Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 73 Metascore
    • 70 Critic Score
    As the game clock ticked towards 20 hours and beyond, I could never quite shake the feeling that I'd still rather be failing in Dark Souls than succeeding in Lords of the Fallen.
    • 71 Metascore
    • 70 Critic Score
    Monster Rumble doesn't quite match the quirky charm of Wario Ware or the challenge of Big Brain Academy. However, the style of the game should still appeal to kids.
    • 75 Metascore
    • 70 Critic Score
    With the full complement of players, NBA Jam is great fun in short bursts, but it's impossible not to feel that EA has swamped a simple game with extraneous modes desperately to try and justify a retail release.
    • 68 Metascore
    • 70 Critic Score
    With its varied mission objectives, well designed co-operative gameplay and highly impressive graphics, it's a joy to play - most of the time.
    • 80 Metascore
    • 70 Critic Score
    It's fairly obvious that Legend game wasn't designed for the 360, but even against the best action adventures of recent times (like "God of War" or the "Prince of Persia" trilogy) it falls some way short of matching the standard we've become accustomed to in recent years - both on a gameplay and on a technical level.
    • 67 Metascore
    • 70 Critic Score
    It doesn't possess the same can't-put-it-down addictiveness as Friends of Mineral Town, the series' greatest portable success, but I have found myself coming back to it day after day, moving the story along at an unhurried pace. The setting and ambience are captivating and entirely unique, its presentation is undeniably excellent and the gradual exploration of the island is compelling.
    • 78 Metascore
    • 70 Critic Score
    A game which is good, but not great, and certainly not up to the standard of Nintendo's best 2D platformers.
    • 77 Metascore
    • 70 Critic Score
    I hope that Telltale is playing the long game here and that the final two episodes will pull everything together in a satisfying way. Not so much for the story - I find myself curiously unconcerned by the prospect of discovering the identity of the killer - but because I want to feel like I made a real difference during the time I spent in Wolf's clothing.
    • 73 Metascore
    • 70 Critic Score
    Depending on the response, Minter reckons this won't be the last the iOS market will be seeing from him. With the prospect of more enjoyably warped re-imaginings like this, maybe his best work is yet to come.
    • 78 Metascore
    • 70 Critic Score
    Despite the silly roulette wheel thing, it's still addictive. I've played it for hours.
    • 81 Metascore
    • 70 Critic Score
    This is a saga that has clearly been tugged and squeezed, compromised and spoiled by many, many cooks.
    • 68 Metascore
    • 70 Critic Score
    This isn't a game that sets out to change the world or to redefine the genre, but rather to rehash an existing genre in a solid and playable way. An objective which it achieves with room to spare.
    • 74 Metascore
    • 70 Critic Score
    As a story, then, The Wolf Among Us is coming together nicely. As a game, it still feels remote, a little snagged on the same repetitive systems. With The Walking Dead, Telltale showed us a new way to experience stories via a joypad. As it takes on more and more projects, it really needs to show that its new formula is as flexible as it is formidable.
    • 78 Metascore
    • 70 Critic Score
    The weather effects are quite wonderful, and there's something perfectly cosy about having a snowstorm fluttering outside the window, but they only change the game as much as you want them to. After the tenth rainstorm, the novelty starts to wane.
    • 80 Metascore
    • 70 Critic Score
    We missed some of the more intricate aspects of the original, and the ability to carry veteran troops forward between missions is a glaring omission, but despite a few niggling faults, it's still one of the best single-player RTS titles we've ever played, and is well worth the price of entry for that alone.
    • 70 Metascore
    • 70 Critic Score
    Part One of Burial at Sea is predicated on so many constants and variables that it will undoubtedly prove divisive. It feels all too brief, even as half of a two-part whole, but it delivers a rich storyline that builds to a suitably stunning climax.
    • 68 Metascore
    • 70 Critic Score
    Thanks to the game's fundamental competitive structure, in two-player mode it shines and the charming art style, which ably mimics Japanese fighting game aesthetics, lends the package character sorely missing from its DS Sudoku rivals.
    • 73 Metascore
    • 70 Critic Score
    Experienced platform fans will recognise its tricks before they even hit, and they may feel mildly short-changed for it, even if I have a strong suspicion they'll be as happy playing it as I have been.
    • 77 Metascore
    • 70 Critic Score
    This is a nice game that may well turn into a great game: if the players continue to stick around, if the developer doesn't let the micro-transactions take over, and if the design team keeps its eye out for bugs and exploits that emerge as people start to get really serious.
    • 77 Metascore
    • 70 Critic Score
    If there's a rhyme or reason to it, perhaps it's that the violence and gore are still satisfyingly novel, but that this time it's more show-and-tell than learn-and-apply.
    • 77 Metascore
    • 70 Critic Score
    This is a deep, engaging, beautiful game, a welcome alternative to DOTA and League of Legends for the console crowd.
    • 80 Metascore
    • 70 Critic Score
    Not a bad package, really, just not a great one. It's never going to trouble the likes of "Super Mario World" or "Yoshi's Island" in the sheer artistry and quality of gameplay stakes, at least not in this reviewer's book.
    • 78 Metascore
    • 70 Critic Score
    As for the new cards, the cunning behind many of them is likely to echo throughout the seasons, even though not all of them are showing up in regular play at the moment. And if you're anything like me, you won't want to be without them.
    • 62 Metascore
    • 70 Critic Score
    For us, it's an enjoyable hackandslash with a thoughtful combat system, some nice integration of RPG elements, and a story that kept us interested once it stopped trying to confuse us by failing to clarify who or what anything was or had to do with anything.
    • 76 Metascore
    • 70 Critic Score
    It's not perfect, and we hope Nintendo takes the concept further, but it's still well worth checking out even for a few hours' worth of hilarity.
    • 76 Metascore
    • 70 Critic Score
    Between the single-player being an obvious afterthought, limited multiplayer modes, shoddy graphics and some online kinks to work out, Twisted Metal can't hide its roots as the multiplayer-only PlayStation Store title it was originally developed to be. With all its flaws, it would be easy to write off this full-priced retail release as a polished turd - but that's not fair...It's more of a diamond in the rough. Take the time to get to grips with its minutiae and the combat is extraordinarily complex and balanced.
    • 83 Metascore
    • 70 Critic Score
    Like most EA Sports releases, Madden 09 is a good re-entry point for anyone who's skipped a few years, but less than essential for anyone who picked up last year's edition. The changes may be numerous, but few feel essential and you're always aware that many of them will be back next year, in a further refined form.
    • tbd Metascore
    • 70 Critic Score
    Vector is a joy to behold on the iPhone, but an absolute dream on a Retina-screened iPad.
    • 76 Metascore
    • 70 Critic Score
    It's a genuinely peaceful and relaxing experience, with a wonderfully becalmed atmosphere, subdued beauty, and an earnest, innocent attitude - all of them rare properties in games.
    • 77 Metascore
    • 70 Critic Score
    Scott Pilgrim vs. The World is pretty much the perfect Scott Pilgrim game, hitting all the notes that fans of the series and its worldview could want. But for those who couldn't tell an Envy Adams from a Julie Powers (pity them), it's little more than a cute parody game, meticulously detailed, but outdated by design.

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