Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 74 Metascore
    • 60 Critic Score
    Once successful, surrounded tiles flip to the colour they're surrounded by, while any surrounding tiles disappear entirely. Got it? Good. That's the entire game.
    • 74 Metascore
    • 60 Critic Score
    The portability, extra modes and various refinements of the DS version make for a much more satisfying game than the Flash effort we're continually referencing, but the DS is already home to a good few equally satisfying puzzlers (including "Mr. Driller" and "Polarium") and we'd seriously suggest looking to them before haggling for a copy of Zoo Keeper.
    • 78 Metascore
    • 60 Critic Score
    Perhaps more importantly is the inexplicable disappearance of dead bodies. Literally five seconds after they've flopped heavily to the ground, apparently not man enough to withstand a nail-filled 2-by-4 in the cranium, they - *ping* - vanish.
    • 73 Metascore
    • 60 Critic Score
    While this remains a great multiplayer, social game for some people, and it's certainly a good way to work up a sweat, at heart it's still an eight year old game with remarkably little alteration from the original.
    • 58 Metascore
    • 60 Critic Score
    With ever-present control frustration taking the shine off an otherwise commendable effort, you'll be hard-pressed to see the game through all five levels, never mind slog through the upcoming chapters. Unless they fix the controls, that is...
    • 69 Metascore
    • 60 Critic Score
    The game's peppered through with the sort of idiosyncratic humour that marks so many of Nippon Ichi's games, but here the jokes often come at the expense of clarity, with Badman more eager to poke fun at some crusty JRPG convention than to properly explain his game's own subversions.
    • 65 Metascore
    • 60 Critic Score
    For most of us, though, Opoona is a curiosity - it's charming, strange and often fun, but too shallow and stretched out to make for a genuinely engrossing RPG experience. [JPN Import]
    • 72 Metascore
    • 60 Critic Score
    While the game is otherwise an Advance Wars clone, somehow it's much less than its inspiration. Perhaps it's the fact the units' rock-paper-scissors relationships aren't so immediately obvious, or the weaker level design or the schizophrenic yet middle-of-the-roach aesthetics, but Commanders: Attack of the Genos lacks character, identity and personality.
    • 72 Metascore
    • 60 Critic Score
    PC gamers accustomed to feasts of content and polish will likely feel short-changed from their subscription fee once the initial 30 day rush is over.
    • 81 Metascore
    • 60 Critic Score
    The combat's fluid, relatively deep and involving once it gets going, but it's also a wholly repetitive game that's been surpassed in so many meaningful ways that you can't simply be content with 'more of the same' anymore.
    • 69 Metascore
    • 60 Critic Score
    Play Liberation Maiden because you're after an acceptable arcade shooter, in other words; approach it expecting another wonky blast of Suda51 charm and, President Mech aside, you're going to be a little disappointed.
    • 67 Metascore
    • 60 Critic Score
    While it may be the best implementation of a console MMO to date, PS3 owners should still ask for more.
    • 75 Metascore
    • 60 Critic Score
    Me & My Katamari doesn't move the series on at all - in fact, it sort of rolls it backwards a bit, what with the smaller levels, slightly shonky control system and limited multiplayer modes. Not to mention the fact that you're constantly having to play through environments you've already explored, which is just tiresome.
    • 64 Metascore
    • 60 Critic Score
    As a side story to the main event, Honest Hearts is forgettable and predictable. Where it justifies its asking price is in the takeaway benefits it supplies to the long-term wasteland wanderer. More levels, more perks, new weapons and new enemies - this is what really benefits the game, and Honest Hearts delivers more than enough to make it a worthwhile diversion for players of all levels.
    • 73 Metascore
    • 60 Critic Score
    If you posses superhuman racing skills, FAST - Racing League is the game for you. The rest of us can mull over what might have been.
    • 70 Metascore
    • 60 Critic Score
    Conceptually beautiful, it takes the basic mechanics of a twin stick, top-down shooter and then essentially procedurally generates enemies - and therefore entire levels - based on the ebb and flow of any given music track.
    • 69 Metascore
    • 60 Critic Score
    Stronger emotional stakes and faster-paced drama promise an explosive climax that ultimately pulls its biggest punch.
    • 68 Metascore
    • 60 Critic Score
    Furiously frustrating. The game pitch works wonderfully in the realm of theory but in practice its problems undermine most of the flashes of brilliance.
    • 64 Metascore
    • 60 Critic Score
    The camera is crap, the scale is awkward, the story and characters are basic and cringe-worthy, the combat is tedious, the platforming and puzzling is too basic, and I was well bored of it by the time I conquered the final level with the first of the four Teams, which wasn't even that long after I first grabbed it out of the shrink-wrap.
    • 79 Metascore
    • 60 Critic Score
    Sonic is a bit like the band you used to love when you were a nipper but just refuse to change their sound: they keep a loyal crowd and play all the hits on demand for nostalgia's sake, but the new tunes sound like the old ones. Only the real obsessives need worry about this one.
    • 59 Metascore
    • 60 Critic Score
    If you were a massive fan of the Lego Star Wars games then by all means check out Bionicle Heroes - to a very large degree it looks like the same game, and as such you'll get the same kind of grinding enjoyment out of mining all the levels for booty.
    • 74 Metascore
    • 60 Critic Score
    It lacks a single-player offering worthy of the name (and simply is not worth buying if you don't have Live), is mystifyingly missing most of the PC maps and has been ported to such a disappointingly low grade standard technically that we can't help but feel like it's a huge missed opportunity and a disservice to hardcore followers of the machine - the very people this game is intended to excite.
    • 69 Metascore
    • 60 Critic Score
    There's really something fundamentally wrong in a game where I start keeping a book beside the table to read while my armies trudge into battle.
    • 62 Metascore
    • 60 Critic Score
    GRIN clearly has the capacity to go beyond what it does in Wanted, and it's a shame that the game only aspires to be a competent, mildly inventive extension of the film.
    • 63 Metascore
    • 60 Critic Score
    4am is too obfuscated for serious music producers who will grow frustrated at the limited number of samples and the lack of visual feedback over which tracks and effects are active at any one time. And the experience is also too inscrutable for beginners, who will find themselves lost in the matrix of noise, unsure of how it may be truly directed or tamed. A fascinating toy, then, but a toy nonetheless.
    • 83 Metascore
    • 60 Critic Score
    For a few quid you'll get a fair bit of enjoyment, but the fact remains that there's a putrid whiff of exploitation about this one. Let your wallet be your guide.
    • tbd Metascore
    • 60 Critic Score
    30 years after the arcade original debatably debuted the bullet hell concept, Toaplan's best shooter is back in an imperfect port of a port.
    • 80 Metascore
    • 60 Critic Score
    With the gameplay mechanics reduced to a largely predictable run of conversations and (in)appropriate use of objects, The City That Dare Not Sleep feels stuck in a rut much of the time.
    • 68 Metascore
    • 60 Critic Score
    Tiny incremental tweaks to the function are all very well if your base material is simply amazing or the form changes significantly but, all told, this is an old, whiffy average GBA kids RPG, dull and tired through inbreeding.
    • 63 Metascore
    • 60 Critic Score
    Here I sit on a cold December night in 21st century Britain. I am a 31 year-old woman. I have a degree. I am playing virtual Yahtzee with a computer-generated version of Mr Potato Head. I feel sick.

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