Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 57 Metascore
    • 40 Critic Score
    If you're very young and easily entertained, Boogie might keep you occupied for a bit. But if you're looking for a game you can enjoy playing with kids or with friends after the pub, this isn't it. Not even after a bucket of Cheeky Vimto.
    • 57 Metascore
    • 60 Critic Score
    It's the gaming equivalent of walking from your bedroom to the kitchen, opening a cupboard and eating a sneaky between-meals biscuit. It's totally unnecessary and not entirely satisfying. But it does taste quite nice.
    • 57 Metascore
    • 40 Critic Score
    Despite its initially promising duality concept, tactical shooter Spectre Divide is held back by a hesitance to take further creative risks. The results are underwhelming.
    • 57 Metascore
    • 60 Critic Score
    Foamstars is a serviceable paintballer in the vein of Splatoon, lathered with some wild lore and underwhelming hero shooter elements.
    • 57 Metascore
    • 50 Critic Score
    Some gamers might relish this challenge, but the lack of any in-mission saving combined with unforgiving objectives and an imperfect interface will prove overly frustrating for many.
    • 57 Metascore
    • 70 Critic Score
    Another solid instalment in a brilliant series of games, and with the single-player campaign's branching structure providing about a million campaigns and battles, there's certainly enough to keep you going till Vol 3.
    • 57 Metascore
    • 30 Critic Score
    A very short, and very dull, brawler. Double Dragon does include some nice "extras" - configurable controls, and some arcade flyers, which should be worth an extra point, but throws the point away with quite possibly the worst (unstoppable) menu music I have ever heard in my entire life.
    • 57 Metascore
    • 50 Critic Score
    Drop in a handful of bugs (including one proper braincooker, whereby the game refused to let my character pick up an explosive charge required to destroy an objective until I appeased it by flinging myself off a cliff), and you've got something I can't imagine someone choosing to play over any of this generation's excellent shooters. The bar's too high and it's still rising, way above Breach's reach.
    • 57 Metascore
    • 50 Critic Score
    Aside from being just a tad too repetitive and too long, the platform levels are well-presented and plenty of fun.
    • 57 Metascore
    • 60 Critic Score
    Some of the old charm is still there, but it's starting to wear a bit thin after four years, and for those of us with more refined tastes there are much better third person games out there now.
    • 57 Metascore
    • 50 Critic Score
    If you fancy the idea of an RPG-lite Brothers Grimm tribute act, then go right ahead. But if you can tolerate more than half an hour without wanting to eat your own earwax, you'll be doing better than I.
    • 57 Metascore
    • 30 Critic Score
    This truly is a game wallowing in the mire of generic, insipid, uninspiring platformers, and unable to see any easy way out. Whenever there is an opportunity for it to do something interesting or different, it disappoints by not doing it and returning to predictable form.
    • 57 Metascore
    • 30 Critic Score
    It's a crude and unappealing game, marred by at least three design decisions (the scrolling, the time-limited weapons, the long-winded upgrade system) that immediately make the gameplay a grind rather than a blast.
    • 57 Metascore
    • 60 Critic Score
    However, at its marked-down price it does offer a low-risk introduction to the series for anyone who's not yet experienced the undeniably satisfying feeling of cleaving a path through an entire army of foot soldiers.
    • 57 Metascore
    • 60 Critic Score
    The fantasy armies really do provide a fun twist, and the castles that are rapidly erected in Stronghold's clever building system are stunning. Ultimately though I wish this game had been Sandcastle: Legends, but it completely wasn't.
    • 57 Metascore
    • 40 Critic Score
    A severely flawed game. Yet somewhere - hidden underneath a terrible combat system, weird AI and an untrustworthy camera - there lies the frail skeleton of a good stealth game.
    • 57 Metascore
    • 50 Critic Score
    The presence of three subtly different modes (Dodge, Juggle and Infinite) twists the rules a touch, but its lustre soon diminishes. What you're left with is the skeleton of a cute idea, but for the price, that's probably fair enough.
    • 57 Metascore
    • 70 Critic Score
    It's not remarkably stylish or memorable - although it never looks less than charming as it sashays in rich cartoon fashion across the Vita's luxurious high-resolution screen - but it's a splendid ambassador for the console's many functions, and among its better mini-games has the potential to save you from a boring train journey every once in a while when more addictive smartphone games desert you.
    • 57 Metascore
    • Critic Score
    All the confusing yet irresistible energy of early-noughties double-A gaming, marred by awful writing and a core gimmick that doesn't ignite.
    • 57 Metascore
    • 40 Critic Score
    Wrecked offers a tissue-thin single-player mode, poor frame-rate and camera, bland track design and clumsy online multiplayer, all for a premium price with expensive community-splitting day-one DLC.
    • 57 Metascore
    • 50 Critic Score
    Despite all these valid complaints, we still have a lot of affection for what Vietcong's trying to achieve, but the sorry truth is the console version just doesn't deliver on the promise of the PC original.
    • 57 Metascore
    • 50 Critic Score
    It's a straight port, with a few minor alterations, and in this day and age it just can't stand up to the competition.
    • 57 Metascore
    • 30 Critic Score
    Should you want to, you can almost play Monopoly, Boggle, Yahtzee and Battleships on it. Just in a really tacky, and depressingly lonely way. And you might want to take advantage of the wireless multiplayer, but really that just makes you weird. Play proper board games if you're in the same room, for goodness sakes. It's a lazy mess, and you deserve better.
    • 57 Metascore
    • 50 Critic Score
    With nothing like 42 All-Time Classics' meta-game structure to compel you through each game at increasing difficulties, there's no greater purpose to scoring victories in the single-player 'campaign'.
    • 57 Metascore
    • 70 Critic Score
    Just like the PSP version, the inability to choose which characters to take into battle in single-player rather limits the potential of its fifteen missions.
    • 57 Metascore
    • 50 Critic Score
    Just don't expect quality, consistency, coherence, or any kind of worthy challenge to the head muscle, or the trigger finger.
    • 57 Metascore
    • 70 Critic Score
    It's got charm to spare and - if you don't mind wrestling with controls that occasionally leave you gritting your teeth - this is a groovy little romp.
    • 57 Metascore
    • 40 Critic Score
    Test Drive Unlimited Solar Crown's technical issues, both online and in performance terms, do a disservice to a novel, detailed game world.
    • 57 Metascore
    • 50 Critic Score
    It's a wholly unoriginal game, devoid of interesting play options and mostly inaccessible for the multiplay ambition around which it was designed. Nevertheless, even the most average things can still be enjoyable, and in this regard Battlezone is not an unpleasant distraction.
    • 56 Metascore
    • 30 Critic Score
    The sad truth is that there are better looking, better designed twin-stick shooters on the Indie Games channel for a fraction of the price, produced by inspired individuals who have moved on from Beat the Blockoids. Give them your Microsoft Points instead.

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