Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 83 Metascore
    • 80 Critic Score
    Apart from mild annoyance at some automation hiccups (occasionally pioneers, ships, and wagon trains, seem to forget what they're supposed to be doing) and slight disappointment at the unit art (more could have been done to distinguish the four civs) I've been horribly content these last few days.
    • 78 Metascore
    • 70 Critic Score
    A game which is good, but not great, and certainly not up to the standard of Nintendo's best 2D platformers.
    • 76 Metascore
    • 60 Critic Score
    Kirby Super Star Ultra definitely represents the series' nineties high point, but Kirby has never really scaled too lofty a peak.
    • 52 Metascore
    • 50 Critic Score
    There are games that are complex and games that are just complicated. This is one of the latter. There will be those who penetrate Plättchen's opaque exterior and return with tales of gaming joy. Given that this is the second most expensive game on WiiWare, it's a journey most players will find unrewarding.
    • 76 Metascore
    • 80 Critic Score
    Click into its leftfield groove and Multiwinia provides a quirky but devilishly compelling distillation of all that strategy games can be - rich, deep and compressed into intense digestible chunks. Yummy.
    • 65 Metascore
    • 60 Critic Score
    It's casual to the core, designed to be playable by everyone from little kids to open-minded grandparents, and that's no bad thing. In those terms, Feeding Frenzy 2 is a decent package that improves on the original in terms of size, if not gameplay.
    • 49 Metascore
    • 50 Critic Score
    It's just that dominos on a console doesn't have the same allure as card games, and there's very little here to justify an 800 point purchase.
    • 86 Metascore
    • 80 Critic Score
    Mythic has dutifully done everything it needs to to compete with Blizzard's jack of all trades and master of most. Crafting is weak, and dungeons - the small, instanced experiences that really cement the group dynamics in an MMO - are frustratingly rare, but aside from that WAR does it all, and does it well.
    • 73 Metascore
    • 70 Critic Score
    As a fan you will want to experience what The Force Unleashed has to offer. It's just a shame that while there are occasional moments of brilliance when everything falls into place, they're not quite enough to back up the game's delusions of grandeur.
    • 84 Metascore
    • 90 Critic Score
    The original Crysis may have given you the basic tools, but Warhead allows you to really use them, and while its previous titles made it clear that Crytek knew technology like few others, it's this strange off-shoot Warhead that proves it's no slouch when it comes to level design and set-pieces either.
    • 72 Metascore
    • 50 Critic Score
    There are foundations here for something really quite special, but in its current state the game is nowhere close to delivering on its promises.
    • 80 Metascore
    • 80 Critic Score
    A heavyweight update of a marvellous game. Indeed, it emerges as the strongest RPG for the system, an extraordinary feat considering its long journey to get here. Blue moustache and all.
    • 71 Metascore
    • 70 Critic Score
    Battle Fantasia certainly isn't going to have anyone cancelling their pre-order for Street Fighter IV; it's not even in the same league as Capcom's superlative re-envisioning. But if you've room in your life for more than one 2D fighter, then Battle Fantasia is a polished if slightly standard gem worthy of any would-be fighter's time.
    • 76 Metascore
    • 60 Critic Score
    Peggle Nights is still a great casual game. It's just a game that PopCap has released before. It's like draughts and checkers. You don't need to buy the board and pieces twice to play the same bloody game.
    • 86 Metascore
    • 80 Critic Score
    The new and improved package is increasingly attractive. There are still some rough edges, and moments of genuine drama are still undercut by how they're performed, but this is an agreeably driven RPG in an agreeably ornate package.
    • 75 Metascore
    • 70 Critic Score
    Between the improved weapon modification and the more living Zone, a certain strand of Stalker fan will find much here to applaud, and those who've never actually played the earlier game at all will still be enchanted by the unique atmosphere of the place... but would be recommended going there first, perhaps with the Oblivion Lost mod attached.
    • 82 Metascore
    • 80 Critic Score
    Much still depends on how funny you find the Homestar Runner web cartoons, but Strong Bad remains an episodic experience well worth making time for each month.
    • 50 Metascore
    • 50 Critic Score
    With its classical soundtrack and pastel shades, Potpourri is certainly pleasant and undemanding gamers may find its soporific style quite charming. As a game demanding 800 of your valuable Wii Points, however, it's a rather slim offering.
    • 92 Metascore
    • 90 Critic Score
    More or less every concern and complaint we had about the original game has been addressed, the new tracklist is very much to our taste (with 20 more free songs to come, remember), and with the rebalancing of difficulty, modes like Battle of the Bands and the No Fail modifier and Drum Trainer, Harmonix has completed the awkward job of broadening the game's appeal at both ends of the skill spectrum successfully. It's an excellent, measured sequel that should appeal to all.
    • 54 Metascore
    • 50 Critic Score
    You can sort of see how the concept for Rocket Bowl must have seemed like a good idea, and for a few minutes it's certainly interesting to play around and enjoy the admittedly good physics.
    • 72 Metascore
    • 80 Critic Score
    In the end it only seems fair to rate it the same as the Virtual Console version - as a solid fighting game in its own right - and leave it up to you, dear reader, to decide if the online play and minor technical compromises improve or tarnish an enjoyable core experience.
    • 65 Metascore
    • 70 Critic Score
    Much like the conceptually similar Gin Rummy, the presentation is scrappy, the options minimal and the overall impression is of a game that will satisfy the demands of dedicated Shogi players but has little to offer anyone else.
    • 62 Metascore
    • 70 Critic Score
    Where TNA loses marks is in its rather featureless presentation. Multiplayer is decent, but the no-frills framework doesn't leave you with much to do. The story mode is fun, but no replacement for a genuine career mode, while the available options can't help but pale alongside SmackDown's over-stocked buffet.
    • 48 Metascore
    • 60 Critic Score
    At least the game bit's quite good fun. The visuals are too small and too brown, but the gameplay's still classic; it's a bit like playing chess with pieces made of rat plops.
    • 77 Metascore
    • 80 Critic Score
    Those savvy enough to see beyond Yakuza 2's slightly dated visuals will enjoy a richly rewarding openworld brawler - one that's every bit as immersive and entertaining as the original.
    • 66 Metascore
    • 80 Critic Score
    Air Traffic Chaos is, basically, terribly, perfect.
    • 82 Metascore
    • 80 Critic Score
    It's still a bit too complex to work as a kids' game (for that you might be better with the 360 sequel's co-op mode, where you can pick up a second pad and offer a helping hand), but for everybody else it comes highly recommended.
    • 80 Metascore
    • 70 Critic Score
    It probably won't finish on many best-of-the-year lists, but if our experience is anything to go by then Lock's Quest will live long in any DS cartridge slot.
    • 84 Metascore
    • 90 Critic Score
    We're all familiar with the innovative, web-aware customisation cloud that underpins Spore, but nobody's done it better (even though many now do it - apparently years after Maxis thought of doing it here) and the final game is proof that it was all worth it: you're all one big Designer, and Spore succeeds as much because of you and me as the many worlds scattered across the stars and the many ways we've been given to explore them.
    • 65 Metascore
    • 50 Critic Score
    The wonky camera and repetition is annoying, but it still just about works as an average exploration game. What it doesn't offer is any sort of Free Play option where you can do your own thing.

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