Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 75 Metascore
    • 70 Critic Score
    If you can stand a bit of trial-and-error though, and feel like taking your brain on a bracing walk once in a while, echoshift is a very well presented, well thought out and enjoyable piece of mental exercise.
    • 75 Metascore
    • 50 Critic Score
    By the time you're getting each and every character in the game to hail the glorious Sammun Mak for the 30th time of asking, you just want it to end. After such a fantastic introduction, we really didn't see this one coming. Did someone steal Telltale's brain?
    • 75 Metascore
    • 60 Critic Score
    But while dumbing down the RPG premise for the casual console gamer might work for some people, it ultimately fell down for us by making the main action portion of the game really quite tiresome.
    • 75 Metascore
    • 80 Critic Score
    Quite possibly, the best game I've played this year. While it's not for everyone, those who are willing to look past what they could consider childish graphics, and an obsession with housework that's nearly as strong as your mum's, will find a title with as much heart as there is fun wrapped up into a four-inch-tall bundle.
    • 75 Metascore
    • 70 Critic Score
    For the most part, you're left plodding and prodding around a series of mildly engaging scenarios, wishing that a spark of wry creative genius could just kick it up a notch.
    • 75 Metascore
    • 80 Critic Score
    A fascinating new narrative adventure from the original Life is Strange team, this first slice boasts fresh twists that help move the formula forward, even if its story sometimes feels a remix of genre tropes.
    • 75 Metascore
    • 50 Critic Score
    There's a lot that Still Life does well, but in the same way adventure games were doing things well ten years ago. There is therefore no excuse for it to not manage other basic, fundamental elements when rehashing these decade-old ideas.
    • 75 Metascore
    • 60 Critic Score
    Once the combat stops being a one-button-win it builds into a genuinely captivating series of varied events and manages to present the futile bloodlust in an unsympathetic light, yet making the process of limb removal, beheading or carving someone's torso straight down the middle a thrilling experience.
    • 75 Metascore
    • 70 Critic Score
    As fan service it crowd surfs into the living room with ample generosity and verve. But, irrespective of one's tastes, next to the breathtaking attention to detail of The Beatles project, as a celebration of a group's creative output the package feels a little insubstantial.
    • 75 Metascore
    • Critic Score
    Ode
    Music and movement combine in a game that mints joy from wonderful organic weirdness. [Recommended]
    • 75 Metascore
    • 50 Critic Score
    A relatively solid but entirely uninspired expansion - one for the dedicated fans only, albeit one with a very clever new control system. It's by comparison with the PC expansion that this game starts to look seriously bad.
    • 75 Metascore
    • 90 Critic Score
    It takes all that was good about the original, improves every element, successfully adds new features and delivers a well-rounded game that will demand more from you than perhaps any other title you'll play this year.
    • 75 Metascore
    • 80 Critic Score
    There' a reason the minds at Respawn changed the world once with Call Of Duty's multiplayer. Titfanfall may not have made that same sort of impact, but for those on the inside, those who spend their evenings stomping around in giant robots, there is simply no online shooter that can touch it.
    • 75 Metascore
    • 60 Critic Score
    Boltgun's boltgun earns a place in the pantheon of great video game weapons, but the rest of the game's arsenal doesn't quite live up to it.
    • 75 Metascore
    • Critic Score
    And yet I sort of loved it. Does it move the No More Heroes formula in any meaningful way? Not really, and the trims and tucks and small additions don't exactly add up to ten years' progress. Does it spark and pop - and more than occasionally misfire - with all the vim and swagger of those original games? That it does, and fulsomely. This is a return to more full-blooded, frantic and outrageously over-the-top action, a game that's obnoxious, inventive and wildly inconsistent - chalk this one up as one of Suda's better works, though, and arguably the best of the No More Heroes series to date. [Eurogamer Recommended]
    • 75 Metascore
    • 60 Critic Score
    Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'.
    • 75 Metascore
    • Critic Score
    An action-packed, if anticlimactic, close to Clementine's journey.
    • 75 Metascore
    • 90 Critic Score
    The translators and proofreaders have done an excellent job conveying both meaning and emotion through text. The music is cute, and the art is simple and beautiful. This game is so worth its eShop price.
    • 75 Metascore
    • Critic Score
    There is undoubtedly improvement here over the unremarkable Thrones of Britannia. Troy may not be as impassioned and hot-blooded as the characters it represents, but its distinctive factions, thematic systems and nuanced interpretation of myth nonetheless succeed in firing the imagination. [Eurogamer Recommended]
    • 75 Metascore
    • 80 Critic Score
    The cheap bordered 50Hz conversion is a touch disappointing but when the rest of the game is so damn great and taking into account the fact that you'll get change out of fifteen notes for this little beauty, it seems harsh to keelhaul XI over cut corners like this.
    • 75 Metascore
    • 60 Critic Score
    The fact that Surfacer + is also out for iPhone for pennies makes the DSiWare price even more laughable.
    • 75 Metascore
    • 60 Critic Score
    One day, Gaijin Games might make it possible for mortals to play its games, but until then Fate is one you're probably best off spectating rather than getting smashed up by.
    • 75 Metascore
    • Critic Score
    A neat little curio that channels a cult piece of hardware, and some of the fighting greats.
    • 75 Metascore
    • Critic Score
    A smart sci-fi that isn't without problems, though they're balanced out by an incredible amount of style. [Eurogamer Recommended]
    • 75 Metascore
    • 70 Critic Score
    Assault Heroes 2 is therefore basically more of the same, with some decent new bits but precious few fresh ideas.
    • 75 Metascore
    • 70 Critic Score
    The two multiplayer modes - a straight race between eight players online, and Rubber Ducky, in which two teams try to nose their rubber duck past a threshold before their opponents - provide a good balance of competition and playfulness.
    • 75 Metascore
    • 70 Critic Score
    In short, if you're a big fan of trading card games Eye of Judgment is worth the money. If you're not but you're planning to get a PlayStation Eye anyway, you might as well get a great game into the bargain.
    • 75 Metascore
    • 70 Critic Score
    As far as reasonable-budget party-based RPGs go, it's detailed enough to fill the months until we see whether Dragon Age is going to live up to BioWare's legacy.
    • 75 Metascore
    • 80 Critic Score
    There's ambition here that you wouldn't expect from a series on its eighth iteration. While stretching those boundaries has meant that the game loses some of its structural shape, the moment-by-moment experience is as enchanting and engaging as any previous entry.
    • 75 Metascore
    • 60 Critic Score
    Gun
    The setting lends itself perfectly to the premise, yet ultimately the overly forgiving combat system makes the game too damned easy.

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