Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 89 Metascore
    • 90 Critic Score
    Most obviously, the control system on the PS2 is far more intuitive and user friendly than the comparatively clunky original that suffered from a hateful inventory management system.
    • 89 Metascore
    • 90 Critic Score
    The best version of the best football management game ever made... The best just got better. Again.
    • 89 Metascore
    • 100 Critic Score
    Part of the team behind Sang-Froid are back with a spiritual sequel powered by some truly dazzling thinking.
    • 89 Metascore
    • Critic Score
    Fire Emblem goes back to school for the most epic, generous and dynamic outing for the series yet. [Eurogamer Recommended]
    • 89 Metascore
    • 90 Critic Score
    It's an instantly appealing refinement of smart ideas, served up with gorgeous production values and back-to-basics strategic muscle. It's intelligently structured, so you can lose yourself for hours or indulge in a quick twenty minute skirmish, while the multiplayer mode is an absolute monster if you're willing to submit to its co-operative style.
    • 89 Metascore
    • 80 Critic Score
    Traffic Checking might irk you to begin with, but as long as you've got the patience to get over the easy first half and play the game in the right spirit, there's tons of face wobbling fun to be had. Stick with it, go for the Perfect rankings and go online with it - it'll be worth every penny.
    • 89 Metascore
    • 80 Critic Score
    At its best FIFA 11 is enormous fun and brilliantly engineered, but in its battle to be more varied and realistic it has lost some of its momentum, and off the pitch returns are starting to diminish too.
    • 89 Metascore
    • 80 Critic Score
    If you've somehow lost your inner child, you might find it skulking impishly in the confines of Casey's Contraptions. Even the price is from your youth.
    • 89 Metascore
    • Critic Score
    A rich and rewarding expansion to the Final Fantasy MMO, with a strong storyline, but a little inaccessible to less committed players. [Recommended]
    • 89 Metascore
    • 90 Critic Score
    It's not that it relies on a healthy suspension of disbelief to overcome its contrived elements; it's about bringing order to foggy chaos. This, it does with aplomb.
    • 89 Metascore
    • 90 Critic Score
    Through Cave's uncompromising vision, Espgaluda II manages to squeeze one of the most frenetic, frenzied and thoroughly enjoyable shooters onto iPhone without sacrifice. That should, without hesitation, be fervently embraced.
    • 89 Metascore
    • 80 Critic Score
    Bungie sticks the landing as it finally brings together the threads of its epic first saga.
    • 89 Metascore
    • 80 Critic Score
    L.A. Noire is slow but quietly engrossing; its mechanics are suspect, but you can't fault the ambition, attention to detail and commitment that went into its making. It risks stumbling over its own earnestness at times, but it's saved by its star – and I don't mean Staton, who does his best with a dry character. That star is Los Angeles.
    • 89 Metascore
    • 80 Critic Score
    A busier, louder, and more emotionally resplendent take on this singular hiking sim.
    • 89 Metascore
    • 80 Critic Score
    In the final analysis, it just maybe lacks the creative edge and imagination that would have catapulted it into classic territory. We just didn't really care about what we were fighting our way through.
    • 89 Metascore
    • 70 Critic Score
    None of these criticisms will detract from your enjoyment, provided all you want from a game is the opportunity to repeatedly turn evil monsters into red mush in gorgeous HD detail. Dead Space easily delivers on that promise, but fails to turn its polished production values into something truly memorable over the long haul.
    • 89 Metascore
    • 80 Critic Score
    Violent stakes once again meet zany shenanigans in Like A Dragon: Infinite Wealth, the series' much-improved second RPG.
    • 89 Metascore
    • 90 Critic Score
    Re-imagining? Remake? Whatever it is, XCOM brings back and revitalises a classic...This game is a winner.
    • 89 Metascore
    • 90 Critic Score
    One of the most impressive strategy games we've seen in years.
    • 89 Metascore
    • Critic Score
    Norco is a beautiful, surprising, human, and utterly magnetic debut. [Eurogamer Recommended]
    • 89 Metascore
    • 90 Critic Score
    It's a tightly wound adventure well worth setting aside time for, backed up by a multiplayer angle that will have greater staying power.
    • 89 Metascore
    • 90 Critic Score
    Metal Gear Solid is a potpourri of ideas that insists you take the good with the bad. Certainly indulgent, it's also melancholy, exhilarating, clever, and ludicrous. It's never entirely clear what, if anything, Kojima and company are taking seriously - and the end result, in this collection, is a fascinating chronicle of one of video games' strangest successes.
    • 89 Metascore
    • 90 Critic Score
    Considered in isolation, Dead Space 2's ambience, brute frights and player toolset are good rather great. But in combination, these three elements prove as irresistible as the pull on Isaac exerted by a malfunctioning airlock. For once, you'll want to let go.
    • 89 Metascore
    • 90 Critic Score
    One of those rare games that knows you can't be perfect all the time, and that you have the right to change your mind about your actions later. It just wants to be played with and enjoyed - and when you finish, you just want to play with it again.
    • 89 Metascore
    • 90 Critic Score
    Often masterful, rarely boring, and beautifully presented - from the minimalist HUD and maximalist visuals to the reactive Gregson-Williams-inspired scoring and conversational feel of the dialogue. It is a critical darling because it dares to keep changing and still manages to maintain a high standard in spite of this. It satisfies our lust for variation and our lust for technical excellence.
    • 89 Metascore
    • 80 Critic Score
    The AI is still taking the piss rather than pumping the lifeblood as it should be... After four games, it's shocking to discover that the AI cars still follow a clear line around each track, heartlessly cut back in front of you even when it's obvious you'll hit them as a result, ram your back end and allow you to crawl around the inside of them on corners you have no right to overtake on by using them as buffers.
    • 89 Metascore
    • 90 Critic Score
    The Beatles were fascinated by the number nine. 09/09/09 is no coincidence. So it's only fitting that the game gets...
    • 89 Metascore
    • 90 Critic Score
    The fact that RedLynx then has the gall to put mountains of tracks, skill levels and modes into a technically impressive package is likely to mean you'll gorge on DrawRace 2 for so long you'll want to send the developer more money out of sheer embarrassment. 69 pence, for goodness' sake!
    • 89 Metascore
    • 90 Critic Score
    Sure, it's a classic, but it's so obviously a £35 mission pack, and is probably double the price it should have been. Unless you were utterly captivated by the original and spend every day pining for more, or never owned the original, it's hard to justify why you should shell out for it.
    • 89 Metascore
    • 80 Critic Score
    The novelty of repeated bucket-kicking has dampened a little. And towards the end, the game just starts throwing high-level bastards in your face to see how many you can take. The core formula that defined Infinity Blade and made it so interesting has been tarnished in the move to write an App Store description with some higher numbers than before.

Top Trailers