Eurogamer's Scores

  • Games
For 5,042 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5962 game reviews
    • 72 Metascore
    • 80 Critic Score
    Whether you're simply racing to top your friends' scores, as you would in any Xbox Live Arcade games, or you're racing for the very top, this is an unbelievably addictive physics puzzle game with its roots in TrackMania, Mercury and games of their ilk and arguably the beating of most of them.
    • 86 Metascore
    • 90 Critic Score
    Vehicles, weapons, arenas, controls - it's all very intuitive, could probably survive without the added layers of instruction, and significantly still feels natural when the diversifications from standard multiplayer FPS modes and equipment are asked to work together. Warfare is a splendid mode.
    • 89 Metascore
    • 80 Critic Score
    Most of that score is attributable to the superb quality of the core Valve games rather than the shoddy conversion work which sees one game out of the five ruined, and another badly compromised. That being the case, if you own a PC, even a relatively lightweight one, that version will almost certainly be the better - and definitely cheaper - purchase.
    • 77 Metascore
    • 70 Critic Score
    The heart of Universe at War is a beautifully crafted strategy game which could have been one of the best things in the genre in years. This just makes it even more tragic that it's let down by a passable but unimpressive graphics engine, utterly dull single-player and the disastrous decision to use the godawful Games for Windows Live Gold service for multiplayer.
    • 82 Metascore
    • 70 Critic Score
    Aquaria's certainly prone to leaving you disorientated, some of its puzzles are quite oblique and it's in no hurry to tell you what to do, and its mechanics lack the inventiveness of a game like Zelda, but then the fact it's two friends coding together over the Internet shouldn't be overlooked when taking note of the fact that they come surprisingly close.
    • 66 Metascore
    • 60 Critic Score
    But it also makes you wonder why the game uses motion sensing at all, since all you're really doing during the swing itself is setting the power of your shot. If you can live with that then it's a decent bowling game with plenty to unlock, as well as trick shots and other fun frills.
    • 44 Metascore
    • 20 Critic Score
    A terrible mess.
    • 41 Metascore
    • 30 Critic Score
    The ideas aren't all bad and on paper this must have sounded like a rich and promising game. However, the game far overreaches itself and the coding, visuals and execution of those ideas is comprehensively unpolished.
    • 72 Metascore
    • 50 Critic Score
    Dragon Ball Z Budokai Tenkaichi 3 does feature an impressive roster of fighters and range of options, and the fighting system works well. Plus you get to do flying. But there's nothing much new here apart from the online mode, and that's rubbish.
    • 71 Metascore
    • 80 Critic Score
    While the single stage may at first make PAIN seem very limited, the fact that you'll never end up with the exact same results more than once should be enticing. Even when you think you know every nook and cranny of the city stage, there are still a lot of things to try, trophies to earn, and pins to be bowled over.
    • 55 Metascore
    • 50 Critic Score
    It's simple, accessible and briefly entertaining.
    • 79 Metascore
    • 80 Critic Score
    Between Galaxies' moreish every-ad-break appeal, Retro Evolved's continued brilliance, the control system's effectiveness and the well-thought-out multiplayer modes, it's ever so nearly excellent. Unlike the inside of my stupid head.
    • 25 Metascore
    • 10 Critic Score
    It's the worst-looking Wii game I've ever played and frankly that takes some effort. It's no fun to play either.
    • 25 Metascore
    • 10 Critic Score
    The Game Party experience is like going to a party where there's nothing to drink but Tesco Value brandy and there are only four other guests and they're all racist and then your ex turns up and gets off with a Danish supermodel. Would you pay GBP 19.99 to go to that party?
    • 62 Metascore
    • 70 Critic Score
    The beloved and well-balanced gameplay has been approached with care and reverence, but changes and tweaks have been made to keep everything in line with modern expectations.
    • 69 Metascore
    • 50 Critic Score
    With more tricks, more variety in the Solo section, and most of all without restricting your access to the bloody tricks you paid for, this could have been surprisingly successful. As it is, it's surprisingly not awful, but very limited.
    • 76 Metascore
    • 80 Critic Score
    Undertow is a fun, no-brainer and is a welcome addition to Xbox Live. Make sure you convince a couple of mates to fork out for it as well and you'll have a blast.
    • 91 Metascore
    • 80 Critic Score
    Where it doesn't quite hit the mark for me is in the action stakes. Although it underpins the game with all sorts of excellent ideas that ought to make it a deeper, more intelligent and immersive experience, the simple truth is that the minute-to-minute combat simply isn't as intense and involving as you'd expect from a game in 2007.
    • 67 Metascore
    • 70 Critic Score
    Factor in an exceptionally short single-player campaign, an undercooked tactical squad element and a distinct lack of gameplay variety and it's impossible not to see this as a very big missed opportunity.
    • 92 Metascore
    • 80 Critic Score
    Karaoke and guitar specialists certainly won't want to throw out their SingStars and Guitar Heroes, but with the peripheral set-up now established and regular infusions of downloadable content, the future's bright for Rock Band - and the present's pretty rocking too.
    • 92 Metascore
    • 80 Critic Score
    Karaoke and guitar specialists certainly won't want to throw out their SingStars and Guitar Heroes, but with the peripheral set-up now established and regular infusions of downloadable content, the future's bright for Rock Band - and the present's pretty rocking too.
    • 69 Metascore
    • 60 Critic Score
    As things stand, not only does Ghost Squad feel completely archaic on a number of levels, it offers very poor value for money.
    • 52 Metascore
    • 20 Critic Score
    The graphics are bland and stiff, the story is an absolute joke (the ending particularly so) and whatever depth the levelling system might offer requires acres of patience to unearth.
    • 81 Metascore
    • 80 Critic Score
    For fans of Final Fantasy XII, it is a wonderful continuation of the story - a welcome chance to revisit well-loved locations and characters.
    • 80 Metascore
    • 80 Critic Score
    Tons to do and a well-designed new control system for people who aren't busy forming high-score cults.
    • 60 Metascore
    • 50 Critic Score
    If you were hoping for the return of Time Crisis to herald some kind of rebirth for on-rails shooters, then you'll be sorely disappointed. The arcade mode is dumb fun for a short while, but is little more than a tired throwback, while the addition of FPS missions will be barely tolerable to even the most forgiving shooter.
    • 77 Metascore
    • 80 Critic Score
    Just as distinctively great as it always was.
    • 49 Metascore
    • 30 Critic Score
    The game only offers a couple of hours' entertainment and they'd be better spent watching the TV show or one of the films, or trawling the Internet for erotic Wesley Crusher fan fiction.
    • 33 Metascore
    • 20 Critic Score
    AMF Bowling Pinbusters is like Wii Sports bowling only several thousand times less good. The game mechanics are awful and the presentation is a disgrace.
    • 83 Metascore
    • 80 Critic Score
    Drop into servers, start killing people, it's so natural to habitual gamers these days that it's hard to quantify how familiar and welcome these experiences are. With the sheer range of death-mongering that UT3 provides, it's hard not to get into the spirit of things. So yeah, Unreal Tournament pretty much remains The Daddy: consistent, meaty, and just weird enough to survive.

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