Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 85 Metascore
    • 80 Critic Score
    Graphically Syphon Filter is impressive and the musical score is utterly fantastic, though unfortunately the voice-over work features more racially stereotypical accents than your average mobile phone ring-tone advert.
    • 85 Metascore
    • 90 Critic Score
    The sum of FM 2011's parts is the most organic but more importantly, most believable man- and team-management experience the series has provided.
    • 85 Metascore
    • 100 Critic Score
    Expertly paced and bursting with fresh ideas, Kunitsu-Gami: Path of the Goddess kicks down the door of the real-time strategy genre like few others, combining energetic action with spectacular demon slaying.
    • 85 Metascore
    • 80 Critic Score
    This is just as beguiling as the first Emblem; but while it's still true love, I'm getting to the stage where we nag each other, and get fed up with each other's little idiosyncrasies.
    • 85 Metascore
    • 90 Critic Score
    There are some few entertainment experiences that rise above mere amusement, and the world of Lordran is one of them: an endless feast to be chewed over and digested, each morsel swallowed with lip-smacking relish before returning eagerly for the next.
    • 85 Metascore
    • 80 Critic Score
    Emboldened by years of success, Capcom's risky 360-era shooter dares to tackle sci-fi shooter convention in a proudly experimental gamble.
    • 85 Metascore
    • Critic Score
    Tunic turns its many influences into something that feels both familiar and gloriously new. [Eurogamer Essential]
    • 85 Metascore
    • 70 Critic Score
    The handheld's d-pad cannot be used to move your character (instead it triggers taunts) and the analogue stick prevents precision inputs. Here, stripped of its fan service and joyful chaos the grim truth is revealed: Super Smash Bros. is a mediocre fighting game.
    • 85 Metascore
    • 70 Critic Score
    Experiments feels more like a straightforward level pack than a bona-fide sequel - and one that most players will blitz through in no time.
    • 85 Metascore
    • 80 Critic Score
    The problem with all these things which have been coded to create historical semi-realism is that it creates a limit of the tech-tree they can climb.
    • 85 Metascore
    • 90 Critic Score
    A superb blend of traditional and wrestling-specific fight mechanics, and there's so much variety here that it wouldn't be an exaggeration to say you could play this one from now until the next SmackDown without getting bored or running out of things to do.
    • 85 Metascore
    • 90 Critic Score
    An ode to joy is exactly what Peggle is. It's a constant series of rewards, slapping you on the back and tickling you affectionately under the chin for what you achieve by design and accident alike - the purest of celebrations of what videogames are all about.
    • 85 Metascore
    • 90 Critic Score
    It's a multi-tiered gameplay system that demands not only fast reactions, but also mind-bogglingly complex mental agility to take account of all the factors in play.
    • 85 Metascore
    • 70 Critic Score
    There is gold in these old genres, and Shovel Knight is a successful dig.
    • 85 Metascore
    • 80 Critic Score
    An enchanting, emotionally charged visual novel with a new take on deck-building and tarot divination.
    • 85 Metascore
    • 80 Critic Score
    And while you don't get any of Llamasoft's recent games, the collection ends with a lovely video piece about Minter and his partner and co-developer Ivan "Giles" Zorzin. It also ends with a lot of people admitting that the brilliant, terrifying, gorgeous thing about Llamasoft is that their games continue to get better and better and better, Space Giraffe! Polybius! Akka-Arrh! All of these make me think that, if we ever get it, Llamasoft 2: The Rest of the Jeff Minter Story is going to be unmissable.
    • 85 Metascore
    • 100 Critic Score
    With a new found sense of tension, and showpiece Contract missions, Citizen Sleeper is transformed. This follow-up has improved the RPG formula in every way.
    • 85 Metascore
    • 60 Critic Score
    I'm all for games that want you to reach the end, and encourage you to stay on board for the whole ride, but, assuming that the vast majority of people following the series are experienced point-and-click players, this is starting to feel patronising. When the actual core gameplay becomes an undemanding routine, that's a dangerous position for an episodic series which needs to keep players playing.
    • 85 Metascore
    • 80 Critic Score
    Far more welcoming to button-mashers than Street Fighter IV, this is a game in which you can tap stuff and watch sparkly miracles happen. But to begin to understand and master its systems will take just as much practice as it did in Ono's game – and quicker reactions to boot.
    • 85 Metascore
    • 70 Critic Score
    A little more spit and polish on the mechanics, and the confidence to build a game around original ideas rather than sitting in the shadows of giants, and it could create a classic of its own. For now, this is a fine calling card.
    • 85 Metascore
    • 90 Critic Score
    Assetto Corsa's laser focus on the driving experience works wonders - and when it comes to replicating that simple, brilliant pleasure, there's no other game right now that does it better.
    • 85 Metascore
    • 80 Critic Score
    Machinarium is a treat for the senses that demands more of your brain, a paradoxically gentle yet punishing riff on a genre that, until now, had been revived but sadly defanged for modern players.
    • 85 Metascore
    • Critic Score
    An absorbing, tense and well-wrought samurai adventure let down by a little too much recycling and some muddled new systems. [Eurogamer Recommended]
    • 85 Metascore
    • 90 Critic Score
    Frozen Synapse takes the old, the stuffy and the traditionally glacial and it makes it brand new, instant and brutal. It's such an achievement.
    • 85 Metascore
    • 80 Critic Score
    The game does suffer from a lack of innovation as it progresses, but the basics of the gameplay are solid and the sheer polish of the title - not to mention the interesting plotline - are enough to keep you going for many, many hours.
    • 85 Metascore
    • 90 Critic Score
    There's just nothing wrong with Guitar Hero 5: no horrible new art direction or gimmicky new features (3's guitar battles still haven't quite been forgiven), no backwards moves, no ill-advised changes to a winning formula.
    • 85 Metascore
    • 80 Critic Score
    There's a depth of enjoyment to Final Fantasy IV Advance - even pathos - that few other games can match.
    • 85 Metascore
    • 90 Critic Score
    In every other respect, Super Stardust HD is an absolute star, the jewel in the crown of the PlayStation Store and quite possibly the best purists' shooter to appear on console since the legendary Geometry Wars.
    • 85 Metascore
    • Critic Score
    A 3DS classic gets a follow-up that doubles down on the charm. [Recommended]
    • 85 Metascore
    • 80 Critic Score
    It uses the Wii tech so cleverly, remembering that simple is best, but letting it play in a way impossible on any other console. It's non-stop hilarious, and utterly adorable. If only it had been more inventive with the 3D potential, it would have been a stand-out classic.

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