Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 81 Metascore
    • 70 Critic Score
    Oboromuramasa is shallow, rather simple and relatively short-lived, but nonetheless wonderful in its way. As a piece of visual videogame art it's at the very peak of the medium's achievements, along with Okami and Odin Sphere, and it's crafted with such obvious, loving care and attention to detail that it's impossible not to like. If only its combat were as precise and considered as the faultless presentation, this might be an enduring love rather than a fleeting but indisputably beautiful affair. [JPN Import]
    • 79 Metascore
    • 70 Critic Score
    A colourful and breezily enjoyable adventure that's impossible to dislike.
    • 71 Metascore
    • 70 Critic Score
    The welcome return of a massively branching campaign structure, along with dozens of battles to fight, units to deploy, and officers to lead them gives an almost unlimited amount of replay value for the lone wargamer.
    • 69 Metascore
    • 70 Critic Score
    It's not the most spectacular entry in its niche, and there's no denying there are better kid's games out there, but against all odds Chicken Little's second game outing is a respectable and often charming experience.
    • 73 Metascore
    • 70 Critic Score
    But despite sounding infuriatingly complicated, Link 'n' Launch very quickly gets under your skin. The only problem is it's a bit lightweight. With just 10 missions and 100 pretty simple puzzles to barrel through, you're soon left wanting more.
    • 71 Metascore
    • 70 Critic Score
    It's a good laugh for the player - although there's always that weird You've Been Framed dampening effect which comes from something that's been set up to be amusing rather than something that's just naturally, accidentally, organically hilarious - but the real fun is being had by the people ogling over your shoulder.
    • 79 Metascore
    • 70 Critic Score
    The problem, ultimately, is a philosophical one. I'm not sure if Lucid really gets the mentality behind this series, and that makes for a perfectly serviceable shooter when the lineage requires something more.
    • 64 Metascore
    • 70 Critic Score
    As a full-price package, Tekken 3D is more of a technical accomplishment than a portable innovator. If all you want to do is train while preparing for the next battle, then this is Tekken at its purest. But if you're looking for dynamic game types like the generous spread of Story, Legion and Abyss modes in the 3DS version of BlazBlue: Continuum Shift 2, then you'll be largely disappointed.
    • 86 Metascore
    • 70 Critic Score
    As effortlessly charming as the beautiful art style is, Bumpy Road veers perilously closely to being style over substance.
    • 71 Metascore
    • 70 Critic Score
    Easy Golf certainly offers enough variety and worthwhile features to justify far more than a condescending pat on the back and a certificate for being "Very Good for a Community Game".
    • 72 Metascore
    • 70 Critic Score
    Harley Quinn's Revenge doesn't offer much that you won't have seen before, but it's unexpectedly tart and pleasantly grim. It's a chance to get back to the city, to rough up its thugs once more, and to leave with a few new bruises and a few extra memories.
    • 69 Metascore
    • 70 Critic Score
    A better than average platformer with cleverly interspersed mini games to present the illusion of expansiveness and freedom.
    • 75 Metascore
    • 70 Critic Score
    While FIFA Manager 10 is by no means a poor game, there's an underlying suspicion that the energy that's been pumped into the hit-and-miss multiplayer features would have been better spent on genuinely innovating the single-player game, which sadly feels a little too similar to last year and a little tactically thin compared to FM and CM.
    • 75 Metascore
    • 70 Critic Score
    It's hard. In fact, it's so hard it makes Rainbow Road look like Mario Circuit. It makes Master Level 3 on Super Monkey Ball look like a walk in the park. Super Hexagon? A pussycat by comparison.
    • 64 Metascore
    • 70 Critic Score
    Factor in an exceptionally short single-player campaign, an undercooked tactical squad element and a distinct lack of gameplay variety and it's impossible not to see this as a very big missed opportunity.
    • 81 Metascore
    • 70 Critic Score
    Just when it seemed there was no hope of Midway's ancient arcade classic ever being dusted down for the mobile generation, up pops this bright and breezy tribute to insatiable alcoholism.
    • 70 Metascore
    • 70 Critic Score
    Both a brilliant modern riff on classic arcade games and a frustrating chore.
    • 74 Metascore
    • 70 Critic Score
    State of Decay's imagination and ambition do not excuse the presentational shortcomings, but it's easier to celebrate an interesting yet crude game than one that's beautiful and dull.
    • 58 Metascore
    • 70 Critic Score
    A curious game: an improbably boisterous departure for a series that has slipped into conservative compromise in recent years.
    • 72 Metascore
    • 70 Critic Score
    Serious Sam 3 does what it set out to do and nothing more. A faithful and heartfelt ode to old-school FPS carnage, it certainly delivers the dumb fun that Duke Nukem Forever so dismally failed to recapture - and that, for many retro-heads, will be more than enough.
    • 84 Metascore
    • 70 Critic Score
    While The Silent Age may not stretch your mental prowess, it's never less than engaging thanks to some great writing.
    • 72 Metascore
    • 70 Critic Score
    Hardcore devotees of Sir Arthur's previous adventures will whoop like pandas at the news that the game's legendary toughness has not been completely castrated for today's lily-livered gamers, though it's sometimes hard to shake the feeling that the relentless challenge comes from clunky controls and respawning monsters just as often as smart level design.
    • tbd Metascore
    • 70 Critic Score
    With its rather rudimentary style, Arctic Escape will doubtlessly pass most people by, but those of you who take pride in rooting out DSiWare's hidden puzzle gems will be happy they did.
    • 81 Metascore
    • 70 Critic Score
    The Warriors more than holds its own on its transition to the PSP. For a start, it's still a perfectly playable, charming and downright brutal game - there really is nothing quite as ludicrous on the shelves today.
    • 78 Metascore
    • 70 Critic Score
    Dead Rising 3 is the weakest in the series, then...Just beware, once you get over the pleasure of the first few combo weapons, Dead Rising 3 is just a solid zombie brawler set in an open world, not the strange game of tender heart that used to be so funny and surprising.
    • 69 Metascore
    • 70 Critic Score
    For your money, there's plenty of gentle strategy on offer, and a lovely way to pass the time for those of us whose brains come alive to the unfolding of tech trees.
    • 76 Metascore
    • 70 Critic Score
    Many won't appreciate the simplicity, or the fact that there doesn't appear to be enough of a substantial challenge to grab your attention for very long. Not for everyone, then, but well worth further investigation if puzzling's your thing.
    • 76 Metascore
    • 70 Critic Score
    There are easily better fighters on the PS2 though, and so this feels more like an exercise in retro gaming than an essential and accessible purchase.
    • 80 Metascore
    • 70 Critic Score
    It's not too hard, it has a certain charm, it lets you take things on in your own way (as a commander or a commando), and it isn't afraid of pushing the old-fashioned arcade challenge of getting through a level without hitting F6 every ten seconds.
    • 71 Metascore
    • 70 Critic Score
    For those willing to tolerate a few boardgame-style abstractions, a little thumb-twiddling (sometimes turn calculations can take a minute or two) and the odd bit of bafflement (fundamentally simple, the game does have a few confusing elements like supply simulation), purchase options are pretty diverse.

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