Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 77 Metascore
    • 76 Critic Score
    Tales Of Graces f is a JRPG that feels the weight of time but proposes an interesting gameplay structure, fresh and able to satisfy long time fans of the genre.
    • 78 Metascore
    • 76 Critic Score
    It's a game dedicated to fans of old, and much less to newcomers. The included tracklist is weak, there's no online or practice mode, and the only (limited) innovation are solos. It's still good-old Rock Band, but not the evolution we hoped for.
    • 68 Metascore
    • 76 Critic Score
    The game has achieved a good balance between functionality and quality.
    • 77 Metascore
    • 76 Critic Score
    Team Ninja's proposal once again reaffirms the conservative approach of the studio, between the meshes of a narrative arc that runs out all too quickly.
    • 73 Metascore
    • 76 Critic Score
    Curious Expedition 2 followed in the footsteps of its predecessor, undoubtedly improving its playful formula and expanding the scope of the offer.
    • 68 Metascore
    • 76 Critic Score
    Quotation forthcoming.
    • 75 Metascore
    • 76 Critic Score
    Despite a wonderful art design and graphics and sound at the state of art El Shaddai: Ascension of the Metatron is not the masterpiece we were looking for. The team lost the way, expanding the richness of visual style but forgetting about the real deal: gameplay.
    • 71 Metascore
    • 76 Critic Score
    A straight Third Person Shooter, maybe a little bit too linear, but with a heartbreaking pace. An Old School action game, vivid enough to entertain.
    • 75 Metascore
    • 76 Critic Score
    Although it is difficult to turn a blind eye to the defects of the technical sector, whose use of the Unreal Engine 4 seems really naive, the production of Revolution is still distinguished by a grandiose, inspired and suggestive artistic direction, as well as a narrative fluency that will satisfy even the finest palates.
    • 75 Metascore
    • 76 Critic Score
    Seasons After Fall is a soft and tender tale, filled with poetic inspiration. The cell shading offers amazing views, sublimated by a perfect use of colors and contrasts. In terms of gameplay, unfortunately, the game fails in maintaining the same quality.
    • 70 Metascore
    • 76 Critic Score
    Watch Dogs Legion fails to fully express the potential of its concept of base, yielding to the lure of an open world model that, at the end of the generation, loudly requires more incisive modernization interventions.
    • 71 Metascore
    • 76 Critic Score
    Fairy Fencer F: Advent Dark Force is not for everyone. If on one hand we have a great combat system, on the other we find a lack of content in the history, so we suggest it to Compile Heart e Hyperdimension Neptunia fans. However, the presence of new stories and characters makes it attractive for who has completed it on PlayStation 3, too.
    • 69 Metascore
    • 76 Critic Score
    Magna Carta 2, event without excellence in any part of it, keeps the player's attention on for the 50 hours of gameplay. Narration is a little bit prosaic in the beginning but, after a couple of hours, it assumes a really interesting shape. It's really a pity that graphics are not so good.
    • 74 Metascore
    • 76 Critic Score
    An undoubtedly solid product that can offer many hours of fun in the hope that technical deficits will be corrected as soon as possible.
    • 72 Metascore
    • 76 Critic Score
    Assassin’s Creed III: Remastered brings with it the flaws of the original, but has made some improvements both in terms of graphics and gameplay.
    • 69 Metascore
    • 76 Critic Score
    This VR version of Tumble changes everything, thanks to the ability to see the depth, to a game world that surrounds the player completely, and the chance to turn literally around the structures.
    • 73 Metascore
    • 76 Critic Score
    Quotation forthcoming.
    • 67 Metascore
    • 76 Critic Score
    Mud Runner, ultimately, is an outstanding title ... in the narrowest sense of the term.
    • 69 Metascore
    • 76 Critic Score
    WWE 2k17 is not an innovative chapter. It perfects some flaws of its predecessor and introduces some (minor) additions, but remains very conservative.
    • 59 Metascore
    • 76 Critic Score
    A rich narrative composition, multifaceted and enveloping, is the setting for a frenetic and amusing gameplay, which draws strength from a surprisingly effective movement system, able to offer a unique flavor both to combat and exploration.
    • 69 Metascore
    • 75 Critic Score
    Oceanhorn 2: Knights of the Old Realm is a perfect game for those who are used to playing on the go with smartphones and tablets, want to get closer to a more layered and complete production, which looks with admiration at the most impressive and important titles in the console scene.
    • 75 Metascore
    • 75 Critic Score
    The Last Wind Monk, as well as the predecessor, clearly pays homage to the adventures of the past, with all the pros and cons of the case.
    • 84 Metascore
    • 75 Critic Score
    This does not mean that the product originally developed by Ensemble is today unpleasant, but only that it should be approached with a bit of preparation: one must be aware of the fact that some aspects work "in the old way" and that technical limits defeated by the evolution of software they are still there, mitigated by the careful reworking of Forgotten Empires.
    • 73 Metascore
    • 75 Critic Score
    There's a bunch of new content to keep the fans interested, and the narrative flashbacks are surely interesting, but gameplay-wise there's nothing really new under the sun.
    • 80 Metascore
    • 75 Critic Score
    The concept behind the product is still too close to the secure LEGO license to look really cool and bright. The combat system is just sketched, and the game also has an approach that reduces complexity.
    • 71 Metascore
    • 75 Critic Score
    It remains a challenging game, with some unexpected and surprising jolts, and a good background quality. If the team had applied more we would have had a worthy "rival" of Salt & Sanctuary, while at the moment the product of Ska Studio surpasses this Death's Gambit at every level.
    • 70 Metascore
    • 75 Critic Score
    Mixing the structure of a MOBA with the gameplay of a Twin-Stick Shooter Armature Studios delivers an unusual and interesting arcade. There are some balancing problems but Dead Star is the best way to approach the Battle Arena scene, especially for console gamers.
    • 66 Metascore
    • 75 Critic Score
    Three years have passed since the PC release, but the game still holds on its good qualities. The simulation is believable, and the puzzles still fun to solve.
    • 78 Metascore
    • 75 Critic Score
    It might appear as a classic J-style dungeon crawler, but there's much more than that. Some gameplay mechanics are really original, and that, combined with the competitive price and the replayability, make for an experience worth considering.
    • 81 Metascore
    • 75 Critic Score
    Since the action RPG borrows many mechanics from games belonging to very different genres, the risk that Stellar Blade would turn out to be a soulless "map" was very high. Paradoxically, however, the aspect of the product that more than any other has been able to convince us is to be found precisely in its solid combat system, which even without reinventing the wheel has given us great satisfaction. On the downside, the same cannot be said of the plot, which is insipid and affected by very predictable twists, and of the exploratory component, which reuses anachronistic and not at all stimulating environmental puzzles to the point of exhaustion. To the aforementioned problems must be added the frequent recycling of bosses carried out mostly by sidequests, a difficulty level that is not always electrifying and a questionable management of saves. In our opinion, these rough edges are attributable to the naivety and above all the inexperience of the SHIFT UP team, which until now had almost exclusively created titles for mobile devices. If nothing else, Stellar Blade gave us a substantial taste of the great potential of the Korean studio, which if it were to take advantage of the feedback could really surprise us starting from its next project.

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