Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 74 Metascore
    • Critic Score
    Grip doesn't do anything for me.
    • 74 Metascore
    • 70 Critic Score
    It's absolutely fantastic to see something like this given a worldwide release on PS2 and GameCube in such a risk-averse climate, and Capcom deserves kudos for giving the game its support.
    • 74 Metascore
    • 80 Critic Score
    But with a little perseverance, you start to learn the formations, and begin to improve your performance with every passing attempt. Success comes from meeting the rigid points target, with bonuses awarded from getting to the end of the level alive.
    • 74 Metascore
    • Critic Score
    A new classic of narrative and strategy, and a game with plenty of space for the player to enjoy themselves. [Eurogamer Recommended]
    • 74 Metascore
    • 80 Critic Score
    A game a few degrees short of greatness, an intense and hectic romp that needs that final level of polish to compete with the very best.
    • 74 Metascore
    • 70 Critic Score
    As a package it's excellent to have two timeless games to dip back into whenever you feel like it, but there's still the niggling feeling that Nintendo's pricing strategy for such things is bordering on insane.
    • 74 Metascore
    • 70 Critic Score
    Pandemic failed to make the core gameplay as compelling as it should have been and we're left reflecting on a game where no one play component really stands out as being good enough, and the missions just lack the spark that more solid core mechanics would have leant them.
    • 74 Metascore
    • 80 Critic Score
    An ingenious combo-driven challenge that's speedy and fun.
    • 74 Metascore
    • 70 Critic Score
    Dungeon Siege starts out exceptionally well but really does fail to build in its promising foundations as the game progresses, and this lack of development means that as you approach the eight hour mark (the whole game works out at somewhere between 12 and 15 hours), you'll really feel like you've seen everything on offer.
    • 74 Metascore
    • 80 Critic Score
    Despite the problems, it's such a huge amount of fun. However, at free, and near-as-dammit for the membership, we throw caution to the wind. It pokes excellent fun at a pompous genre (although WoW does an occasionally decent job of this too), and remains very playable.
    • 74 Metascore
    • 50 Critic Score
    A terminally average hackandslasher.
    • 74 Metascore
    • 70 Critic Score
    What's here at the moment more than justifies the pocket money impulse purchase price, and the few hours it will take you to bash your way through to the end.
    • 74 Metascore
    • Critic Score
    A continent-sized anthology of American campfire tales that will keep pulling you in deeper, once you acclimatise to its slow pace. [Recommended]
    • 74 Metascore
    • 60 Critic Score
    It's certainly good to look at, the visual gags work well enough, and most of the brainteasers are intuitive. Yet, in a genre that advances as quickly as the pyramids, the few knobs and whistles that modern technology brings really don't drag Ankh up to the level of its glorious forebears, and the linguistic difficulties and its brevity knock it down.
    • 74 Metascore
    • 80 Critic Score
    Another well-conceived and well-executed update, with enough new gameplay features that Rugby 06 owners should warrant investing in an upgrade (we'll conveniently forget the lack of career mode) and enough gameplay concessions that fair-weather rugby fans caught up in World Cup fever can confidently purchase without fear of overly complex control set-ups or endless technical rules vagaries.
    • 74 Metascore
    • 70 Critic Score
    It's approximately 47 times more appealing than it looks.
    • 74 Metascore
    • 80 Critic Score
    One criticism is perhaps that some of the Disney icons are difficult to distinguish. Another is that the unlockables aren't marshalled into such a sophisticated structure as in the original. But apart from those minor gripes, Disney Magic is every bit as good as the original.
    • 74 Metascore
    • 70 Critic Score
    Big Brain Academy's certainly fun in an innocent kind of way, but it's probably a better bet for your offspring than for you - although you won't regret joining in for a bit of multiplayer.
    • 74 Metascore
    • 70 Critic Score
    For some, the game will be a chance to get a bit drunk and mess about singing Gold Digger while pretending to be the wiry-haired teacher off of Glee. And to that end, the game satisfies rather than dazzles.
    • 74 Metascore
    • 80 Critic Score
    It's long, it's tough, it's huge fun, and it's cheap. But it will never be perfect.
    • 74 Metascore
    • 80 Critic Score
    An exceptionally accessible package that fools you into thinking you're doing well - until you observe your pitiful online ranking.
    • 74 Metascore
    • 80 Critic Score
    Despite the criticisms, Team 17 has still managed to pull off an impressive evolution of a much-loved series. The core game has remained barely unchanged, but the 3D engine introduces a lot of unexpected elements to get used to, both good and bad.
    • 74 Metascore
    • 70 Critic Score
    Too big for DLC yet not different enough for a sequel, think of it as a familiar snack served up too soon after an enormous buffet.
    • 74 Metascore
    • 60 Critic Score
    While Infinity is adequate in basic gameplay terms, and will certainly amuse Disney-fixated youngsters for a while, it falls short of the games whose ideas it borrows.
    • 74 Metascore
    • Critic Score
    Playing Phoenix Point has been a powerful propulsion back through my past, pinballing me through 25 years of alien-fighting nostalgia. And if I still find myself returning to it again, keen to blow the floor out from under another tentacled terror the moment I finish this review, then you know it's got much more right than wrong. Even if I never reach the end, I will still have enjoyed the journey, and the friends (soldiers) I met (renamed as my friends) along the way.
    • 74 Metascore
    • 70 Critic Score
    The new campaign's a solid enough addition, if a brief one.
    • 74 Metascore
    • 70 Critic Score
    Nevertheless, the sum of these parts makes this a fun place and all the raw materials provided to put together your own unique adventure are imaginative and enjoyable - all you can really ask for in a sandbox.
    • 74 Metascore
    • 60 Critic Score
    An enjoyable title, just not one that will last you very long or give you good value for money.
    • 74 Metascore
    • 50 Critic Score
    By bringing nothing particularly new to either genre that it borrows from, Gatling Gears fails to justify its inflated price of 1200 Microsoft Points, and is far from an essential purchase.
    • 74 Metascore
    • 60 Critic Score
    The result is a game that doesn't really offer motorbike enthusiasts the same attention to detail that petrolheaded car nuts get out of GT, and takes hours and hours for the rest of us to warm to.

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