Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 72 Metascore
    • 70 Critic Score
    It's a game that makes you feel smart and, unlike Limbo, never surprises you with unforeseeable traps: there is always an opportunity to stand back, assess and, finally, execute.
    • 65 Metascore
    • 70 Critic Score
    Factor in an exceptionally short single-player campaign, an undercooked tactical squad element and a distinct lack of gameplay variety and it's impossible not to see this as a very big missed opportunity.
    • 80 Metascore
    • 70 Critic Score
    A very impressive recreation of the proper console's Complete Saga.
    • 63 Metascore
    • 70 Critic Score
    It's a game with style, in the true sense of its word. That is, it has decided what it wants to be and then just does that, without worrying what the world may think of it.
    • 63 Metascore
    • 70 Critic Score
    With the majestic and genuinely eye-popping Ikaruga waiting in the wings, you can happily keep saving your 800 Points without missing out on anything special.
    • 75 Metascore
    • 70 Critic Score
    There's certainly plenty of nostalgia to be had here - and for the money you can't really complain about a compilation that been created with a great deal of care - but sadly Capcom Classics Reloaded offers only a snapshot of what retro gaming offers.
    • 82 Metascore
    • 70 Critic Score
    In isolation, all would be entertaining if rather sterile. But in the context of the heist and the pretend phone-calls from the lovely Sophia, The Heist proves greater than the sum of its parts.
    • 69 Metascore
    • 70 Critic Score
    While The After Years is a treat for fans in concept and execution, it’s a slap in the face from a commercial standpoint.
    • 66 Metascore
    • 70 Critic Score
    By refining the elements which made it fun, granting you all the toys and stripping away almost all of the laborious tasks, Volition has served up something more in line with what we expected in the first place. If your appetite for destruction remains unsated, it's well worth diving in - just don't expect anything too revolutionary.
    • 69 Metascore
    • 70 Critic Score
    On the face of it, Alien Breed Evolution offers everything that fans of the 16-bit incarnations could wish for, with strong production values and focused design contributing to a sympathetic update that stays true to the source material. But sadly, a flawed approach to co-op play and an inherent lack of variety ultimately count against it.
    • 66 Metascore
    • 70 Critic Score
    But with up to seven players supported in multiplayer, the options for incendiary silliness are obvious. If you've got it already then it's a no-brainer, but otherwise it's inessential fun from one of the best indie developers out there.
    • 72 Metascore
    • 70 Critic Score
    Still, The Temple of Osiris is a welcome throwback, and for the five or six hours it took me to barrel through the campaign, the rest of the world blinked away as the sands swept in and the ancient machinery started to turn.
    • 84 Metascore
    • 70 Critic Score
    A strange, frustrating and incredibly smart game, then.
    • 68 Metascore
    • 70 Critic Score
    You can't accuse Vergil's Downfall of being more of the same, and Ninja Theory should be commended for offering up a punchy side dish with action that boasts its own distinct flavour.
    • 56 Metascore
    • 70 Critic Score
    Two decades after my first virtual encounter, he may no longer be a system-seller, but Jacko's still got all the right moves.
    • 78 Metascore
    • 70 Critic Score
    If Sony could offer more tracks per release it'd be worth the money, but as it stands it feels a little overpriced for the existing fans who'd be more than justified in feeling a little brassed-off with the idea of spending more on what is essentially the same game as last time with new tunes.
    • 66 Metascore
    • 70 Critic Score
    So drink some Tequila at the bar and have a think about whether a slow-paced tactical squad RTS set in the Wild West is really for you.
    • 66 Metascore
    • 70 Critic Score
    Make no mistake, it has the occasional show-stopping bug, it looks a little bit haggard at times, nobody in the known universe is playing the multiplayer modes, and it's a quick-saver's dream, but surprisingly you could do a lot worse.
    • 71 Metascore
    • 70 Critic Score
    FlOw is what it is - download it in the full knowledge that you're participating in an experiment of sorts and I think you'll get good value from your £3.49. If you're looking for something more like a conventional game, I'd lop off a mark or two from the final score.
    • 75 Metascore
    • 70 Critic Score
    We wish it spent a little more time on puzzles, and little less on weak platforming - but we can't help but love it when a plan comes together.
    • 74 Metascore
    • 70 Critic Score
    As a follow up to Dead Island, Dying Light represents an improvement on the technical front, but has lost some of its knockabout charm in the process.
    • 78 Metascore
    • 70 Critic Score
    A beautiful but flawed game, with easy controls and imaginative design marred by a surplus of platform hopping puzzles and a disappointing finale. It's also rather short.
    • 80 Metascore
    • 70 Critic Score
    The game's brevity is a positive, ensuring Bit Trip Beat burns brightly without having to grind on after it's extinguished its best ideas. The result is a brisk, radiant creation, presenting a nostalgic celebration of the medium's beginnings as well as a bold testament to how those narrow compulsions that inspired people to play videogames thirty years ago are, in fact, timeless.
    • 80 Metascore
    • 70 Critic Score
    Kri's got a lovely story though, and otherwise it is very compelling, thanks to thoughtful level design and so on, but we just don't want San Diego throwing different styles of combat into the periphery if they're going to screw up the main one.
    • 85 Metascore
    • 70 Critic Score
    It's a surprisingly deep, involving and intense hackandslash experience that belies its apparent simplicity.
    • 63 Metascore
    • 70 Critic Score
    Fatal Fury Special thoroughly deserves the sort of audience that Live Arcade can deliver, it's just a shame that this particular version feels rather unloved, hampered as it is by frustrating control issues and lacking the game mode that many players will want most.
    • tbd Metascore
    • 70 Critic Score
    It's unadorned, then, but the game's so wonderfully unselfconscious in its aims that it creates the perfect atmosphere in which to enjoy its simple charms.
    • 72 Metascore
    • 70 Critic Score
    Its kinetic manga style makes for a refreshing change compared to the more earthbound Tekkens and Dead or Alives of this world, and for those who are willing to invest time in the deep combo system the rewards are numerous.
    • 78 Metascore
    • 70 Critic Score
    A strange backwards step, one that manages to retain some of what made the original great while getting lost in its own peculiar sense of drama and never adding enough worthwhile of its own. What should have been the return of a racing great instead feels like another curious offshoot, leaving Dirt now clearly Codemasters' premier brand.
    • 74 Metascore
    • 70 Critic Score
    There is a real MMO in there - a secret world within The Secret World - but it's estranged from the player, clouded by obfuscating systems and smothered in charismatic but stolidly single-player adventuring. Tornquist is a writer, the man behind adventure games The Longest Journey and Dreamfall, and it seems like he's more interested in telling stories than building adventure playgrounds, never mind emergent worlds.

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