Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 62 Metascore
    • 70 Critic Score
    Betrayer is rougher around the edges than its stylish exterior may suggest, but it's never less than fascinating.
    • 67 Metascore
    • 70 Critic Score
    Just as it did with Modern Combat: Domination, Gameloft has provided another high-quality, no-frills alternative that might just surprise you.
    • 71 Metascore
    • 70 Critic Score
    For Xbox Live Arcade it's not quite the return to last summer's form, and there are more substantial falling-blocks puzzle games with comparable production values elsewhere on the service (Lumines Live, for instance), but if you can look past its slender framework and online issues then Meteos Wars is a decent death blow to a few otherwise productive evenings, and more proof from Q that there's life in the old blocks yet.
    • 70 Metascore
    • 70 Critic Score
    Vanguard's created a decent blaster which offers a couple of moments of genuine bullet-dodging glory: Halo's touch-screen debut is good-looking, colourful, and fun.
    • 67 Metascore
    • 70 Critic Score
    Factor in an exceptionally short single-player campaign, an undercooked tactical squad element and a distinct lack of gameplay variety and it's impossible not to see this as a very big missed opportunity.
    • 74 Metascore
    • 70 Critic Score
    Cassia and co's deep-seated issues and baggage make them an entertaining bunch and while they won't set your world alight, they eventually prove capable of providing many hours of surprisingly amiable companionship.
    • 65 Metascore
    • 70 Critic Score
    There are loads of gameplay modes for your money - including online multiplayer for up to eight players, specific puzzle-style challenges, and a classic survival mode where you have to nosh as many balls (wahey etc) as you can before you gobble your own tail (wahey etc).
    • 67 Metascore
    • 70 Critic Score
    The fact is that wandering through the plot of Long Live the Queen, blithely making mistakes on the assumption you'll do better the second or third time, is wonderful. Trying to actually do better is a byzantine process involving either heavy use of a guide or incredible persistence.
    • 59 Metascore
    • 70 Critic Score
    It's a shame that SEGA opted for a simple port rather than properly updating the series, but this is still a fine game - if extremely niche in its appeal.
    • 70 Metascore
    • 70 Critic Score
    Hellgate: London is filled with gorgeous artwork and dripping with atmosphere; it's got a delicious sense of humour and finely tuned combat systems that will be keeping action RPG nuts happy for a long time. Despite this, we've got vast reservations about key aspects of the game; the randomly generated levels feel increasingly hollow, pointless and gimmicky as you progress, the user interface is clunky in some important areas, and there are clearly some hefty bugs here that need patching.
    • 80 Metascore
    • 70 Critic Score
    If nothing else, Age of Empires DS provides a title that will appeal to those Discovery Channel Dads who picked up the stylus for Brain Training, and proves that Nintendo's flip-top toy can supply grown-up depth as well as giddy frivolity.
    • 75 Metascore
    • 70 Critic Score
    At 60-80 hours in length, and given the fittingly near-infinite customisability of your fleet, Infinite Space offers a massive chunk of fun for those who can forgive its foibles, but many will find the barriers to real enjoyment too high due to poor usability. A solid game for many rainy afternoons, then, but be prepared to work for your reward.
    • 83 Metascore
    • 70 Critic Score
    The studio's happy knack for punting out charming little retro platformers continues with this moving tale about a monster and his desire to digest big-headed baby boys.
    • 70 Metascore
    • 70 Critic Score
    Personally, it feels a little unbalanced to me. I like adventure games because of the "adventure" aspect, the blend of a compelling story, immersive dialogue and logical deduction. This game favours the last element at the expense of the first two, and therefore left me somewhat unsatisfied.
    • 60 Metascore
    • 70 Critic Score
    Moon Diver is one of those divisive little numbers that you'll either love because of its repetitive, twitchy bombast, or want to drown in its own spittle. It's here. It's queer. Get used to it.
    • 79 Metascore
    • 70 Critic Score
    However, MotorStorm: Arctic Edge has inherited a few too many of its predecessor's weaknesses as well: a lumpy single player campaign, some arbitrary physics made more noticeable by the less sophisticated engine, and a tendency for the less inspired tracks to merge into one grimy muddle.
    • 82 Metascore
    • 70 Critic Score
    It’s fun while it lasts, but requires relatively little skill – just an iron will and determination to progress through 16 lavish, on rails, scripted levels.
    • 69 Metascore
    • 70 Critic Score
    While it never struggles to be entertaining, it never really stands out either, and ultimately proves rather forgettable. Worth a go, then, but you wouldn't write songs about it.
    • 76 Metascore
    • 70 Critic Score
    The huge time investment required to make anything that resembles progress means that this is hardly the best place for newcomers to start but by stark contrast, there's no better Yu-Gi-Oh! title on the market in terms of card lists, AI and sheer longevity.
    • 66 Metascore
    • 70 Critic Score
    Although there's not a great deal of substance to this downloadable chunk, it's nevertheless a pleasant bonus for those of you who've already shelled out for PlayStation Plus.
    • 73 Metascore
    • 70 Critic Score
    The constant changes in scenery and obstacles also help to lift the tedium of endlessly chasing sheep around brighly coloured mazes, and while the game is best handled in small doses it is addictive enough to keep you coming back for more.
    • 78 Metascore
    • 70 Critic Score
    The individual stories are crafted with the same level of care as the main series, but divorced from a larger, more personal tale, these scattershot scenes show their hand as unused B-sides. More ambitious, but less focused than Season One, 400 Days feels like its setting: a serviceable pit-stop on the way to a (hopefully) brighter future.
    • 70 Metascore
    • 70 Critic Score
    The Sims 4 is both fresh and yet also predictable, pleasant, comfortable and rarely overstimulating. It's wobbly, and you can still see some of its joins, or hear the creaks as new parts settle into place. It's not likely to win over any new players, but it will satisfy a lot of its old ones.
    • 77 Metascore
    • 70 Critic Score
    The only things that stop it reaching higher are that the combo system seems to be pitched a little bit above the average gamer's skill level, and could have been more inclusive, and that despite getting the basics very right it doesn't build on that as excitingly or inventively as some of the genre's best.
    • 64 Metascore
    • 70 Critic Score
    Perhaps more significant are the advantages of mouse-based control, which offer not only more precision but a far better camera system to boot. But while no one will have any complaints about the quality of the port, charging almost twice as much for the privilege is a little optimistic.
    • 77 Metascore
    • 70 Critic Score
    Just as enjoyable as the previous Buzz! titles - or just as tedious, if you're that way inclined. And that's assuming you're not expecting to be seriously tested if you're a real film fan.
    • 57 Metascore
    • 70 Critic Score
    It's got charm to spare and - if you don't mind wrestling with controls that occasionally leave you gritting your teeth - this is a groovy little romp.
    • 82 Metascore
    • 70 Critic Score
    Aquaria's certainly prone to leaving you disorientated, some of its puzzles are quite oblique and it's in no hurry to tell you what to do, and its mechanics lack the inventiveness of a game like Zelda, but then the fact it's two friends coding together over the Internet shouldn't be overlooked when taking note of the fact that they come surprisingly close.
    • tbd Metascore
    • 70 Critic Score
    It's a simple enough formula, but for those of you looking for an uncomplicated reminder of a forgotten era, Captain Sub is a fine waste of time and money.
    • 69 Metascore
    • 70 Critic Score
    A game that requires a degree of patience and tolerance before it truly clicks. If you have the required resolve, there's plenty to admire.

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