore
    • 60 Critic Score
    There is some fun to be had with EA Playground, but it doesn’t do much to rise above the glut of mediocrity that has made a cozy little home on the Wii.
    • 66 Metascore
    • 60 Critic Score
    A little bit of humor and a fun bunch of characters go a long way towards making all the dungeon-hackery go by smoothly.
    • 66 Metascore
    • 60 Critic Score
    A mostly average button masher that has the good luck of being associated with the hottest kids' property to come along in years.
    • 66 Metascore
    • 40 Critic Score
    Quaint graphics, recognizable characters, easy gameplay, and many mini-games give Barnyard some staying power with its target audience. For older gamers, the game is entirely standard and boring.
    • 66 Metascore
    • 60 Critic Score
    Even though fans of the series will have seen most of this before, Battle Network 5 is a very strong game in a technical sense.
    • 66 Metascore
    • 60 Critic Score
    You might enjoy the tough love of the strategy phase, or you might be so furious at unclear missions that the game doesn't feel worth it. The graphics are unimpressive, and the gameplay will be too simple for hard-core flight jockeys, but the good-looking replays are worth a mention.
    • 66 Metascore
    • 40 Critic Score
    As mentioned before, the grid-based battlefield is a big part of the problem.
    • 66 Metascore
    • 60 Critic Score
    A likeable platform game, but as it progresses, its lack of variety makes it dull.
    • 66 Metascore
    • 60 Critic Score
    The lack of multiplayer action combined with the rather unrefined combat, annoying save game functionality (or lack thereof), and frustrating jumping problems all take their toll on the overall play value.
    • 66 Metascore
    • 60 Critic Score
    The gameplay is easy to grasp, but while good for some short-term fun, it ultimately falls short.
    • 65 Metascore
    • 40 Critic Score
    Either Nintendo has decided to become the laziest publisher in the gaming industry or they have so many killer titles in the pipeline that they just couldn’t be bothered to put an ounce of effort into justifying the existence of Power Tennis. Adding sub-par Wii controls to a five-year-old GameCube game without adding anything new in terms of modes, gameplay or story is not acceptable.

Top Trailers