Eurogamer's Scores

  • Games
For 5,042 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5962 game reviews
    • 53 Metascore
    • 50 Critic Score
    It's certainly one for the fans and Neo Geo completionists, but curious retro-heads and fighting game fans might get the wrong impression of SNK if they buy this particular compilation.
    • 93 Metascore
    • 90 Critic Score
    It's consistently satisfying over long periods, fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home using the Internet.
    • 74 Metascore
    • 70 Critic Score
    The fine-tuned excellence of Army of Two's co-op gunplay will easily sustain you through one run through this gutsy, broadly enjoyable game. But the desire to revisit it is weak, and for game that's designed with social online play in mind that's a big problem. Any level of the current co-op king, "Halo 3," has more spectacle and incident packed into it than the entirety of Army of Two.
    • 72 Metascore
    • 70 Critic Score
    The fine-tuned excellence of Army of Two's co-op gunplay will easily sustain you through one run through this gutsy, broadly enjoyable game. But the desire to revisit it is weak, and for game that's designed with social online play in mind that's a big problem. Any level of the current co-op king, "Halo 3," has more spectacle and incident packed into it than the entirety of Army of Two.
    • 57 Metascore
    • 30 Critic Score
    It's a crude and unappealing game, marred by at least three design decisions (the scrolling, the time-limited weapons, the long-winded upgrade system) that immediately make the gameplay a grind rather than a blast.
    • 91 Metascore
    • 80 Critic Score
    For all its faithfulness, though, it's not quite a full God of War game. It relies on short, sharp, repetitive combat encounters over and above exploration and puzzles, and there are far fewer enemies to fight or massive, screen-filling bosses to worry about. It feels lightweight next to the originals.
    • 78 Metascore
    • 80 Critic Score
    For dedicated PC strategy nerds it might seem a little lightweight in comparison to what the desktop platform currently has to offer but, for accessible, deep, pocket-sized empire-building this is a game hard to fault.
    • 80 Metascore
    • 80 Critic Score
    Had the crash problems not made it into the retail code, we might have scored it higher, but Rockstar's programmers are in detention this week sorting it out, so hopefully within a few days of your reading this we won't feel like beating them up behind the bike-sheds as we do now. The fact we're so happy to be playing Bully again in spite of this ought to speak for itself.
    • 83 Metascore
    • 80 Critic Score
    It's far removed from everything else on the system, and still just as mischievous and entertaining as it was a year ago. The dialogue is full of life, the missions make you laugh out loud and the whole thing is infused with wayward, playful charm.
    • 73 Metascore
    • 60 Critic Score
    Soulstorm is a stopgap game. It really feels like the last breath of the series. And that's a real shame.
    • 49 Metascore
    • 40 Critic Score
    The games are neither entertaining nor plentiful enough to keep you playing for long. That applies to the multiplayer as well as solo mode.
    • 54 Metascore
    • 50 Critic Score
    It's a genuine shame. The game is well-presented and polished, the control system works nicely, and the progression lays the groundwork for a really enjoyable experience - but the team decided to come over all Zen minimalism when it came to the games themselves.
    • 69 Metascore
    • 60 Critic Score
    Its willfully old-school design and clunky combat belong in a bygone era, and for the optimistic price-tag Konami has slapped on the game we've every right to expect more. Only the most hardcore of fans will have time for this; the rest of us should wait for Homecoming.
    • 50 Metascore
    • 20 Critic Score
    A sloppily-handled misfire that ruins the original's reputation.
    • 63 Metascore
    • 70 Critic Score
    With the majestic and genuinely eye-popping Ikaruga waiting in the wings, you can happily keep saving your 800 Points without missing out on anything special.
    • 42 Metascore
    • 30 Critic Score
    If Churchill had died, we might all be speaking German, but at least we wouldn't have to put up with nonsense like this.
    • 55 Metascore
    • 70 Critic Score
    It had the incredibly difficult job of creating a new character in the Lost world with an interesting enough side-story, able to exist without disrupting the timeline or feeling like an aberration, and able to expose fans to at least a handful of things with which they would be satisfied, even eager, to tinker. There's no question it achieves that.
    • 86 Metascore
    • 80 Critic Score
    While Patapon has got the same quirky sense of style and visual charm as its predecessor ("LocoRoco"), it doesn't offer the same easy breezy gameplay. Instead, it offers an imposing amount of depth and a considerable amount of micromanagement. Which isn't necessarily a criticism - it's just that forewarned is forearmed.
    • 74 Metascore
    • 60 Critic Score
    A worthwhile addition to any Sims fan's expansion collection.
    • 59 Metascore
    • 70 Critic Score
    It's a shame that SEGA opted for a simple port rather than properly updating the series, but this is still a fine game - if extremely niche in its appeal.
    • 53 Metascore
    • 10 Critic Score
    On the plus side, there is single-card download play for wireless "fun" with up to four players. On the down side, if we really want to tell up to four friends that we despise them and never wish to suffer their company ever again, we can think of more direct ways to do so.
    • 75 Metascore
    • 70 Critic Score
    Despite the single-player mode's inability to engage on a narrative level and the fact that you're supremely powerful for most of that side of it, Frontlines is a pleasant addition to the legion of shooters crowding the 360's line-up, largely thanks to its multiplayer.
    • 53 Metascore
    • 30 Critic Score
    Big Willy Unleashed is toss. The controls make playing the game feel like trying to do the washing-up with a pair of chopsticks, using clogs instead of rubber gloves. It looks revolting. The script is appalling.
    • 83 Metascore
    • 80 Critic Score
    N+
    Purely on the basis that it's a wonderful concept executed with no small amount of wit and style, N+ comes highly recommended - at least to those with a taste for such punishing gameplay.
    • 76 Metascore
    • 80 Critic Score
    The Club is brilliantly immediate, logical and rewarding in ways that the "PGR" games always were and are, and it does for the third-person shooter what no one else has even bothered trying to do: moving it closer to the 2D shoot-'em-ups of old in a manner that appeals anew.
    • 65 Metascore
    • 60 Critic Score
    It's a game best recommended to non-RPG fans, those who want a short, light adventure that eschews grinding (until the final area at least) and detailed stat-management for bright character and brevity. But even on these terms, the recommendation is at best a very gentle one.
    • 78 Metascore
    • 80 Critic Score
    It's filled to the brim with brilliant ideas, and then barely uses them.
    • 59 Metascore
    • 80 Critic Score
    Absolutely up there with the best of the series so far. It's as good as the game has ever been.
    • 57 Metascore
    • 30 Critic Score
    It's dull, it's lacklustre, and it entirely betrays the series' name by having no perceptible sense of speed.
    • 63 Metascore
    • 60 Critic Score
    There is a great, great game yet to be made in this subset of the football sub-genre, where the depth of a beat-'em-up lurks beneath accessible showboating, but this isn't it.

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