Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 75 Metascore
    • 60 Critic Score
    Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'.
    • 73 Metascore
    • 60 Critic Score
    It remains a simple, addictive and hugely enjoyable game concept, and that alone makes Bomberman PSP into what you might call a "fairly good game" - nothing remarkable, but a nicely presented repackaging of a much-loved original.
    • 69 Metascore
    • 60 Critic Score
    For those few short hours the title doesn't really involve much more than collecting, leaping and basic problem solving. The plot doesn't interfere much, and as such the time travel element that could have been used to good effect is cast aside as just another excuse for all Banjo's hard work.
    • 86 Metascore
    • 60 Critic Score
    As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.
    • 82 Metascore
    • 60 Critic Score
    Sony has at least attempted to approach the genre from a quirky and strategic angle, but our lasting impression of the game is one that mostly entertains, but rarely inspires.
    • 71 Metascore
    • 60 Critic Score
    Sacred 2 is the best Diablo clone since Titan Quest and its excellent expansion, Immortal Throne, and while the compulsion to play is there, the unholy alliance of clicking and collecting works and works well.
    • 75 Metascore
    • 60 Critic Score
    There's nothing special here. Elebits is a fairly competent FPS tidy-'em-up with a great edit mode, but that's all.
    • 73 Metascore
    • 60 Critic Score
    It still feels clumsy, and while it's possible to overcome this in time and reach a decent standard, it robs the game of some of its accessibility - something critical to its multiplayer appeal - and your ultimate proficiency in moving, jumping and firing at the same time is only likely to announce itself long after you've exhausted what depths there are to excavate.
    • 57 Metascore
    • 60 Critic Score
    It's just that it hasn't really addressed the chief failing of Parallel Lines, which is that, as polished, and competent as it is, it still feels a bit like a soulless GTA clone.
    • 68 Metascore
    • 60 Critic Score
    A horror game with a twist? We've not seen one of those before! But The Cabin Factory's big trick is just enough to set it apart.
    • 74 Metascore
    • 60 Critic Score
    All you're left with is a game that costs almost three times as much as the original, isn't as pretty, and still has all the frustration intact. What a shame.
    • 71 Metascore
    • 60 Critic Score
    This may not be the most exciting celebration of 47's career that Square Enix could have mustered, but it is one last chance to experience the single best real-world assassin game around - and a chance well worth taking advantage of, if its dark magic has somehow managed to elude you until now.
    • 73 Metascore
    • 60 Critic Score
    I liked playing Banished. It was complex, but never fiddly, difficult, but rarely cruel, though it would benefit from a little more transparency. But as soon as I had a handle on it, as soon as I'd started to see through some of the fog of its complexity, I wanted to grasp for something bigger, something greater. Banished is satisfying, but never spectacular. That's not quite enough for me.
    • 61 Metascore
    • 60 Critic Score
    Whatever the cause, the result is nothing if not a totally fascinating game, one with vast potential and reams of signature Rocksteady detail and panache and all the structure necessary to make a live service shooter that's genuinely enjoyable for months to come. There's just no central, underlying game to actually hang it on. A glittering, custom-made suit, without the hero to wear it.
    • tbd Metascore
    • 60 Critic Score
    Because it's scientifically impossible to have too many match-three videogames in your life, here's another one to salivate inappropriately over.
    • 70 Metascore
    • 60 Critic Score
    The resolutely linear nature of the gameplay, as well, is a throwback. There are so many possibilities for a Silent Hill game set in a more expansive environment with multiple threads running concurrently, with a more fleshed-out cast, but that's never the case here.
    • 66 Metascore
    • 60 Critic Score
    A remarkably solid and substantial game. Certainly no one should be ashamed of owning it or giving it as a gift this yuletide.
    • 76 Metascore
    • 60 Critic Score
    Placed in the context of the Star Fox series, however, it is profoundly disappointing. It lacks Lylat Wars' balleticism, subtle difficulty curve and queer beauty, and its dialogue and plot really are extraordinarily bad.
    • 78 Metascore
    • 60 Critic Score
    For all its exterior charm, Park Patrol is a game built largely on repetition and slow steps.
    • 66 Metascore
    • 60 Critic Score
    It may lack the roundness and heft of Frozen Synapse or X-Com: Enemy Unknown (both heavyweight strategy games that launched on iOS this year) but it also has an appeal that's distinct from these titles: the thrill of arranging a trap and then watching from the sidelines as its various components trigger.
    • 67 Metascore
    • 60 Critic Score
    A relic of a bygone era that Capcom has done nothing to reinvent for modern audiences with this reissue. Yet beneath its off-putting anachronisms there is a worthwhile, menacing game - for those with the eyes to catch it.
    • 60 Metascore
    • 60 Critic Score
    With only split screen to service your multiplayer needs, all you're left with is a solid, unspectacular single-player campaign that frustrates more than it entertains.
    • 69 Metascore
    • 60 Critic Score
    A gentle and unusual building game that's memorable but missing some purpose.
    • 61 Metascore
    • 60 Critic Score
    • Eurogamer
    • 69 Metascore
    • 60 Critic Score
    It's a game that adds up to less than the sum of its parts. Undeniably, Thief suffers greatly by comparison to Dishonored - its more coherent, more thoughtfully and successfully designed cousin, in whose shadow Garrett and his game now cringe.
    • 71 Metascore
    • 60 Critic Score
    As you might expect, continual death loops start to chip away at your initial fondness for Intrinsic's stylish attempt, and once you get snagged on a particular problem, the temptation to part ways grows strong.
    • 75 Metascore
    • 60 Critic Score
    It's competent and capable of entertaining, and perhaps Camelot has proven that you don't need to exercise as much restraint as Wii Sports did to make a good golf game - but it still suffers from a lack of challenge for single players and being disappointingly unbonkers.
    • 69 Metascore
    • 60 Critic Score
    That sense of creating security from the environment, of making home, of surviving, is enticing and exciting. But if only it would just give you the time to play it.
    • 75 Metascore
    • 60 Critic Score
    There's simply nothing here that leaps out as being interesting, innovative, original or inspired. It's solid, entertaining, and for anyone with an interest in arcade flight combat, will while away quite a few hours some damp weekend - after which time it will be consigned to the corner of your games shelf and forgotten within a matter of weeks.
    • 70 Metascore
    • 60 Critic Score
    With a bit more substance to the missions and a few control refinements it would have been a must-buy. Let's hope Legendo gets it right in time for the next two parts.

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