Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 78 Metascore
    • 70 Critic Score
    A charming and entertaining Japanese RPG which adheres to the conventions of the genre far too much for its own good, but will still provide many, many hours of entertainment.
    • 79 Metascore
    • 70 Critic Score
    Rewarding and frustrating in equal measure, but rarely boring, it's a memorable dose of mass slaughter.
    • 80 Metascore
    • 70 Critic Score
    Assault on Dark Athena certainly isn't the next-generation sequel it deserved, and compared to the cream of the current shooter crop it's an average effort. In trying to make it consistent with its five-years-old predecessor, Starbreeze has effectively crafted a game that is inescapably and fundamentally outdated.
    • 71 Metascore
    • 70 Critic Score
    It gets seven because it's a great example of technical gameplay and a completive attitude to giving gamers value for money, but if we see the same thing again we won't be able to be so kind.
    • 74 Metascore
    • 70 Critic Score
    It's hard not to find at least some love for a game which thinks (for example) it's a good idea to put a crocodile in a Croatian jersey, hide it in a level and provide a CROcodile secret bonus.
    • 67 Metascore
    • 70 Critic Score
    The best mini-game collection we've played on the Wii.
    • 79 Metascore
    • 70 Critic Score
    With only one attempt allowed, this score-chasing affair becomes another insidious time sink.
    • 66 Metascore
    • 70 Critic Score
    It's sociable rather than solitary, and there's not a single nasty or brutish thing about it. The good selections of courses and events mean it's not too short, and it's an ideal alternative to real winter sports if you're poor. But most importantly, it's not rubbish.
    • 69 Metascore
    • 70 Critic Score
    FIFA Manager 09 is undoubtedly the most comprehensive club management simulation money can buy. While the 3D engine fails to capture the ebb and flow of matches with Football Manager 2009's aplomb, and despite a few tactical shortcomings, it's an excellent alternative with an exhaustive feature set.
    • 76 Metascore
    • 70 Critic Score
    Whether you'll want to buy Dead or Alive 5 on day one depends on a number of things. If you're looking for a wealth of new and inventive content in addition to some truly ground-breaking mechanics, then this really isn't the next big thing. But if you have any love for the genre and want to lose yourself in a highly methodical 3D fighting game that tests your adaptive reasoning at about three or four potentially game-changing decisions per second - well, then Dead or Alive 5 is very easy to like.
    • 73 Metascore
    • 70 Critic Score
    For a game so rich in character and brimming with originality, there's simply not enough strength or depth here to compete with the likes of Disgaea or Makai Kingdom.
    • 76 Metascore
    • 70 Critic Score
    Despite the odd camera and control niggle, it stands out an unpretentious and largely unique example of how to blend strategy and action in a relentlessly entertaining way.
    • 75 Metascore
    • 70 Critic Score
    If you want a cheap trip down memory lane, Elite's collection is a truly brilliant exercise in nostalgia - it just isn't all that much fun if you want to actually play them.
    • 69 Metascore
    • 70 Critic Score
    It's cute and clever, then, but still more than a little clunky.
    • 62 Metascore
    • 70 Critic Score
    It comes down to this: Muscle March is shallow, stupid, short, repetitive and crude. It's also the best WiiWare game I've ever played.
    • 76 Metascore
    • 70 Critic Score
    While there are giant leaps towards putting things right this is a game that seems to be grasping for what once was rather than setting its paths straight into a bright and engaging future.
    • 76 Metascore
    • 70 Critic Score
    The polish of the game - the truly glorious soundscape, the astonishing art of the characters and the maps, and the clear joy of the basic idea - do point to a talented crew of developers, but the endless bugs, the limited content, the badly balanced upgrades, and the half-implemented ideas feel like the game was polished before it was finished.
    • 81 Metascore
    • 70 Critic Score
    Although the controls could do with tweaking and the multiplayer doesn't hold much excitement, it's still fundamentally entertaining. It's an odd concoction, built around an idea we'd love to see developed further than it is here, but thanks to some genius AI, enjoyable level design, simple objectives and underlying black humour, it works.
    • 75 Metascore
    • 70 Critic Score
    Sakura Wars: So Long My Love might be one of the most unlikely western releases of recent years, but the very fact that an English language version of such a niche title exists at all is cause for some cheer.
    • 83 Metascore
    • 70 Critic Score
    The structure itself is brilliant, but within it is nothing more than the padding of a relentless succession of ultimately quite simple challenges that you soon tire of.
    • 71 Metascore
    • 70 Critic Score
    SEGA fans, run don't walk to the shops, but be prepared to give Superstars a few hours before the gameplay starts hugging you as hard as the graphics and sound. Everyone else, dust off Virtua Tennis 3 for a more complete alternative.
    • 82 Metascore
    • 70 Critic Score
    The game 999 most reminded me of was the similarly dark – and bafflingly underrated – Lux-Pain, which was equally inconsistent and suffered from a significantly weaker translation, but arguably blended shocks and laughs a little more skilfully than this does.
    • 86 Metascore
    • 70 Critic Score
    Although very different from the Japanese veteran's usual ferocious output, Mushihimesama soon grows into the kind of exacting, gleefully sadistic experience you expect from this lot.
    • 75 Metascore
    • 70 Critic Score
    It's a funny game, it's a better game than its predecessor and there are certainly worse ways to spend four or five hours. Episode Two nudges the series up from Just Okay to Actually Pretty Good. Let's hope that the third instalment continues the trend.
    • 74 Metascore
    • 70 Critic Score
    LIT
    It's just a shame that, much like its moping hero, it never ventures far enough from its comfort zone to become truly memorable.
    • 83 Metascore
    • 70 Critic Score
    The way the game utilises the controller is beautiful and - as ever - the humour superb, yet it's a game short on long-term appeal because it never really dares to test players.
    • 77 Metascore
    • 70 Critic Score
    It's all horribly addictive. You're compelled to keep clicking that "end turn" button one more time, inching closer to an interlocking web of different goals, watching your domain grow and spread, star systems turning from neutral grey to your chosen faction colour as you go.
    • 80 Metascore
    • 70 Critic Score
    With two or more players, the sequel is, once again, a compulsive riot. Played alone, however, some of its pieces seem sweet, but a little empty.
    • 59 Metascore
    • 70 Critic Score
    Lifeless Planet is bold and memorable and oddly sweet in the earnestness of its message and its preoccupations. It's a truly efficient payload. Fire it up and be transported.
    • 79 Metascore
    • 70 Critic Score
    At times, yes, it does feel as though most of this stuff should be available on the website along with the rest of the free extras, but the impact the pack has on your creations can't be ignored and, for the Sim City obsessed, they're actually quite essential.

Top Trailers