Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 72 Metascore
    • 60 Critic Score
    That's the best way to describe Qvadriga, I think. Exhiliration followed by a cool malaise.
    • 76 Metascore
    • 60 Critic Score
    While not as essential as a title like Geometry Wars, Roboblitz can still be a charming and enjoyable experience, definitely setting new precedents for future Arcade releases. However at times it feels a little too much like an Unreal Engine 3 tech-demo than a game in its own right.
    • 65 Metascore
    • 60 Critic Score
    For those expecting massive advancements or a radical departure from the original, this will come as a disappointment. A more honest, realistic assessment would be to treat this as a mission pack, and for those who do just want more of the same, you'll come away a satisfied customer.
    • 73 Metascore
    • 60 Critic Score
    In some ways, Directive 8020 feels like a game of missed opportunities, and a bunch of almost-theres. But sometimes Supermassive's ambition pays off. It's a touch too long, it's a little too one-note, and I wish it could have pushed a little harder to find its own identity as it charted so much well-trodden ground. But its existential chills are effective, it's got an earnest spirit, and a phenomenal cast that genuinely made me care. If Supermassive keeps pushing its horror series, I suspect great things are in store.
    • 64 Metascore
    • 60 Critic Score
    The game always looks good, and it amuses sporadically, but there's no heart - and following on from the similarly scattershot All 4 One, it sets a worrying precedent. Ratchet and Clank are in danger of losing their way. Insomniac needs to regain confidence in its still-popular series and play to its strengths rather than chasing trends for the sake of change.
    • 72 Metascore
    • 60 Critic Score
    A game best-enjoyed in short sharp bursts. That way you can appreciate the views, have some fun creating an offensive strategy on paper before briefly hammering it out on the field.
    • 72 Metascore
    • 60 Critic Score
    With bags of charm and wry humour, Rock Of Ages gets off to the best possible start. You'll want to love it, but in the end, these are half-baked ideas that ought to have been put to better use. Ah well.
    • 66 Metascore
    • 60 Critic Score
    The longer we've spent with The Last Remnant, the more we find ourselves wishing that it were a pure strategy RPG, because the more time you invest, the more interesting the battle system becomes - and, as a consequence, the more you begin to resent everything that prevents you enjoying it. [JPN Import]
    • 76 Metascore
    • 60 Critic Score
    A fascinating but flawed experimental musical game that fails to live up to some heavenly potential.
    • 72 Metascore
    • 60 Critic Score
    The Invincible is a spectacular adaptation of Stanisław Lem's book, but it's limited in terms of what you can do in it, and the impact on the story you have.
    • 77 Metascore
    • 60 Critic Score
    A wondrous dreamlike world to explore in or out of VR, but a story that doesn't always hit as hard as you might want.
    • tbd Metascore
    • 60 Critic Score
    How long you keep going is probably more down to your OCD tendencies than anything, but with dozens of frog species and even more achievements to shoot for, it will most likely be longer than you should.
    • 76 Metascore
    • 60 Critic Score
    Kirby Super Star Ultra definitely represents the series' nineties high point, but Kirby has never really scaled too lofty a peak.
    • 69 Metascore
    • 60 Critic Score
    While it's a fine tribute to Panzer General's mechanics, it actually ends up feeling a little dumber and more obtuse than the venerable vintage it pays respect to. It sings its tune well and it will entertain fans of the original but, unlike the generals whose battles it represents, it fails to either innovate or inspire.
    • 67 Metascore
    • 60 Critic Score
    Some will fall in love with its goofy adolescent humour and sink-or-swim gameplay. If you can wade through those early matches long enough to make peace with the controls, and find yourself in a match with like-minded players (or better yet, actual friends), it can be ridiculously good fun. It too often feels, however, that praise is due more to the game The Showdown Effect is trying to be rather than game it currently is.
    • 61 Metascore
    • 60 Critic Score
    Honeycomb Beat just isn't as addictive or substantial as it needs to be to make it a classic.
    • 76 Metascore
    • 60 Critic Score
    This is a new FC, with some genuine differences on- and off-pitch. It's also the exact same FC it's always been.
    • 64 Metascore
    • 60 Critic Score
    Scrappy design and presentation mean that it's hard to give Zombie Driver a more enthusiastic thumbs up - but as a particularly goofy example of the sort of guilty gaming pleasure that rarely gets a look-in amongst the autumn blockbusters, it's impossible to dislike.
    • 72 Metascore
    • 60 Critic Score
    There's simply no getting away from the fact that the irritating reshuffle of titles from the console edition has left a sizeable hole in the appeal of this compilation, and the presence of a few too many relics best left buried does little to compensate.
    • 89 Metascore
    • 60 Critic Score
    The camera view is frustrating, the controls are frustrating, the AI is frustrating, the resource system is frustrating, the missions are frustrating, and above all the fact that this game isn't half as good as we were all hoping it would be is very, very frustrating.
    • 62 Metascore
    • 60 Critic Score
    While See the Future certainly lengthens the Fable II experience, it does little to expand it.
    • 72 Metascore
    • 60 Critic Score
    This return to Alan Wake's horror roots feels a little lacking compared to the main game, but its examination of AI and art's relationship with science arguably hides its most daring meta commentary yet.
    • 66 Metascore
    • 60 Critic Score
    It's probably quite fitting that anyone who wants to recreate Monkey Ball's past in this way will be left a little disappointed. Super Monkey Ball Banana Splitz sees Marvelous AQL and Sega attempting much the same trick and earning much the same result. This does enough to stop the rot, but it can never quite turn back the clock.
    • 68 Metascore
    • 60 Critic Score
    Both While Waiting and The Swimmer seem deeply interested in life - what it's made of, how it unfolds, and how easy it is to miss important details. Both are larks, in a way, but difficult, complex, ponderous larks. You know, if such a thing is possible.
    • 75 Metascore
    • 60 Critic Score
    You'll probably only want to play it a couple of times yourself, but show it to your ageing mates and you're guaranteed to spark a conversation about Mario's Cement Factory within 14 seconds.
    • 72 Metascore
    • 60 Critic Score
    KillPixel's shooter demonstrates breathtaking ambition in its 3D level design, but that can come at the cost of pacing and fun.
    • 83 Metascore
    • 60 Critic Score
    The key problem is that just about all the good things about it are lifted straight from the original Homeworld, and there's really not a lot in the "enhancements" to this sequel which distinguish themselves above the first game.
    • 73 Metascore
    • 60 Critic Score
    Soulstorm is a stopgap game. It really feels like the last breath of the series. And that's a real shame.
    • 63 Metascore
    • 60 Critic Score
    There's just too much about it that gets up our nose, and however much we jam our finger up there trying to straighten it out, favouring the outside line or not, it still slides back and forth just out of reach.
    • 78 Metascore
    • 60 Critic Score
    It's a stunning little game to play for a while after the pub or while waiting for a taxi to turn up, and a complete contrast to the involved multiplayer experience you'd get with FF:CC. If a copy lands on your lap, you'll probably love it - you just wouldn't pay thirty quid for it.

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