Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 69 Metascore
    • 60 Critic Score
    Cryostasis is a brave, fascinating, often very beautiful game, but I find it impossible to recommend it - and not least because it runs like an exploded dog on most PCs. It's not quite creative enough - its environments fall into a monotony of samey rooms and bulkheads - and its combat is too clunky to be delicious.
    • 76 Metascore
    • 60 Critic Score
    Peggle Nights is still a great casual game. It's just a game that PopCap has released before. It's like draughts and checkers. You don't need to buy the board and pieces twice to play the same bloody game.
    • 73 Metascore
    • 60 Critic Score
    Like most games from the Nippon Ichi stable, though, it's not one for the majority - obscured as it is by obtuse mechanics and a sometimes-vicious difficulty level. Hurrah for them all the same.
    • 72 Metascore
    • 60 Critic Score
    The best science-fiction pays equal attention to the direction of its fiction as to its detail but Star Ocean: The Last Hope succeeds only in the latter area, and even there, only in part.
    • 72 Metascore
    • 60 Critic Score
    The story's less interesting than SOCOM 3 and the levels, objectives, bonus objectives, enemies, prisoners and hostages all blur together into one big brown blur.
    • 70 Metascore
    • 60 Critic Score
    Second-hand content with a spoon of sugar, no more. It's a second-rate package.
    • 83 Metascore
    • 60 Critic Score
    Rayman 3 neither comes close to toppling the mighty Mario games, nor gives a compelling argument for the merits of cross console link-up gaming, but platform addicts will be well served. The more demanding gamer won’t be.
    • 72 Metascore
    • 60 Critic Score
    Technically rough (it doesn't run smoothly, in terms of graphics or lag) with lumpy character progression, shallow combat, a narrow world and thinly-stretched - albeit entertaining - content, Champions Online is off to a scrappy and threadbare start. As it stands, it's hard to recommend. But it's not hard to like - for the customisation, and for offering a genuinely different flavour in MMOs: a bit of poppy, disposable bubblegum in a world of nutritious gruel.
    • 63 Metascore
    • 60 Critic Score
    Angry Birds Trilogy certainly benefits from the more extravagant presentation options that a TV allows, and in bringing Rovio's juggernaut to consoles it has a basic "does what it says on the box" appeal - but there's clearly a lot more that could have been done beyond bluntly porting the levels across.
    • 55 Metascore
    • 60 Critic Score
    The absence of any tutorial mode makes it an uphill battle for newcomers, while committed rugby fans will probably be put off by its lack of depth. New Zealand games don't even begin with the Haka, and where's the fun in that?
    • 63 Metascore
    • 60 Critic Score
    Multiplayer fans will appreciate the new maps, the bounty-style quest steps are a good idea and there is certainly plenty of stuff to do and unlock, but in a game where the content has worn thin so quickly, taking aim at our precious loot just at the point we finish upgrading it is a huge mistake.
    • 66 Metascore
    • 60 Critic Score
    Any prospective patron should be well-prepared for an extremely challenging relationship that will strain even the most-committed Rogue-devotee. But, for the very few fans still looking to recruit in that toughest of niche sectors, Izuna is a worthy hire.
    • 63 Metascore
    • 60 Critic Score
    With its distinct Voxel 3D visual style and some engaging puzzles, there's a core of good game struggling to get out here, but one that is ultimately thwarted by the fiddly controls.
    • 72 Metascore
    • 60 Critic Score
    The story in question is an absolute belter.
    • 73 Metascore
    • 60 Critic Score
    Despite a number of difficult to spot and ultimately underwhelming "improvements", the Cube and PS2 versions of Dead to Rights remain generally engaging, with an uneven sprinkling of genius.
    • 69 Metascore
    • 60 Critic Score
    There was rich promise here, but High Voltage has dropped the ball with its sloppy approach to the combat.
    • 58 Metascore
    • 60 Critic Score
    I wanted to love Secrets Of Raetikon. It's always intoxicating when you see a project so clearly fuelled by passion and vision - but its substance just doesn't live up to its style.
    • 64 Metascore
    • 60 Critic Score
    It's a fab little game that's as unpretentious as they come and it's good to have it back - it's just a shame that the concept hasn't really moved on to any degree in the intervening years.
    • 66 Metascore
    • 60 Critic Score
    A bog-standard historical city-builder and we can like it, lump it, or - my recommended reaction - just ignore it.
    • 84 Metascore
    • 60 Critic Score
    It’s a shame EA feel the need to charge their swelling community for the privilege of getting their hands on a smattering of new missions and models which should have been in the game in the first place.
    • 78 Metascore
    • 60 Critic Score
    Metroid Prime 4: Beyond is enjoyable enough, and has glimpses of vintage Metroid shining through, but this game could and should have been so much more.
    • 76 Metascore
    • 60 Critic Score
    It just would be nice for Nintendo and Game Freak to supply the other demand next time: the demand of something actually more different, or at least palpably new, for our hard earned. Let the pitchfork laden debate begin.
    • 58 Metascore
    • 60 Critic Score
    Wii Play has a few timeless gems that should prove to be party favourites this Christmas, but regular gamer, in particular, shouldn't expect the novelty value to endure much beyond that. Think of this as commercial tutorial.
    • 74 Metascore
    • 60 Critic Score
    It wasn't the linearity that was the issue, nor the overall polish; more that the game ultimately lacks ambition and creativity in the gameplay department - until the last eight or nine levels there's little on show that hasn't been done better before.
    • 74 Metascore
    • 60 Critic Score
    A reasonably clinical package with a decent though not spectacular footy game somewhere under the glitz and licensing efforts, but you'd still be better off scouting around on the transfer lists for a better value signing. Not everyone's as much of donkey as Heskey.
    • 76 Metascore
    • 60 Critic Score
    How about a six (Anything more would ignore the lack of freshness, and the fact you can pick-up equally good alternatives like Blitzkrieg 2 and Codename Panzers: Phase One for less than a tenner) and a quick reminder that the promising Company of Heroes and Faces of War are just a few months away.
    • 75 Metascore
    • 60 Critic Score
    A naturally divisive game, a few will succumb to its slightly wonky charms. Most, however, will find that the gimmicks have only limited appeal.
    • 72 Metascore
    • 60 Critic Score
    The story is compelling and well told, and there's certainly enough flow to put it in the category of "just ten more minutes" games - but you'll need a lot of patience to get the most out of Ego Draconis.
    • 74 Metascore
    • 60 Critic Score
    We'd happily slap a glowing score on the online bit, but the single-player offering is burdened by so many problems that you'd be generous to claim it's slightly above average.
    • 68 Metascore
    • 60 Critic Score
    Golden Axe, then. Big, brutish, three-button sprite-based fantasy brawler with bags of nostalgic moments and inexplicable co-op charm: Yours to buy for the 39th time for just 400 points.

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