Eurogamer's Scores

  • Games
For 5,042 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5962 game reviews
    • 90 Metascore
    • Critic Score
    An impressive suite of improvements combine with a more clearly defined structure for Animal Crossing's finest outing to date. [Eurogamer Essential]
    • 90 Metascore
    • 80 Critic Score
    It's not just niggling repetition and control issues that detract from the overall package. There are many things that could have improved matters - being stuck in the same house feels somewhat stifling and claustrophobic, and for this reviewer was the main reason it shattered the dream possibility of The Sims 2 delivering a virtual personality simulation the way that classic Alter Ego did all those years ago.
    • 90 Metascore
    • 100 Critic Score
    Cataclysm doesn't just make WOW better. It does something even more valuable than that; it renews it. It fires your excitement at starting on that long road one more time, and invites you to relish the journey just as much as you'll lose yourself in its ending.
    • 90 Metascore
    • 90 Critic Score
    As a single-player experience, even in its slightly compromised state, it's easily one of the most intensely enjoyable console shooters there's ever been.
    • 90 Metascore
    • 90 Critic Score
    A game that exemplifies so much of what commentators claim has died in the Japanese game industry. A blast of creative brilliance, both technically accomplished, strategically deep and infused with rare imagination, Bayonetta represents the pinnacle of its chosen niche. [JPN Import]
    • 90 Metascore
    • 90 Critic Score
    What console players won't be prepared for, though, is the added graphical fidelity on PS4 and Xbox One, making for a cleaner, brighter battle that feels in line with the PC version running on a nice machine.
    • 90 Metascore
    • 100 Critic Score
    ICO
    In an industry justly accused of leaning towards style over content, ICO is a beacon of light and a bastion of superb game design.
    • 90 Metascore
    • 70 Critic Score
    GRAW lets you down just when you start to believe in it, and the net result is that although it's still very good, it's simply not as polished or amazing as it should have been.
    • 90 Metascore
    • 90 Critic Score
    The members of 2D Boy should be carried around in chariots while this glory lasts - because at some point, they're going to realise what a murderously high standard they've set for themselves, and run away forever.
    • 90 Metascore
    • 90 Critic Score
    One Of The Best GBA games of the year, Nintendo games on the GBA, and RPGs in existence. Simple, fun and rewarding, this is for everyone who ever ogled but never played the original Mario RPG, and everyone else besides.
    • 90 Metascore
    • 100 Critic Score
    Pretty and charmingly mean-spirited, this is a game filled with revelations and genuine personality.
    • 90 Metascore
    • 70 Critic Score
    The marginal improvement on display here is happily eclipsed by rival extreme sports titles which do take steps to reinvent themselves, and partly because there are four other Tony Hawk games out there and they all do much the same thing.
    • 90 Metascore
    • 90 Critic Score
    Inside Story is absolutely a return to form.
    • 90 Metascore
    • 90 Critic Score
    It offers simple, one-player gameplay that uses leaderboards to provoke excitement and competition among strangers, and in this sense it has a lot in common with the original Xbox Live Arcade games. The way that it makes its challenging content accessible to a majority of players, however, is what singles it out as one of the best.
    • 90 Metascore
    • 80 Critic Score
    Instead, it's approaching the kind of package most developers would have few qualms about boxing up and selling to you full-price as an entirely new game.
    • 90 Metascore
    • 90 Critic Score
    A step forward, and after playing FIFA 12, going back to previous entries in the series seems almost unimaginable. It's another step closer to reality, and this time it's a very welcome one.
    • 90 Metascore
    • 90 Critic Score
    If you don't have the patience to learn button combinations and toil over the fine points, then perhaps there's no hope for you, but for the rest of us, the reward structure is tuned finer than Dennis Rodman's haircut, it's funkier than a jazz sandwich, and if you don't like basketball, then this is more than likely to convert you.
    • 90 Metascore
    • 90 Critic Score
    Although it could be accused of taking a while to get going, Ratchet & Clank 2 leaves an indelible impression as a platformer full of variety and, above all else, options.
    • 90 Metascore
    • 90 Critic Score
    Having convincingly overtaken its main rival last year, FIFA 10 nevertheless consolidates its lead with great authority. Last year, I said FIFA feels like football, rewards football, and punishes football for football reasons. The difference between FIFA 09 and FIFA 10 is that the latter knows exactly where the former fell short of that, and makes up the distance in almost every case.
    • 90 Metascore
    • 100 Critic Score
    I think I could play Spelunky forever, and now that it has come home to PC, assuring its permanence, I believe I will.
    • 90 Metascore
    • 80 Critic Score
    At once a little simple and a little over-stuffed, Marvel's Spider-Man 2 is still above all a game of immense charm and fluid, free-form style.
    • 90 Metascore
    • 100 Critic Score
    Just like its young hero, The Wind Waker is crisp and energetic, spirited and soulful, just a little bit wayward - and it hasn't aged a day.
    • 90 Metascore
    • 80 Critic Score
    There may well be gamers for whom this approach is too substantial, preferring instead the quick-fire charms of the iPhone's throwaway, two-minute-blast games. But where those titles often wither under sustained attention, Rolando 2 blossoms, and in doing so maintains the series' position at the very top of the handheld's library.
    • 90 Metascore
    • 90 Critic Score
    Simply one of the DS' best.
    • 90 Metascore
    • 90 Critic Score
    Whether you've played it before or you're a newcomer wondering what the fuss is about, it stands out as one of the finest handheld games ever. Resistance is futile. Buy it, play it, love it.
    • 90 Metascore
    • 90 Critic Score
    One of the most interesting and delightful things Valve's ever done, but also one of its least fulfilling. If only we had our own portal gun to bridge the gap to the first infusion of new content, perhaps we could forget it.
    • 90 Metascore
    • 90 Critic Score
    A decent length for a videogame at roughly ten hours, and it boasts an enormous number of hugely varied tasks to complete and beautiful sights to see. Capped off with an elegant control system and intelligent game design, this is the platformer to bury both mediocre rivals like "Banjo Kazooie" and old classics like "Mario 64."
    • 90 Metascore
    • 90 Critic Score
    The absolute pinnacle of Star Wars games. It's bloody hard in places, but it pampers the nostalgic and conveys so effortlessly the beauty of the galaxy and the sheer tyranny of the evil Empire that you will Force your way through it until there's no stone left unturned.
    • 90 Metascore
    • 100 Critic Score
    Moody and atmospheric, compelling and addictive, this is first person gaming in grown-up form, and it truly is magnificent.
    • 90 Metascore
    • Critic Score
    Stephen's Sausage Roll is a design masterclass. It's also a game about the joys of getting stuck. Don't savour the victories. This is about the precious moments of being absolutely lost, stumped and clueless within a tight, beautiful thing that defies any sense of how it came to be.

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