Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 62 Metascore
    • 60 Critic Score
    Strategy takes a backseat to speed, efficiency and swarming your opponents.
    • 63 Metascore
    • 60 Critic Score
    There is a great, great game yet to be made in this subset of the football sub-genre, where the depth of a beat-'em-up lurks beneath accessible showboating, but this isn't it.
    • 74 Metascore
    • 60 Critic Score
    Familiarity stalks you at every turn in Wuchang: Fallen Feathers, a competent, cool and pretty soulslike with a nice twist on death but few true surprises.
    • 59 Metascore
    • 60 Critic Score
    Though it doesn't stray far from the standard survival game formula and often lacks polish, The Lord of the Rings: Return to Moria offers a moody, atmospheric descent through Tolkien's world - with plenty of lighter moments to be found along the way.
    • 74 Metascore
    • 60 Critic Score
    A refreshing return to the past, and for that reason it's slightly too generic to recommend strongly. It's only ever just pretty enough, and there's seldom anything really breathtaking.
    • 58 Metascore
    • 60 Critic Score
    A slick and stylish boxing game that plays like a champ when you're winning, but is worryingly featherweight when it comes to defensive options.
    • 68 Metascore
    • 60 Critic Score
    Taken at face value, these 'remakes' aren't as disastrous as they sound, but not including the original versions alongside them guarantees a testy dismissiveness among the very people who would champion this collection the most.
    • 82 Metascore
    • 60 Critic Score
    One of Capcom's most handsome Ace Attorney remasters to date, the Investigations Collection brings welcome improvements to some longstanding series weaknesses, but divorcing it from its courtroom setting and structure is its biggest and most fatal flaw.
    • 68 Metascore
    • 60 Critic Score
    Unfortunately there's not a great deal to it; just a succession of questions, and no other modes to explore - and if you were expecting Game Center integration or real-time multiplayer competitions, you're out of luck.
    • tbd Metascore
    • 60 Critic Score
    Really, Lego 2K Drive was prefigured in 2019, with the Lego Speed Champions DLC for Forza Horizon 4, where Playground Games plugged its wondrous driving into a surfeit of visual jokes. The best of which was how well the British landscape, with its greebled turf and boxy clouds, responded to its toyish transformation - all those skittering dry stone walls you had ploughed through seemed right at home in Legofied form. From there, I guess, the idea grew and grew, but I can't help wondering if it should have stayed put.
    • 57 Metascore
    • 60 Critic Score
    It's the gaming equivalent of walking from your bedroom to the kitchen, opening a cupboard and eating a sneaky between-meals biscuit. It's totally unnecessary and not entirely satisfying. But it does taste quite nice.
    • 64 Metascore
    • 60 Critic Score
    It's nothing at all like Command & Conquer, but - eventually - it's a thoughtful and bombastic multiplayer RTS that's welcoming to everyone.
    • 69 Metascore
    • 60 Critic Score
    After playing the three levels of this, all the beans in Tesco wouldn't make me play it again. There's not room in this sandbox for two. Or one for that matter. Goodbye gods, hello atheism.
    • 59 Metascore
    • 60 Critic Score
    The poor AI and lack of an in-game save option makes the single player campaigns frustrating and unrewarding, and the role-playing elements don't quite work as well as they perhaps should.
    • 62 Metascore
    • 60 Critic Score
    There's a mess of nerves that throb confusedly beneath its borrowed face. It looks about right, certainly, but you'll need more than immunosuppressants to stop your face exploding in outrage half the time.
    • 70 Metascore
    • 60 Critic Score
    At times a wonderful effort and a tremendous tech demo that kept us entertained for all of a couple of hours, but that's all it eventually feels like - a tech demo. As a game, it's woefully shallow and it left us wanting something more.
    • 61 Metascore
    • 60 Critic Score
    An expensive indulgence, Legends and Killers undoubtedly improves the multiplayer in terms of variety, but that's just not enough to make it essential.
    • 55 Metascore
    • 60 Critic Score
    Bullet Witch's graphics can switch from breathtaking to tawdry in the bat of an eyelid, just as quickly as the action can veer between exhilarating sensory barrage and tedious, repetitive trawl.
    • 55 Metascore
    • 60 Critic Score
    It's a thin and troubled tribute to the original Panzer Dragoons, slim on the ambition, vision and art that made its predecessors what they were - and some way short of the invention and execution in the games they inspired.
    • 61 Metascore
    • 60 Critic Score
    But more importantly, you do get to 'be' the Fantastic 4 and experiment with some really rather excellent superpowers, and the game isn't so bad that a serious fan couldn't overlook its flaws.
    • 71 Metascore
    • 60 Critic Score
    Runes of Magic is by and large a robust, enjoyable game. As a free-to-play title, it's impressive. Although Western gamers will still have their reservations about amorphous RMT versus those nice straightforward subs, Runes of Magic is something of a landmark: it won't dislodge the subscription-based model in the West by any stretch of the imagination, but it does demonstrate that free-to-play doesn't necessarily mean rudimentary, shallow, cheap or totally brutal in the integration of RMT.
    • 65 Metascore
    • 60 Critic Score
    While the storyline blooms from the initial boredom into something more intriguing, it fizzles disappointingly as the game comes to its rather abrupt end.
    • 70 Metascore
    • 60 Critic Score
    For its target audience - those late 20s, early 30s gamers who remember blowing on the NES cart's connectors when it wouldn't load - the impact of WayForward's high-purity dose of old-fashioned platforming has been diluted by the new wrapping. Even those new backgrounds, as lovely as they are, pull the eye away from the parts of the level that have actually been recreated. For the Pixar generation, meanwhile, there's just a quaint, old-school platformer here, starring a character of whom they've never heard.
    • 72 Metascore
    • 60 Critic Score
    A serviceable shooter, but it lacks the spectacle of Call of Duty, the tactical options of Deus Ex or Crysis, and the urgency of FEAR. In their place it has, well, not much.
    • 72 Metascore
    • 60 Critic Score
    Ys simply falters in the face of the better games now on the market, and in that context, it's hard to recommend it as much more than a curio for the hardcore RPG fan.
    • 65 Metascore
    • 60 Critic Score
    It's a content-packed, well-produced handheld game - they can put that on the box if they want - but the racing's a bit boring, the load-delays are too regular and too long, it's very punishing when you start getting somewhere, and the lack of online options hurts it.
    • 63 Metascore
    • 60 Critic Score
    It lacks so much of what made its forebears great, and at times you look at it and wonder if they thought any of it through.
    • 74 Metascore
    • 60 Critic Score
    Perhaps Neverwinter has more potential, perhaps it will grow beyond this, but games can only be reviewed on what they are, not what they might become, and for now the many user-forged forays into fantasy are, just like the rest of Neverwinter, mostly about going to a place, bashing heads in and grabbing swag.
    • 76 Metascore
    • 60 Critic Score
    Fans of the comic strip can feel free to add as many points to the score below as will make them happy, since they're the ones most likely to make the effort needed to get past the flaws, but for everyone else there's little here to justify the hefty price.
    • 67 Metascore
    • 60 Critic Score
    Turok is at its best when you slow down and make use of your surroundings and arsenal. The reason it loses so many points is that it can be at its absolute worst ten seconds later, and that while its lows are paralysingly dreadful, its peaks are never much more than competent, or fleeting novelties spoilt by cliché, repetition or sloppiness.

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