Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5960 game reviews
    • 50 Metascore
    • 30 Critic Score
    You wouldn't think it possible, but cartoon games have an even worse track record than film adaptations. South Park, Futurama, The Simpsons - all have debased themselves thoroughly when making the leap from telly to joypad. And yet even by those low standards, Family Guy is a pretty desperate experience.
    • 54 Metascore
    • 40 Critic Score
    El Matador is an unsophisticated action shooter which might have been a decently average blast - there are elements of simple fun to be had in its running and gunning - but it's all messed up by the transparently scripted and static enemies, patchy AI and poor clipping detection.
    • 90 Metascore
    • 90 Critic Score
    Race sims don't come any better than GTR2.
    • 84 Metascore
    • 80 Critic Score
    Defcon is as pure and direct a game as its inspiration, and its limitations are ones of the game's basic scope.
    • 73 Metascore
    • 60 Critic Score
    With brainless autoaim combat, forgettable missions and little in the way of challenge, the flash stunts and crazy moves can't hide Just Cause's flaws, and ultimately, rather than being some sort of "GTA"-beater, it's more of a poor man's "Mercenaries," ludicrously padded out with hundreds of entirely worthless side missions that sprawl over uninteresting terrain.
    • 71 Metascore
    • 50 Critic Score
    ParaWorld isn't without its charms, particularly its diverse and enticing set of armies, but it's truly a dinosaur of an RTS, bog standard in terms of mission design and somewhat messy in the combat department.
    • 82 Metascore
    • 90 Critic Score
    Doom is the rarest of retro games, in that you can enjoy it just as much as you did when it was first released. Better still, you can appreciate it with the benefit of 20-20 hindsight, and see not only how enormously influential it is, but how perfect its design was from the very beginning.
    • 47 Metascore
    • 40 Critic Score
    The main linear quest path provides the bulk of Mage Knight, with little in the way of sub-quest trimmings, and the replay value is low despite the temptation of trying out new characters.
    • 74 Metascore
    • 60 Critic Score
    It's just doing pretty much the same generally reliable job it always has done, putting in its hours and going home again - if anything, it's getting sloppier with age.
    • 50 Metascore
    • 50 Critic Score
    Ford Street Racing's biggest crime is to be an ambitionless entry in a genre already overstocked with faster, cooler titles.
    • 59 Metascore
    • 50 Critic Score
    Die-hard followers of drift racing and modification will applaud the unforgiving accuracy of the game engine but, given the importance they tend to place on shiny shiny good looks, they're also the people most likely to be turned off by the scrappy presentation.
    • 84 Metascore
    • 90 Critic Score
    The potent mixture of action with the high-level statistical balancing will quickly seduce the right-minded player.
    • 73 Metascore
    • 60 Critic Score
    While this remains a great multiplayer, social game for some people, and it's certainly a good way to work up a sweat, at heart it's still an eight year old game with remarkably little alteration from the original.
    • 69 Metascore
    • 60 Critic Score
    A very precise, slick, and technically impressive game. It just lacks a crucial spark.
    • 76 Metascore
    • 70 Critic Score
    Many won't appreciate the simplicity, or the fact that there doesn't appear to be enough of a substantial challenge to grab your attention for very long. Not for everyone, then, but well worth further investigation if puzzling's your thing.
    • 59 Metascore
    • 50 Critic Score
    NBA Live 07 does the basics, but when the competition, namely Take 2's NBA 2K7, does everything so much better (and we do mean everything), there's no reason at all why you should be wondering which title to pick up.
    • 84 Metascore
    • 80 Critic Score
    But if this is the sport you're dedicated to, Visual Concepts has made the game entirely for your pleasure. And it's not very often you can credit a game with giving you a year's worth of play. Go get it.
    • 93 Metascore
    • 100 Critic Score
    Right from the start it conjures an atmosphere of being something special, but to keep that level of quality up consistently over 60 hours ensures that this will be a game that will be talked about for years to come...A work of art, you might say.
    • 77 Metascore
    • 60 Critic Score
    With a longer, more substantial campaign mode, a bit more polish and less pointless peripheral missions we could have been talking about The Godfather more fondly, but as it is, its place is history is as a flawed GTA clone that really didn't need porting to the 360.
    • 83 Metascore
    • 80 Critic Score
    So while it never becomes particularly difficult, it remains constantly interesting, bursting with personality and a desire to be incredibly silly.
    • 59 Metascore
    • 40 Critic Score
    Put it this way: if your kid gets stuck on a game like Open Season, you know something's amiss. Consider it a good test of whether videogames really are for them.
    • 66 Metascore
    • 40 Critic Score
    Maximum Impact 2 feels so incredibly sloppy and dated that the only real benefit of its existence is highlighting just how great sister title "KOF XI" really is by comparison.
    • 52 Metascore
    • 70 Critic Score
    If they continue to be this thrilling, this visceral, this bombastically brilliant, then more of the same is absolutely spot on. Sign me up.
    • 62 Metascore
    • 70 Critic Score
    Ironically, it's a game that'll probably be criticised for not being the same game as before. But actually that's one of its strengths. Especially if, like me, you're a massive fan of Rogue.
    • 93 Metascore
    • 100 Critic Score
    It's beautiful, though that's entirely the wrong word. This is a war game, so the word should be "visceral" or something. Models are hugely detailed for an RTS, physics implemented impressively and so on. But relevantly, it's a functional sort of beauty (or - er - viscerality).
    • 47 Metascore
    • 50 Critic Score
    It's really not that engaging a game in 2006 once you've got over the initial reaquaintence, and certainly not deserving of a standalone release on Live Arcade when there are so many more worthwhile games to download.
    • 67 Metascore
    • 80 Critic Score
    When it comes to cutting-edge WW2 strategy there are other worthy options besides the highly-decorated "Company of Heroes."
    • 67 Metascore
    • 50 Critic Score
    Although Harvest Moon DS possesses the same base addictiveness as its forebears, it has no charm, no originality and no ambition.
    • 68 Metascore
    • 60 Critic Score
    The missions are beautifully detailed, but characterless. The acting is just a few inflections the wrong side of ham. The units simply don't pack the punch you want from modern combat, and that lack of zing is pretty much found throughout the game.
    • 81 Metascore
    • 80 Critic Score
    Perhaps the only downside about Lego Star Wars II is that the melee combat remains weak throughout, some of the latter puzzles can be wilfully obscure, and that Traveller's Tales neglected to allow co-op to be played online. Apart from that, it's one of the most instantly enjoyable games around.

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