Eurogamer's Scores

  • Games
For 5,042 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5962 game reviews
    • 69 Metascore
    • 70 Critic Score
    There are flaws, then, as there are with all these PS2 releases, but it's a promising enough start, and if this is a path SNK continues to walk we'll be there to meet it at the other end with cracked knuckles next time around.
    • 45 Metascore
    • 30 Critic Score
    And so rather than allowing you to feel like an armoured avenger, Iron Man's videogame outing merely offers the chance to lurch awkwardly around the sky like a drunken wasp while holding down a button to blow stuff up.
    • 81 Metascore
    • 70 Critic Score
    Worse for the game's long term prospects, the ability to toss yourself round corners and into awkward spaces is too difficult to master, because even with the ability to change camera rotation speed, precision is difficult to attain.
    • 98 Metascore
    • 100 Critic Score
    Almost everything you do in Liberty City would be good enough to drive its own game, and the best parts would be good enough to outrun the competition, but the reason it works so well is that Rockstar has made a game that requires no patience to play. This, as much as its usual coherency and the best script in the series, is what makes GTA IV the best openworld game yet, and why it will take something miraculous to rob it of game of the year status.
    • 54 Metascore
    • 50 Critic Score
    While the story mode is relatively short and generous in opening up new areas fairly quickly, fishing these days is far better suited to mini-game distractions in bigger titles than something like this.
    • 82 Metascore
    • 80 Critic Score
    Ultimately, the sheer sensory pleasure of playing Mario Kart Wii - from the charming animations, to the bopping tunes, to the sugar-rush boosting, to the exquisite steering - far overcomes the few concerns we have about it. It still has to be docked a mark for the awkward structure and compromised multiplayer modes - but it's still unreservedly recommended to anyone for whom Mario Kart is a gaming cornerstone.
    • 66 Metascore
    • 60 Critic Score
    As bland as it looks, Lost Cities is a well-designed card game with more depth than most, but this version does little to justify the leap from deck to joypad.
    • 88 Metascore
    • 80 Critic Score
    It's bold, inspiring and bubbling over with dozens of ideas, any one of which would be cause for celebration in most games, but the over-reliance on a daunting sink-or-swim combat system that will leave many players gasping for breath ultimately counts against it. A truly brilliant game, it's just a shame that it couldn't ease off on the information overload and make that brilliance easier for everyone to appreciate.
    • 55 Metascore
    • 50 Critic Score
    It's not NBA Live, it's not NBA Street and it's not NBA 2K. And playing Chosen One you'll be reminded of this every couple of minutes.
    • 58 Metascore
    • 50 Critic Score
    A wrist-flicking rhythm game already has something stacked against it in keeping players engaged, but a bare bones gesture set doesn't give the gameplay much spark.
    • 60 Metascore
    • 70 Critic Score
    If you've already played Pokemon Mystery Dungeon: Blue/Red Rescue Team, the improved Wi-Fi functionality is the sole reason that it might be worth playing Explorers of Time/Darkness.
    • 59 Metascore
    • 70 Critic Score
    If you've already played Pokemon Mystery Dungeon: Blue/Red Rescue Team, the improved Wi-Fi functionality is the sole reason that it might be worth playing Explorers of Time/Darkness.
    • 83 Metascore
    • 80 Critic Score
    Broken Mirror certainly addresses all the major complaints directed towards Omega Dawn, although by giving the APC so many tactical advantages Incog may have created a monster.
    • tbd Metascore
    • 90 Critic Score
    This is a ludicrous amount of excellent fun to get for free, and in that price bracket, it automatically gains an extra point on the Out-Of-Ten-o-Meter.
    • 37 Metascore
    • 50 Critic Score
    As a whole the game feels undercooked, unpolished and ultimately unsatisfying.
    • 50 Metascore
    • 40 Critic Score
    The simple appeal of 3D tank combat is one that certainly has a place on a service like XBLA, but this awkward update gets stuck between misplaced reverence for the original and distracting concessions to modern gaming conventions.
    • 69 Metascore
    • 50 Critic Score
    That's Keane - a potentially enjoyable game, broken by terrible performances, and puzzles that make little sense.
    • 73 Metascore
    • 70 Critic Score
    Rome is another largely enjoyable offering from Paradox, and the fresh personnel management aspects add an interesting new twist to the series.
    • 80 Metascore
    • 80 Critic Score
    It's not quite brilliant, and we particularly mourn the apparently stillborn online racing, but there's more than enough here to justify the asking price, and exploring it all is a consistently pleasurable experience, which should have considerable appeal for GT's ardent supporters and satisfy the curiosity of the rapidly-growing PS3 installed base at the same time.
    • 90 Metascore
    • 100 Critic Score
    It's as well-designed as Zelda, as involving as Final Fantasy, and as beautiful as anything you've ever seen; it belongs with the best of the Zelda series at the very apex of its genre.
    • 67 Metascore
    • 40 Critic Score
    There's remarkably little puzzle-solving, and on the occasions when you do need to find a power-up to get through an area, you'll generally find it right next to it. The plodding pace of the game also makes combat incredibly dull, as you might expect.
    • 40 Metascore
    • 30 Critic Score
    Inevitably, it's the mini-games that really muff things up though.
    • 71 Metascore
    • 70 Critic Score
    Nemesis too is not without its rough patches, but still represents a return to form of sorts, another solid Sherlock adventure that showcases better understanding of character, narrative, structure and pace than most of its genre peers.
    • 87 Metascore
    • 80 Critic Score
    In Ikaruga there is no refuge, and there's honesty to this black and white approach that demands respect. But will that respect will turn to adoration? Well, that very much depends on how hard you'll work to make your own memories herein.
    • 79 Metascore
    • 60 Critic Score
    Waiting six months for what amounts to some minor tech tweaks and four additional mini-games certainly hasn't changed my mind.
    • 74 Metascore
    • 60 Critic Score
    The overriding feeling is that Head On belongs on more powerful consoles. Without the added bells and whistles, its core racing mechanics and their shortcomings are bare, obvious, and will struggle in a genre that is stacked to the rafters on PSP.
    • 45 Metascore
    • 80 Critic Score
    Cheerful, perfectly pitched and instantly addictive, Mr Driller is the sort of thing that makes you want to grab those tiresome moaners and say "Look! This is casual gaming! It's what games are all about! And it's brilliant!"
    • 58 Metascore
    • 50 Critic Score
    The problem isn't that TiQal is a casual game, but that it's a lazy casual game. A game so mired in existing formula that it has nothing to offer beyond bland distraction.
    • 72 Metascore
    • 60 Critic Score
    The main problem is that the online modes take the one element that everyone will want to muck about with - the glaive - then all but remove it from the equation.
    • 66 Metascore
    • 40 Critic Score
    For all the control innovations that come tantalisingly close to solving the riddle of joypad RTS play, Universe at War is constantly blighted by unforgivable slowdown that, at its worst, all but breaks the game.

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