Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 58 Metascore
    • 70 Critic Score
    A game that entertains without inspiring, doing enough to settle comfortably into the realms of "good" while never exerting the additional effort required to raise expectations any higher.
    • 76 Metascore
    • 70 Critic Score
    This is a largely enjoyable journey for series fans - a dilution of what has gone before, but one that suits the handheld and serves its audience well. As a result, Suikoden Tierkreis offers a blueprint for how developers of modest JRPG series can continue their lineage into the future.
    • 80 Metascore
    • 70 Critic Score
    As it stands, FIFA once again offers a huge amount of entertainment - but you'll be left covering your face after you've witness EA miss a hatful of chances to go top of the table.
    • 75 Metascore
    • 70 Critic Score
    Between the improved weapon modification and the more living Zone, a certain strand of Stalker fan will find much here to applaud, and those who've never actually played the earlier game at all will still be enchanted by the unique atmosphere of the place... but would be recommended going there first, perhaps with the Oblivion Lost mod attached.
    • 74 Metascore
    • 70 Critic Score
    It's a brilliantly pitched game that, while will inevitably turn many players off either by its reliance on random battles or by the generally low technical standard, is far more accessible than it sounds in synopsis.
    • 67 Metascore
    • 70 Critic Score
    There's a rich, deep, accessible and fun score-attack game lurking not far beneath Wreckateer's rubble, but it never fully reveals itself.
    • 70 Metascore
    • 70 Critic Score
    Still, for all the brilliantly original ideas on show here, there comes a point when you feel like developer Paon just decided to throw up certain levels simply as a bar to your progress. You can almost hear their cackling over your shoulder.
    • 60 Metascore
    • 70 Critic Score
    It's never as smooth and intuitive as it needs to be. But don't let that put you off at least trying out one of the most creative motion-based games yet.
    • 72 Metascore
    • 70 Critic Score
    Game Republic's effort lacks polish and elegance, but, thanks to charm and the in-built strength of its setup, it is an experience worth partnering with.
    • 78 Metascore
    • 70 Critic Score
    While Silent Hill Origins cannot offer its legions of fans anything they haven't seen done before (and done better), it still represents a solid stop-gap release, and is worth checking out if you're a series die-hard with a desire to fill in some gaps in the story.
    • 71 Metascore
    • 70 Critic Score
    Persevere with Nintendo's prodigious little joy-stick, and you'll be richly rewarded, because there's a good game in here.
    • 76 Metascore
    • 70 Critic Score
    For all that the game may have promised, it isn't such a big step forward for the series. It's Total War done a bit bigger, a bit better and a bit different. Its borders hold firm.
    • 77 Metascore
    • 70 Critic Score
    Eets is of most value to players who enjoy experimenting. In much the same way that it's fun to replay the same level of "TrackMania" or "Mercury Meltdown" over and over to find a better solution, finding a way to complete a level in Eets without using up all of your available tools is satisfying - and the game credits players who use their imagination, too, with a range of achievements reserved for players who can get through without exhausting their inventory.
    • 57 Metascore
    • 70 Critic Score
    Just like the PSP version, the inability to choose which characters to take into battle in single-player rather limits the potential of its fifteen missions.
    • 66 Metascore
    • 70 Critic Score
    Putting both expansion packs in the same package, though, is a sensible idea, though given that neither are actually as good as their parent offering, perhaps it should have been a mid, rather than full-priced offering.
    • 73 Metascore
    • 70 Critic Score
    If Virtua Tennis is Nadal - bright, consistent, unafraid to work up a sweat - and Top Spin has the measured elegance of a Federer, Grand Slam Tennis is every bit the Andy Murray of tennis games: flashes of brilliance, prone to a few too many errors, but shows definite champion potential.
    • 79 Metascore
    • 70 Critic Score
    Banjo-Kazooie: Nuts & Bolts is not a platform game. The game it has become instead demands thoughtful, exciting challenges that inspire the player to pitch in and help get the most out of each level, but it fails to provide them, and even though it's worth persevering with for the occasional hurdles race, egg-and-spoon and a game-world in aptly Rare form, ultimately it's a brilliant shell with a mostly hollow centre.
    • 70 Metascore
    • 70 Critic Score
    A concentrated dose of twisted real-time strategy for your money.
    • 68 Metascore
    • 70 Critic Score
    If BloodRayne: Betrayal gives Uwe Boll an excuse to make another movie, its appearance might not be such a good thing, But if you can get over such matters, this is a satisfying and brutal return to the old school.
    • 78 Metascore
    • 70 Critic Score
    It's hard not to like Tropico 4, because it's based on a solid foundation that is naturally engaging. It was and remains an enjoyable if slight take on a dry genre. Its tragedy is that it hasn't bothered to build anything worthwhile on top of that foundation, preferring instead to coast on jaunty music that makes you feel like you're playing in Nando's and broad satire that fails to sustain the game beyond the first few days of play.
    • 69 Metascore
    • 70 Critic Score
    If BloodRayne: Betrayal gives Uwe Boll an excuse to make another movie, its appearance might not be such a good thing, But if you can get over such matters, this is a satisfying and brutal return to the old school.
    • 91 Metascore
    • 70 Critic Score
    It's just a shame that one of the best ever action games has become another casualty of the Wii controller. Indeed, for a controller that was supposed to herald a new dawn of inclusive gaming there are a lot of third-party publishers who have yet to get their heads round it.
    • 78 Metascore
    • 70 Critic Score
    Prototype is a game of riotous, gore-splattering ultraviolence. That's all it wants to be, and in many respects it does a solid, and often spectacular job.
    • 79 Metascore
    • 70 Critic Score
    A game whose good intentions simply don't translate into wide-eyed entertainment. With uninspiring and basic deathmatch multiplayer options failing to rescue the package, it looks like it's going to be another long hot summer for FPS devotees.
    • 77 Metascore
    • 70 Critic Score
    SkyDrift is comfortably one of the strongest aerial combat racers we've seen in the world of download-only titles.
    • 65 Metascore
    • 70 Critic Score
    The major drawback of Summer Heat is an issue of longevity; there really isn't much to keep you at it for longer than a couple of days, despite the fairly entertaining co-op and versus multiplayer modes.
    • 82 Metascore
    • 70 Critic Score
    But, story-wise, I'm hooked. The characters are fascinating, the plot heavy with potential, and my faith in Telltale's skill is high. Consider this score a work in progress then, with the expectation that it will rise over the coming months as Mr Wolf's investigation deepens.
    • 79 Metascore
    • 70 Critic Score
    It won't get you out of your Tony Hawk funk if you're already bored to death, but then you've already got SKATE for that so hurrah.
    • 75 Metascore
    • 70 Critic Score
    This title is a vastly preferable alternative to a myriad Sonic Advances in the style of Nintendo's Mario rehashes.
    • 79 Metascore
    • 70 Critic Score
    The old-style defending, rushing players by holding X and square, now feels rather simplistic, and close control is a bit unresponsive next to what we're now used to.

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