Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 86 Metascore
    • 80 Critic Score
    Anything that's this determined to be unhinged is thoroughly deserving of our loose change.
    • 86 Metascore
    • 80 Critic Score
    Bastion may have you tugging at its threads to decipher your role and meaning, even as you return for a second go-round - but you're unlikely to question the choice you made to buy it.
    • 86 Metascore
    • Critic Score
    An insidious, combat-free horror escapade that works marvels in a tiny space - and an intricate portrait of family and superstition. [Eurogamer Recommended]
    • 86 Metascore
    • Critic Score
    What's old has become new, and Sonic is once again the star he was supposed to be. [Essential]
    • 86 Metascore
    • 80 Critic Score
    It won't satisfy everybody - and we'd stress again the importance of approaching it as a new experience inspired by an old favourite rather than expecting the expected - but those who band together to tackle the evil sorcerer Vaati will likely be spellbound by a tremendously well-designed example of modern multiplayer gaming.
    • 86 Metascore
    • 80 Critic Score
    If you like collecting things, going fast, beating times, posting scores... If you like videogames, basically, you ought to like this.
    • 86 Metascore
    • 90 Critic Score
    Arguably the finest example ever made of the truly traditional Japanese RPG. It may be clichéd, and altogether a little too bright and happy for its own good, but Tales of Symphonia is nonetheless epic, enjoyable, and superbly constructed.
    • 86 Metascore
    • 80 Critic Score
    It plays a rockin' good round of golf, and looks simply stunning into the bargain.
    • 86 Metascore
    • 80 Critic Score
    The variety of enemies to fight, skills to learn, and people to meet have a pulling power that most games can only dream of.
    • 86 Metascore
    • 80 Critic Score
    The single-player is compelling and disappointing in equal measures in a seen-it-all-before-but-I'm-enjoying-it-anyway kind of fashion, but it's the multiplayer action that saves the day.
    • 86 Metascore
    • 80 Critic Score
    It’s handling, damage system, and realistic feel [are] untouchable, without ever allowing it to get in the way of being a fun game. If it weren’t for the lacklustre visuals, this would get an even more enthusiastic response.
    • 86 Metascore
    • 90 Critic Score
    What sums Katamari Damacy's appeal up for me is the sense of unbridled joy bursting from every pore. It's the happiest game I've ever played, and the happiness is infectious. [JPN Import]
    • 86 Metascore
    • 90 Critic Score
    It's absolutely no exaggeration to say that this is far and away the best game for anyone who hasn't played an MMOG before to cut their teeth on. Even more than the familiar universe, the excellent interface and gameplay design Turbine have crafted turn this into an experience which those who have previously avoided the lure of MMOs will find tough to resist.
    • 86 Metascore
    • 80 Critic Score
    While this particular GTA game wouldn't inspire me to sit in my bedroom at night trying to make animated squish graphics to put on the top of my website, it's still happily one of the best games on the PSP, and well worth looking into if you still haven't hit your GTA ceiling.
    • 86 Metascore
    • 80 Critic Score
    It's charm which cements Dawn of War in the affections. In fact, it charms so casually that the contrary parts of the gaming world will just lazily dismiss it as a bimbo. It really isn't. Charm lures us in, but there's enough happening upstairs to keep it firmly in our affections.
    • 86 Metascore
    • 80 Critic Score
    As a full-priced offering, though, the goal posts have moved, and it's hard not to feel a little short changed by the short-lived single player campaign and how similar the whole thing feels. In many ways, GRAW 2 is the classic quick-fire sequel - short on new ideas, but big on polishing what we know and love. But these days, isn't that what people want?
    • 86 Metascore
    • 80 Critic Score
    Mutant Blobs Attack is exactly the sort of game Vita needs lots of if is to survive and thrive as a platform. It's got the pick-up-and-play moreishness of the best of iOS with a level of complexity only possible on bespoke gaming hardware.
    • 86 Metascore
    • 70 Critic Score
    You can't escape the feeling that Rockstar just isn't as good at a pure third-person shooter as it is with the open worlds of Grand Theft Auto or Red Dead Redemption, and in this linear context it's much harder to put up with its usual missteps in mechanics and difficulty.
    • 86 Metascore
    • 90 Critic Score
    Punishingly difficult but ultimately rewarding, games of Skate's caliber are a rare breed and as far as first attempts go, it's been years since we saw one this accomplished. Just... sick, man.
    • 86 Metascore
    • 80 Critic Score
    Mythic has dutifully done everything it needs to to compete with Blizzard's jack of all trades and master of most. Crafting is weak, and dungeons - the small, instanced experiences that really cement the group dynamics in an MMO - are frustratingly rare, but aside from that WAR does it all, and does it well.
    • 86 Metascore
    • Critic Score
    Perhaps Resident Evil 7's most intriguing quality is how it plays around with the idea of retracing your steps.
    • 86 Metascore
    • 80 Critic Score
    If more of the same is what you're after, you can't really argue with what Bethesda's served up for its hardcore fans.
    • 86 Metascore
    • 80 Critic Score
    An Advance Wars game that we had just as much, if not more fun playing than ever, but one that proves a bit too grimy and unfriendly for our bright and bouncy taste. Fortunately though, Dark Conflict remains hospitable in most of the areas that really matter to its fans and the people finally tempted to give it a go, and the result is probably the better of the two DS versions.
    • 86 Metascore
    • Critic Score
    PlayerUnknown's Battlegrounds is ground zero for battle royale games in the way that World of Warcraft was ground zero for MMOs or League of Legends was for MOBAs - not the first, but the one that made it. [Recommended]
    • 86 Metascore
    • 90 Critic Score
    With production values that smell of money and brow-furrowing challenges, Frisbee Forever is an essential download.
    • 86 Metascore
    • 90 Critic Score
    All in all, it's a new, friendly context for multiplayer racing that's in total harmony with the solo game's adventurous, celebratory tone. In the original Horizon, as terrific as it was, the festival theme felt like a marketing hook first and a clever game structure second. In Forza Horizon 2, it's more like a philosophy, an outlook, a mood that has seeped right through to the core of the game and infused the whole thing with a pure, escapist joy.
    • 86 Metascore
    • 80 Critic Score
    As much as I know I will play it all year, though, I would like to feel a greater sense of progression next time. Hopefully EA Sports will find the next-generation consoles inspiring.
    • 86 Metascore
    • 90 Critic Score
    As with most adventure games, it's startlingly linear, but don't you dare let that rob you of the experience; this is a game that should be bought, played and cherished.
    • 86 Metascore
    • 90 Critic Score
    Battlefield is about the players, and giving them spaces that inspire such moments. End Game celebrates that, and in doing so celebrates everything that makes Battlefield distinctive from its rivals.
    • 86 Metascore
    • 80 Critic Score
    Tiny Thief isn't particularly difficult, but its bite-sized challenges are a perfect fit for a quick session on the move and provide just enough mental exercise to blow the cobwebs away on the journey to work.

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