Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 81 Metascore
    • 80 Critic Score
    It's more professionally made and superior to the original campaign in every way, and likely to clock in at around 12-15 hours depending on difficulty settings: enough to tell its story, but not enough to outstay its welcome.
    • 81 Metascore
    • Critic Score
    Navigating a tonal minefield with just enough confidence, Company of Heroes 3 is a big, refined, and beautifully textured addition to an already brilliant series. [Eurogamer Recommended]
    • 81 Metascore
    • 60 Critic Score
    Intriguingly, the presence of an all-encompassing online mode called Conquest ties up all the various strands of multiplayer game into a coherent whole.
    • 81 Metascore
    • Critic Score
    The long overdue samurai spin-off is classic Yakuza under its period dressing but also underwhelming as a current-gen remake.
    • 81 Metascore
    • 80 Critic Score
    It's a 9-flavoured 8, but again the mechanics of the court sequences are often so stupidly frustrating that it would be wrong to mark any higher.
    • 81 Metascore
    • 80 Critic Score
    Stellar Blade has a fair bit of weirdness, but its killer tunes and vibey, flow-state combat - plus a transformative hard mode - are enough to leave you entranced.
    • 81 Metascore
    • 70 Critic Score
    It's another small step forward for the series, but that's not quite enough to dispel the suspicion that Codemasters' F1 team doesn't have the resources to create iterations compelling or different enough to justify the annual churn. F1 2012 is a good game, but it's some way off from being the classic it could be.
    • 81 Metascore
    • 70 Critic Score
    Veteran trainers, on the other hand, need to ask themselves if they want more of the same… again.
    • 81 Metascore
    • 80 Critic Score
    What we have here essentially is an exceptionally polished product with a smattering of new additions that, Xbox Live aside, don't make an especially significant leap forward after last year's return to form.
    • 81 Metascore
    • 90 Critic Score
    It's a scope and scale that can be daunting, but it allows for an unparalleled level of player agency within an RTS.
    • 81 Metascore
    • Critic Score
    I'll be totally honest. After Slay the Spire I thought I had the only card battling RPG I needed for the time being. But I should never bet against the SteamWorld team, and so it proved here. Wit, warmth, smart mechanics and a surprising challenge all make SteamWorld Quest a delight - and then there's Orik, of course. [Eurogamer Recommended]
    • 81 Metascore
    • Critic Score
    Competent strategy pastes flat-footed, surface-level sci-fi over a genre that lives and dies by its nuance.
    • 81 Metascore
    • Critic Score
    Action-packed dungeons make Lost Ark's early stages a real romp, but without a convincing hook beyond the combat, things get a little stale.
    • 81 Metascore
    • 90 Critic Score
    By simply making sure that absolutely everything in the game is designed to remove the usual restrictions on fun, Sumo's created something that practically transcends rivals like PGR3 and Burnout before you even done anything.
    • 81 Metascore
    • 80 Critic Score
    For a game that's entirely happy to plunder the past and repackage it all with a nod and a wink, this cheery portion of nostalgic blasting is well worth dusting off your neglected PSP for.
    • 81 Metascore
    • 80 Critic Score
    Despite - or possibly because of - its simple premise, Critical Mass is a game that's hard to put down once you get into a groove, and its a game we're likely to see a lot more of on handheld platforms once word gets around.
    • 81 Metascore
    • 80 Critic Score
    Of course the idea with Deluxe is that even if that's beyond you so much has been brought together that there's enough to entertain regardless.
    • 81 Metascore
    • 80 Critic Score
    It might look cuter than a kitten, but Rotating Octopus can be just as savage when it wants to be. And we still love it, fools that we are.
    • 81 Metascore
    • 60 Critic Score
    With the gameplay mechanics reduced to a largely predictable run of conversations and (in)appropriate use of objects, The City That Dare Not Sleep feels stuck in a rut much of the time.
    • 81 Metascore
    • 60 Critic Score
    Its dramatic and spectacular boss fights just about keep Black Myth: Wukong afloat, but behind all its glitz and glamour is a frustratingly hollow and rudderless action game.
    • 81 Metascore
    • 70 Critic Score
    As with the first Puzzle Quest, then, the concept is what's truly brilliant - the one-more-go aspect of spatial challenges threaded into the reward schedule of an RPG. While the middling implementation's been somewhat improved this time around, the result is still a game that's supremely effective rather than genuinely brilliant.
    • 81 Metascore
    • 70 Critic Score
    Unfortunately, AOE3's ship has sailed for most folks, and this just isn't exciting enough to quite justify also splashing out on the original game if you don't already own it.
    • 81 Metascore
    • 90 Critic Score
    With the trademark sharp witticisms layered onto challenging and inventive puzzles, this is the best possible start to the new season.
    • 81 Metascore
    • 60 Critic Score
    Although decent fun in short bursts, Age Of Zombies is a little too relentlessly repetitive to enjoy over the longer term, and this general lack of variety makes the inflated price seem a tad questionable.
    • 81 Metascore
    • 60 Critic Score
    The platforming fluency is seductive, but it's a language of indifferent thumbing yawned through timing windows as wide as a house. The crushing thing about Prince of Persia, however, isn't this. It's that we're faced with yet another poor game planted in a bed of fantastic technology and interesting mechanics, which, rather than empowering the player to solve interesting problems in new and exciting ways, merely sends you for a long and elaborate stroll through a beautiful world devoid of challenge or variation, and marred by excessive repetition.
    • 81 Metascore
    • 100 Critic Score
    Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
    • 81 Metascore
    • 70 Critic Score
    For all its ambition and the obvious effort put into creating a fun and somewhat original title, Ghost Master doesn't have a lot of life in it past the initial novelty of scaring the crap out of people.
    • 81 Metascore
    • 80 Critic Score
    May not be the best-looking tactical shooter ever made, nor does it bring anything to the genre in terms of progress, but there's little else on Xbox worth looking at in the genre until "Rainbow Six 3" shows up.
    • 81 Metascore
    • Critic Score
    Playtonic tightens up its nostalgic take on platforming and turns its eyes to the future. [Eurogamer Recommended]
    • 81 Metascore
    • Critic Score
    To me, Kena: Bridge of Spirits very much has first game syndrome - something with all the right ideas, weakened by their execution. If it does well - and given the fever with which it's been followed leading up to its release, I expect it will - it'll be because we often value AAA looks and mechanics more highly than attempts at innovation. I'm sure with this foundation Ember Lab has a great game in it, but this isn't it just yet.

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