Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 70 Metascore
    • 60 Critic Score
    The things it does are rife with potential it doesn't really exploit, and the result is adequate but nothing more - worth picking up in the January sales when you've overdosed on the competition, perhaps, but otherwise unremarkable.
    • 73 Metascore
    • 60 Critic Score
    There is going to be an inevitable split between tabletop players absolutely delighted with the best-ever visual recreation of their game of choice (though possibly also apoplectic about some of the liberties taken with Warhammer rules) and general strategy gamers nonplussed as to why they'd possibly want to play this messy, sometimes broken-feeling thing over the hugely superior (but less aesthetically inventive) "Medieval II: Total War."
    • 69 Metascore
    • 60 Critic Score
    The antiquated visuals would be easier to stomach if hot Nineteenth Century prospects like Napoleonic Total War 2 (a visually stunning R:TW mod due within the next couple of weeks) and HistWar: Les Grognards (a promising hardcore 3D Napoleonic wargame with an autumn ETA) didn't exist.
    • 82 Metascore
    • 60 Critic Score
    For a series built on high-octane thrills and explosive gratification, Call of Duty: Black Ops 6's withdrawal to the well-trodden formula echoes the wider industry's continued allergy to risk.
    • 75 Metascore
    • 60 Critic Score
    Leaping from vehicle to vehicle like some sort of crazy offspring of Evil Kinevil and The Six Million Dollar Man is a lot of fun for a while. But then a combination of a horrible driving experience and some tedious difficulty spikes drain all the fun out of it, and you're left scowling about missed opportunities.
    • 73 Metascore
    • 60 Critic Score
    The bottom line is that Guardian of Light is plainly ill-suited to touch-screen controls, so if you like what you see, you're far better off playing it on the platforms it was actually designed for.
    • 76 Metascore
    • 60 Critic Score
    Skald is a propulsive throwback RPG that exudes grisly character, though its commitment to tradition holds it back in a genre rife with competition.
    • 74 Metascore
    • 60 Critic Score
    Fear the Spotlight is the least scary horror game you'll likely ever play, but there's a tenderness to its storytelling that cannot be overstated here, even if some of it's a bit muddled.
    • 68 Metascore
    • 60 Critic Score
    Almost equally fun and frustrating whether played in co-op or in single-player mode, it's a game you'll both love and hate in the same breath.
    • 72 Metascore
    • 60 Critic Score
    Teyon blends bloody linear shootouts with light open world action for an entertaining, if unadventurous, RoboCop experience.
    • 65 Metascore
    • 60 Critic Score
    Gotham City Impostors offers a minimum of substantive content - maps, in particular - and a maximum of unlockables that put unrealistic demands for grinding next to a 'buy now' button. It is possible, apparently, to reach character level 1000 in this. I cannot imagine it. The gadget-enabled shooter at the heart of Gotham City Impostors is fun, smart, and hard to dislike. But it's impossible to recommend.
    • 80 Metascore
    • 60 Critic Score
    All told, it's quite a lot of newness from an expansion pack, and in many ways makes for a pretty considerable shift from how the original game works.
    • 63 Metascore
    • 60 Critic Score
    Cheap, cheerful, timeless fun, and ultimately short-lived - but isn't that the whole point?
    • 68 Metascore
    • 60 Critic Score
    Apart from the obvious fact that party games have moved on an awful lot since Samba De Amigo first appeared, there's no denying that the control system just doesn't quite translate as well as it might have - and that can only hurt its appeal in the long run.
    • 72 Metascore
    • 60 Critic Score
    The main problem is that the online modes take the one element that everyone will want to muck about with - the glaive - then all but remove it from the equation.
    • 70 Metascore
    • 60 Critic Score
    It's just a shame that while EyePet has clearly been designed to stretch the PlayStation Eye hardware, it never tests the boundaries of the virtual life genre with the same vigour.
    • 66 Metascore
    • 60 Critic Score
    For all the things Gat Out Of Hell could or ideally would do though, it's important to remember what it is - a standalone expansion. Go in remembering that, and knowing about the lack of missions, and it's a pleasant surprise how much it at least tries to offer within its limits. Just don't expect it to be a sequel, or even a full slice of Saints Row 4 at its best.
    • 57 Metascore
    • 60 Critic Score
    Foamstars is a serviceable paintballer in the vein of Splatoon, lathered with some wild lore and underwhelming hero shooter elements.
    • 67 Metascore
    • 60 Critic Score
    With its clumsy dialogue threatening to ruin everything at every turn, Lexis Numerique's high-gloss offering is a challenge to play - but perhaps not always for the reasons the developers intended.
    • 70 Metascore
    • 60 Critic Score
    While the Wii version is a good game and takes to its new control scheme well enough to justify the port, it's just not sufficiently different to recommend a purchase, especially if you can source it elsewhere.
    • 80 Metascore
    • 60 Critic Score
    It comes frustratingly close to delivering something special. But despite multiple gameplay avenues bursting with potential, it leaves them largely unexplored, showing more interest in wowing you with surface sizzle.
    • 65 Metascore
    • 60 Critic Score
    The thing that upset me, though, was that by the time I got through most of it there was a real sense that these ideas - however basic - could have been applied so much more exotically and with so much more freedom than they have.
    • 51 Metascore
    • 60 Critic Score
    Much like the unsubtleties of its title, Big Mutha Truckers 2 shows far too much too soon, and prematurely shoots its load before reaching the much pursued destination of Real Satisfaction. Sigh. A truckin' shame? Truck yeah.
    • 71 Metascore
    • 60 Critic Score
    Unlike its glistening, preening stars, Legends of WrestleMania is weak and insubstantial.
    • 61 Metascore
    • 60 Critic Score
    It doesn't scale well on gigantic tellies, and you must endure nasty 4:3 borders, but for the committed, that's all part of the authentic retro fun.
    • 56 Metascore
    • 60 Critic Score
    Although it looks like Rustin Parr and uses the same technology, there’s none of the flair and precision of its big brother, and it’s decidedly shorter, which isn’t great since "Rustin Parr" was over too quickly to start with.
    • 71 Metascore
    • 60 Critic Score
    What we're left with is a flimsy framework - a sort of clothes horse for content - rather than a truly great racing game.
    • 69 Metascore
    • 60 Critic Score
    As things stand, not only does Ghost Squad feel completely archaic on a number of levels, it offers very poor value for money.
    • 69 Metascore
    • 60 Critic Score
    There are reasons to play Allods: the visuals, the lore, the grab-bag of clever features, the astral ships, and the dim satisfaction that automatically comes from levelling up - for free! It's just that none of these are very good reasons, because this isn't a very good game.
    • 66 Metascore
    • 60 Critic Score
    In short, Mario & Sonic's London outing is much like their Beijing sojourn of late 2007. It'll keep younger children in particular amused and entertained over Christmas, and it's a safe bet for festive family fun if you have enough controllers to go around.

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