Finger Guns' Scores

  • Games
For 1,397 reviews, this publication has graded:
  • 41% higher than the average critic
  • 17% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Shadow Gambit: The Cursed Crew
Lowest review score: 0 Epic Chef
Score distribution:
1400 game reviews
    • 67 Metascore
    • 60 Critic Score
    An incredible simulation of the game of basketball, which might as well be a free-to-play mobile game with so many microtransactions at times. If you can resist the temptation to pour money in, it’s the best sports sim on the market by a fair distance. Unfortunately, this is the worst game in the franchise for attempting to exploit that temptation. Wait for a heavy discount to make any further outlay a more palatable decision.
    • 67 Metascore
    • 80 Critic Score
    A beautiful looking game with simple-yet-engaging sword and gunplay, it’s hard to think that this was made by one man. Yet Bright Memory: Infinite is proof of a passion project done right, even if it does suffer from a surprisingly short runtime, forgettable story and extremely linear progression system. Still, it’s better than this period’s AAA offerings.
    • 67 Metascore
    • 70 Critic Score
    If you enjoyed Hyper Light Drifter and like me, you’re a sucker for good pixelart, there are things to like in Resolutiion. It’s got plenty of HLD’s beauty, just little of its charm. Basic combat, an empty world devoid of reasons to return, and some odd design choices, mar its otherwise great potentia.
    • 67 Metascore
    • 40 Critic Score
    So there’s really not an awful lot to recommend, despite Snakeybus doing what it does fairly well. In this climate there are so many better games at the £10 price range you can get stuck into that it’s not even worth the minimal RRP. It’s doing solid numbers on Steam which is great, you can’t begrudge a game that definitely has its fans. It’s just really not for me. This bus journey offers little thrills and a whole lot of frustration. Much like a normal bus journey then, I suppose.
    • 67 Metascore
    • 90 Critic Score
    Some of its endings might leave you feeling a little derezzed, but the branching narrative journey you take to get there makes Tron: Identity an experience worth having. Thought provoking writing and incredible music are coupled with an enjoyable card game in a tale that tackles new frontiers in the world of Tron which will be essential for those that ‘fight for the user’.
    • 67 Metascore
    • 70 Critic Score
    Player choice has a profound effect on the narrative in Hindsight 20/20 – Wrath of the Raakshasa. Even the choice of weapon can have unexpected consequences later down the line. The game occasionally struggles to wrangle all of this in a coherent way and there are some rough edges but for those that like a game that gets better the more you replay it, this is certainly worth your time.
    • 67 Metascore
    • 50 Critic Score
    World War I returns with the Italian theatre authentically recreated for some grounded, methodical FPS action. The real war was a grind and Isonzo maybe captures that feeling a little too well with a lack of variety in maps and modes, coupled with some major technical and visual issues. Even so, it’s an earnest effort that’ll draw in appreciators of history and those who like their FPS experiences to be more tactical and threatening than the Battlefield 2042s of the world.
    • 67 Metascore
    • 60 Critic Score
    With a different gameplay focus, bright and breezy presentation, a simple yet effective match engine and a long overdue women’s football management mode, We Are Football does a pretty decent job of setting itself apart from Football Manager. However, a cluttered and messy UI, when combined with a frankly overwhelming amount of information to process, served to be pretty off-putting and left me pining for the relative simplicity of FM Touch. If you want to dig into some boardroom minutiae, this might just be the game for you. As it is, there was just a little too much white noise around the good stuff to make this a unanimous recommendation.
    • 66 Metascore
    • 60 Critic Score
    Walking your patrol as a rookie in The Precinct will fill you with wide-eyed hope thanks to some great arcadey Police gameplay, packed with chases and satisfying arrest work. Much like a disillusioned veteran, however, over-exposure to the same shallow mechanics, predictable story and lack of consequences will have you eying up retirement sooner than you may have envisioned.
    • 66 Metascore
    • 60 Critic Score
    When Potata: Fairy Flower is doing what it does best – tense platforming among open, branching levels loaded with danger – it’s excellent. Sure, it can be punishing at times but it has been quite some time since a game made my palms as sweaty as this game did at times. For that, it has to be commended. It’s a shame these moments are offset by meandering, sometimes nonsensical quests coupled with reams of text to read, some of which are confusing, and puzzles which grind the game to a halt.
    • 66 Metascore
    • 60 Critic Score
    Amidst the sea of rogues and Survivors, Devil Jam rocks up with its effort. With solid gameplay, colourful visuals and a neat beat mechanic, it can be fun. But it doesn't offer much in terms of substance, and is subsequently more for the hardcore genre fans only.
    • 66 Metascore
    • 80 Critic Score
    A passion project led by a small group of dedicated developers, Copycat delivers an emotionally driven tale about the nature of home, belonging and change. In spite of the occasional thematic misstep and limited replayability value, Copycat is both an enjoyable and reflective piece of art that's worth your time. Whether bapping gnomes off walls or wrestling with deep feelings, you'll feel moved throughout this short-but-sweet feline adventure.
    • 66 Metascore
    • 80 Critic Score
    Whilst offering up very little from its clear influences, Park Beyond is a fun and visually thrilling theme park sim that offers a central mechanic which gives it quite the edge in the genre. It’s still hair-tearingly frustrating in places but has enough creativeness and inventiveness about it to hold the attention of long-term theme park simulator fans.
    • 66 Metascore
    • 30 Critic Score
    Super Toy Cars 2 is one of the worst examples of this genre I’ve played in the past few years (surprisingly not the worst). The visuals, much improved over its predecessor and a decent soundtrack are its only saving graces.
    • 66 Metascore
    • 60 Critic Score
    Channelling your inner desire to become just like Spiderman, Windlands 2 has some epic moments that are buried under tedious combat design, poor story structure and inconsistent grappling that is hindered by the current PSVR tech. When the harmony of swinging works, it encapsulates the best of what only immersive VR can do, if only the game itself could provide the platform to let it spread its wings and soar.
    • 66 Metascore
    • 70 Critic Score
    Somerville is a short but sweet sci-fi apocalypse story with an attempt at telling a human story. Whilst the narrative does fall flat by feeling no connection to the characters, the action set pieces, puzzle mechanics and overall art direction are spectacular. If you can look past the inconsistent controls and lacklustre story, there’s a lot to enjoy about Somerville and it’s a quality debut from Jumpship.
    • 66 Metascore
    • 70 Critic Score
    CSI meets a walking simulator in Forest Grove, proving to be a compelling – if flawed – detective puzzler. The futuristic setting and web of personal intrigue make cracking the case a fun and engaging exercise, even if the process of gathering the evidence fails to ignite your detective excitement. The Kunstimatigaard holds an intriguing mystery to solve, should you decide to jump into the future.
    • 66 Metascore
    • 80 Critic Score
    A bargain God of War inspired adventure, this is one for those with the soulslike fatigue. A tightly delivered narrative, characters with more than average depth, and combat that mostly works, Echoes of the End is a solid title that delivers far more consistently than most AAA games in recent memory.
    • 66 Metascore
    • 70 Critic Score
    Twinkleby is a charming, whimsical take on the decorating sim, offering creativity without consequence. It’s light on challenge and sometimes drifts into slow territory, but for those who find joy in arranging, customising, and soaking in cosy vibes, it’s a floating-island daydream.
    • 66 Metascore
    • 70 Critic Score
    At its heart, Front Mission 3 Remake is a mostly-faithful adaptation of the 2000's original. It retains the same tactical mech action, with some smoother transitions and polished graphics. But with the looming accusation of AI asset usage, and not much else being done to draw in newcomers, it may be a slightly harder sell than expected.
    • 66 Metascore
    • 60 Critic Score
    The potential behind Way of the Hunter is there to give the likes of the Cabela series a run for its money. It’s just marred with a few too many technical issues that prevent it from being a fun and immersive experience overall. Stuff it and move on to the next quarry instead.
    • 66 Metascore
    • 80 Critic Score
    Chock full of cuteness and charm, Tin Hearts also unravels into a well thought out and crafted puzzler experience. There are means to make it easier, should you wish, but also the option of playing it without aid to challenge those that seek it.
    • 66 Metascore
    • 50 Critic Score
    Beautiful Desolation may have some gorgeous pre-rendered backgrounds, but its impenetrable plot, two-dimensional characters, maddening indirect quests, and cryptic puzzles make it very hard to recommend to anyone but diehard fans of obtuse point-and-click adventures.
    • 66 Metascore
    • 60 Critic Score
    When you get over the niggling feeling of what seems like a mobile port, Dustoff Z is quite fun. It has an element of grind to it, sans microtransactions, but treat it like a simple-minded arcade game and you’ll have a blast.
    • 66 Metascore
    • 50 Critic Score
    If you like big-breasted anime females then Neptunia x Senran Kagura: Ninja Wars has got you covered. With lacklustre story, shallow hack-and-slash mechanics and ancient graphical presentation, there’s little here worth your time. If you’re a fan of action or RPG games that are anything more deep than a puddle, Ninja Wars ain’t gonna be the one, basically, especially if you don’t fancy balancing barely-glad animated women on peaches.
    • 66 Metascore
    • 60 Critic Score
    With an interesting take on the core gameplay of asymmetrical horror and a clear love for the franchise, Killer Klowns From Outer Space: The Video Game is dreadfully unbalanced and unforgiving for solo players. Whilst the game has great art direction, the animation and overall movement feels dated. If you like the franchise or indeed Illfonic’s asymmetric outings you can probably dig this, but otherwise it’s not all too memorable.
    • 66 Metascore
    • 70 Critic Score
    Taken as a whole, PolyAmorous doesn’t get everything right with Paradise Lost, with some maddening technical issues too often dragging me out of potentially powerful or touching moments, but there are enough terrific little touches here that – when combined with a compelling narrative, haunting sound design and some interesting background storytelling – serve to make it worth a playthrough. Just be prepared to do a bit of squinting.
    • 66 Metascore
    • 70 Critic Score
    Overall, Button City has more depth than I anticipated and the replayability is high if you fall in love with the mini games. Main story can be completed in under 6 hours, but there is more fun to be had after with the mini arcade games, and finishing side quests. The story is touching and has a really emotive meaning behind it. The characters are designed well, and are utterly charming and I can imagine some good merch coming out from their cute faces. The music is a bop, the art style is charismatic but there are a few hitches along the way. Movement speed can slow your game down a lot. There are a few technical bumps, but I would recommend for anyone who wants to free flow through an adventure narrative of Fennel and his Friends.
    • 66 Metascore
    • 60 Critic Score
    The race feel takes a little getting used to, it’s sorely missing any licensed legends and it has some technical/design issues but in the game modes where Monster Truck Championship revels in the magnificence of these vehicles and what they’re capable of, this game is capable of raising a smile.
    • 66 Metascore
    • 80 Critic Score
    Whilst not perfectly optimised for console, Shadows of Doubt is one of the most interesting detective games I've played. The procedurally generated premise completely nails how authentic it might feel to crack a case, and the many avenues of investigating keeps you on your toes for hours on end.

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