Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 77 Metascore
    • 70 Critic Score
    Although pleasingly wrapped in all the right legends, there's nothing here that fully chains us to the PC. It's too repetitious, too derivative and too fiddly to exult, especially when there's so much more artful PC RPG fodder that I haven't yet defeated.
    • 54 Metascore
    • 50 Critic Score
    Plot-wise, this is an unnecessarily confusing experience.
    • 67 Metascore
    • 70 Critic Score
    The PSP version may not have the zip of the others, and you certainly wouldn't choose it over and above them, but Tomb Raider: Legend is a good game, and if you can put up with the initial awkwardness you'll find it was worth the wait.
    • 71 Metascore
    • 60 Critic Score
    The main overriding problem (badum) is the same as ever: the sense of excitement, speed, and - above all - fun just isn't as strong as the four-wheeled racers busy hogging the upper echelons of the world's charts.
    • 79 Metascore
    • 70 Critic Score
    Limited, but compelling. For a full-price add-on, you'd judge it more harshly, but for £8.50 (Plus an extra couple of quid if you want the "Download Insurance", which frankly sounds a little sinister), for some strategic challenges while we all wait for "Medieval 2" it's entirely acceptable.
    • 73 Metascore
    • 60 Critic Score
    Lengthy play of Urban Chaos is a double-edged sword, in fairness. You'll come to admire the arcade structure and the way it taps into gamers' motivations to unlock everything, but the longer you play it, the more you'll spot the cracks in the AI, the level design and some bloody weird bugs.
    • 79 Metascore
    • 80 Critic Score
    Indeed, where each title on the disc has its own relative strengths and weaknesses, every one of them is perfectly playable and enjoyable even alongside more recent releases.
    • 66 Metascore
    • 70 Critic Score
    Short-lived, it seems a very wasted opportunity to not take advantage of the full capabilities of the DS and cram in far more levels, and have them as teasing unlockables to reward successful play.
    • 64 Metascore
    • 50 Critic Score
    It doesn't have the sheer polish or design coherence of something like this month's other Rise-TS, Rise of Legends, but there's lots to like. Until you remember the campaign mode again at which point you just find yourself wishing the developers to go bust, until you remember they have and you start feeling bad again.
    • 76 Metascore
    • 60 Critic Score
    How about a six (Anything more would ignore the lack of freshness, and the fact you can pick-up equally good alternatives like Blitzkrieg 2 and Codename Panzers: Phase One for less than a tenner) and a quick reminder that the promising Company of Heroes and Faces of War are just a few months away.
    • 80 Metascore
    • 80 Critic Score
    It seems all those evenings spent in containers sampling engine revs were time well spent, then - indulgence is a glorious thing when it's put to such good use.
    • 69 Metascore
    • 60 Critic Score
    Although this doesn't exactly break the mould, figuring out Da Vinci's secrets is generally a pleasurable stroll through a variety of well-crafted and largely logical puzzles and mini-games. The lack of psychotic monks and professors of symbology is an added bonus.
    • 48 Metascore
    • 30 Critic Score
    What really nails it to the ground and steps on its throat for Eurogamers is the localisation: now the characters are impossible to relate to or to understand, the plot is unrecognisable (mercifully, as there is no deviation of play paths you don't actually have to know what's going on to know where to go next) and the sparkles of flair that clearly were in the original, now dulled and obscured by wrongly assigned words.
    • 76 Metascore
    • 80 Critic Score
    While none of the games are as polished and well-balanced as Gradius V (surely, prayerfully being held back for a single-shot PSP release) this package is nevertheless essential playing for twitch gamers.
    • 78 Metascore
    • 80 Critic Score
    A lack of flourish and invention, along with a tired set of on-foot mechanics, rob it of a higher mark - but too much stands in its favour not to recommend it.
    • 78 Metascore
    • 80 Critic Score
    Admittedly, many of the other problems haven't been fixed - staff, for example, are still in too short supply - but at least the effects add a touch of pazazz and the moviemaker mode finally works. The name may be misleading, but it was just the medicine The Movies needed.
    • 71 Metascore
    • 40 Critic Score
    At best, it delivers one of those non-threatening interactive playgrounds that parents can feel safe letting their young 'uns explore, and on that level it's job done. For the rest of us looking/hoping/praying for a decent driving game based on the latest Pixar movie, you're best advised to ignore its No.1 status and steer clear of this road accident.
    • 74 Metascore
    • 70 Critic Score
    Big Brain Academy's certainly fun in an innocent kind of way, but it's probably a better bet for your offspring than for you - although you won't regret joining in for a bit of multiplayer.
    • 68 Metascore
    • 60 Critic Score
    Ultimately, despite the pleasing use of the stylus, there aren't enough original ideas to make it stand out from the crowd.
    • 76 Metascore
    • 80 Critic Score
    The relative simplicity, the choice of structured or freeform play, the ability to mingle with your populace... it's all very successful. If Monte Cristo could just turn the volume up a fraction on the interesting social conflict dimension, and add a few extra building models to make skylines a bit more varied.
    • 87 Metascore
    • 90 Critic Score
    Just like the original Half-Life 2, Episode One keeps the player entertained almost the entire time through perfect pacing and by being inventive, surprising and getting the basics absolutely right. It's a wonderful advert for the excitement that true episodic content can generate when approached the right way.
    • 74 Metascore
    • 50 Critic Score
    That there are a couple more modes for fighting other humans underlines that this is a pack that exists primarily for those who play online - and without even giving a decent experimentation zone to play with the new possibilities of the ships without embarrassing yourself in front of a peer by crashing into a pier. Or something.
    • 82 Metascore
    • 80 Critic Score
    If the impressive visual enhancements, tighter controls, more coherent narrative and bigger production values don't draw you in, the thoughtful level design and degree of freedom will keep you coming back for more. Best yet? Bloody right.
    • 40 Metascore
    • 30 Critic Score
    Is it unfair to demand £19.99 for something that's as unfinished, badly designed and devoid of deliberate entertainment value as Aurora Watching? Definitely.
    • 77 Metascore
    • 80 Critic Score
    It's not a great leap forward for gaming; but in terms of reassurance and welcome traditionalism, it's a small step for cosiness.
    • 71 Metascore
    • 60 Critic Score
    Staking its claim in the under populated wilderness betwixt classic story-driven RPG and balls-to-the-wall splatter action, it's a worthy evolution of a still-fresh franchise and a rather impressive addition to the PSP line up in its own right.
    • 77 Metascore
    • 60 Critic Score
    Although Field Commander has plenty of options, it's doubtful hardcore strategy heads will find enough to get lost in.
    • 74 Metascore
    • 70 Critic Score
    Nevertheless, the sum of these parts makes this a fun place and all the raw materials provided to put together your own unique adventure are imaginative and enjoyable - all you can really ask for in a sandbox.
    • 76 Metascore
    • 60 Critic Score
    But we've all done Lemmings at one time or other, there's nothing new about this, and as much as it might sound like a good idea in your head it's a nostalgic itch you can scratch without spending £30 on another PSP game that makes you wonder why you ever doubted the DS would kick it all around the playground until its shiny little face was thumbsmeared to death.
    • 51 Metascore
    • 30 Critic Score
    It's a mess of conflicting design elements, glitches and outdated film trivia, casually entertaining for about five minutes and tear-inducingly frustrating from there on out. It tries, clearly, but it fails on almost every count.

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