Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 80 Metascore
    • 70 Critic Score
    I stand by my assertions that inconsistent physics and poor level design make for a game which is frustrating. And having to start all over again, all of the time, is boring. But PixelJunk Eden still manages to be addictive. The more you experience and experiment with the control system, the more you realise how innovative it is.
    • 80 Metascore
    • 80 Critic Score
    Even for those people who hated the previous generations of the strategic break and enter, I suspect you'll come away loving this.
    • 80 Metascore
    • 70 Critic Score
    This isn't SmackDown! vs. Raw. It's last year's SmackDown! with a few mini-games, an updated (and therefore poorer) rota and embarrassingly duff online play.
    • 80 Metascore
    • Critic Score
    Some subtle improvements to the grind and flexible turn-based tactics mean Honkai: Star Rail's off to a fine start. [Eurogamer Recommended]
    • 80 Metascore
    • 70 Critic Score
    We missed some of the more intricate aspects of the original, and the ability to carry veteran troops forward between missions is a glaring omission, but despite a few niggling faults, it's still one of the best single-player RTS titles we've ever played, and is well worth the price of entry for that alone.
    • 80 Metascore
    • 90 Critic Score
    A game filled with wonderful new ideas in the margins, but dependable, predictable gameplay in the middle. A game that honours the past but never seeks to stray too far from it. A game that elicits absolute unguarded delight and devotion from its young fans, even as they dream of what might be possible in the future.
    • 80 Metascore
    • Critic Score
    Pokémon Sword and Shield add some brilliant new creatures, but like their gargantuan Dynamax forms, the games feel like a hollow projection.
    • 80 Metascore
    • 80 Critic Score
    In many ways it feels like an adult-themed Pokemon, complete with a cast of demons that, though not as adorable as Pikachu and company, nonetheless have their own dark charms. So, atrocious US boxart aside, this is one import worth the extra shipping.
    • 80 Metascore
    • 80 Critic Score
    The true narrative of this game is the journey of slow, dogged, satisfying improvement that you'll travel as you work the ineffable rhythms of the board into your fingers.
    • 80 Metascore
    • 60 Critic Score
    It comes frustratingly close to delivering something special. But despite multiple gameplay avenues bursting with potential, it leaves them largely unexplored, showing more interest in wowing you with surface sizzle.
    • 80 Metascore
    • 70 Critic Score
    It's fairly obvious that Legend game wasn't designed for the 360, but even against the best action adventures of recent times (like "God of War" or the "Prince of Persia" trilogy) it falls some way short of matching the standard we've become accustomed to in recent years - both on a gameplay and on a technical level.
    • 80 Metascore
    • 80 Critic Score
    But while laudable in many senses, ultimately King Kong is as Carl Denham - fascinatingly single-minded and full of wonder, but ultimately shallow, and too caught up in its initial achievement to really think the rest of it through.
    • 80 Metascore
    • 70 Critic Score
    There's something gripping about the constant surge of beast-slaughter, and who am I to deny such primal urges?
    • 80 Metascore
    • 80 Critic Score
    It's worth taking the time to raise a glass to this unlikely hero, and what might well be his best game to date. To Infinity, and beyond!
    • 80 Metascore
    • Critic Score
    We need more experiences like Metro Exodus that know how to resist empty bloodshed and kindle such closeness, finding the warmth in the wasteland. [Eurogamer Recommended]
    • 80 Metascore
    • 80 Critic Score
    And tackling the huge amount of diverse RPG quests, picking up and evaluating items, advancing your character's skills to match your tactics is a thoroughly engrossing mix. SpellForce 2 is that rare beast - a thoroughly well executed hybrid game.
    • 80 Metascore
    • 80 Critic Score
    Trine is simply an unpretentious and effortlessly lovely adventure, if never quite special enough to nudge into the echelons of 9/10 and above. Immediately likeable, hugely enjoyable and brimming with charming detail every step of the way, your enjoyment may depend on how many friends you can share the journey with, but few would regret time spent in the company of this trio.
    • 80 Metascore
    • 70 Critic Score
    Sleeping Dogs certainly doesn't deserve to take all the blame for this situation, and Rockstar has some serious game-raising of its own to do with GTA5. But when a game is so clearly intent on being a follower of trends rather than setting them, it's hard to feel much passion for Sleeping Dogs' vanilla retread of established ideas. When compared to his open-world peers, Wei Shen's stoic promise to do "what I always do" ultimately feels more like an apology for low ambition than a rallying cry.
    • 80 Metascore
    • 70 Critic Score
    Although the new toys fail to entirely justify themselves - and if you can forgive the absence of online options, and look past what many perceive as the heresy of playing the game on anything other than a handheld - Lumines Supernova is probably the fullest incarnation of the game yet available.
    • 80 Metascore
    • 70 Critic Score
    As it stands, FIFA once again offers a huge amount of entertainment - but you'll be left covering your face after you've witness EA miss a hatful of chances to go top of the table.
    • 80 Metascore
    • 80 Critic Score
    Remnant 2 is an ambitious sequel stuffed with delightful - and deadly - surprises.
    • 80 Metascore
    • Critic Score
    The lesser spotted aerial combat genre makes a glorious return in this heart-pumpingly exciting game. [Eurogamer Recommended]
    • 80 Metascore
    • Critic Score
    A grab bag of everything that made the purely portable iterations shine, Ultimate Generations is arcane but absolutely brilliant. [Recommended]
    • 80 Metascore
    • 80 Critic Score
    While Company of Heroes 2 sometimes makes you feel like you're fighting the game as well as the enemy, if you take time to understand the systems at work beneath the carnage and pick and choose your battles wisely, you will ultimately be rewarded by a deep and enjoyable RTS.
    • 80 Metascore
    • Critic Score
    Rime doesn't rely on a twist ending anyway. Rather, this is the twist ending's older and more appealing sibling: the sense of dawning realisation. This game has it all, really. It has a sense of wonder, of poise and, over time, a true sense of emerging character. And it has something to say. Something that is worth hearing. [Recommended]
    • 80 Metascore
    • Critic Score
    Outrageously pretty and newly refined, Frozenbyte's series finally strikes gold. [Eurogamer Recommended]
    • 80 Metascore
    • 70 Critic Score
    In the end, you'll likely forgive Ubisoft's game its shortcomings on the strength of its energy, obvious good will, and deep sense of craft.
    • 80 Metascore
    • Critic Score
    Ultimately though, while it's not quite perfect, Vicarious has a beautifully crafted remake let down only by its 30fps target. If you've been looking to revisit Crash, it's difficult to go wrong with this package. It's clear that the developers have poured a lot of love into re-creating these games, and if the aim has been to re-introduce this neglected mascot to modern audiences, it's a job well done. Our hope is that this paves the way for an all-new Crash title - one that pairs the beautiful visuals of the N.Sane Trilogy with a fresh batch of gameplay ideas. [Digital Foundry]
    • 80 Metascore
    • 70 Critic Score
    At PixelJunk Monsters' price-point, Ninjatown would be an essential purchase, but as a full-price DS release it stops slightly short. That said, it's still a likeable, accessible and deceptively complex little strategy game, worth 20-odd quid of any pocket strategist's money, and it keeps on giving, feeding you something new and fun to play with right up until the fist-eatingly difficult last few levels.
    • 80 Metascore
    • 80 Critic Score
    It seems all those evenings spent in containers sampling engine revs were time well spent, then - indulgence is a glorious thing when it's put to such good use.

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