Eurogamer Germany's Scores

  • Games
For 1,175 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Turbo Overkill
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
1175 game reviews
    • 58 Metascore
    • 50 Critic Score
    There's some good moments and interesting concepts in here, together with the low price point, they counter some of the shortcomings a bit. Still, this is never more than a mediocre and ultimately a bit boring adventure-game, that lacks esprit and character.
    • 78 Metascore
    • 70 Critic Score
    In spite of all the youtube-nonsense and the useless frame of a story, Grid feels like a game from another time. It just didn't really evolve all that much from its predecessor, which fit its era much better. The generation was still young back then, but today, Grid 2 has to ask itself, where its place should be, between Shift 2, Forza, Most Wanted, Hot Pursuit, Gran Turismo, iRacing and all the other ones. This field of gaming has great titles for every type of player and the high quality that's on display all throughout Grid 2 has become sort of the bottom line expectation.
    • 79 Metascore
    • 70 Critic Score
    Gameplay-wise Call of Juarez: Gunslinger doesn't do too much different from all the other shooters, but the way Silas' memories shape the campaign gives it a really fresh feel. It really elevates an okay and arcadey corridor shooter to a fascinatingly told western-adventure, that has Fans of John Ford and Sergio Leone fork over the 15 bucks without hesitation.
    • 51 Metascore
    • 50 Critic Score
    Make no mistake, 'functional' is the key word here. It is playable, not too much fun, though, and its tactics seem half-baked. Controls are serviceable but never really all that good. Enemy AI isn't up to much, never realizing the options the game presents it with. The game's biggest plus is how closely it sticks to actual history, meaning that you can actually learn a bit about this phase of war, if you should so desire. Also it doesn't hurt 'History' that, at least on 360, there's not that much competition.
    • 77 Metascore
    • 70 Critic Score
    Anomaly 2 is a fresh coat of paint on the tower defense genre without being all too new or disruptive at the same time. It's a well done and refined version of what came before, adding a multiplayer mode. If part one was to your liking, you're not doing anything wrong with this.
    • 69 Metascore
    • 60 Critic Score
    If the technical mediocrity and a short campaign don't shock you, you will find quite a bit to like in Thunder Wolves. In any case, I did. It is a really solid little shoot 'em up with a firm grip on its mechanics. 'Fire and forget' in the truest sense of the word, then.
    • 68 Metascore
    • 60 Critic Score
    It's a difficult case. There's a boatload of good ideas in Game Dev Tycoon which expand one of my favorite mobile games ever – Game Dev Story – to a huge degree. They alone should have made for a far superior experience. Sadly, there's no effective way to channel all the tools the game gives you to produce the perfect videogame. Come on, Game Dev Tycoon, give me some spreadsheets, show me what made my successes and missteps what they became. In short: Talk to me!
    • 59 Metascore
    • 50 Critic Score
    My review in one word: 'meh'! You see a lot of good intentions, but in the end, the team somehow lacked the courage or the resources to execute on them.
    • 86 Metascore
    • 80 Critic Score
    It plays super-slick, is easy to learn, all the while still offering enough depth to take on the competition. Just like with all the other Beat 'em' Ups, though, you can't help but wonder when the genre will take its next evolutionary step.
    • 82 Metascore
    • 80 Critic Score
    This is not the game that would have single-handedly saved THQ, but we're still lucky to be able to experience it now. Metro is quite unique in varying its pace, showing you its world and its inhabitants in between the action. All in all, this is an atmospheric, modern and utterly compelling journey.
    • 81 Metascore
    • 90 Critic Score
    Thanks, Ubisoft Montreal, for getting this right on the first try, because this is undoubtedly the only time it will be fresh and exciting. Still, the degree of creativity and the load of ideas on display really demonstrates which ways you can treat your source material inventively via spin-offs or DLCs. I really could get used to that.
    • 79 Metascore
    • 70 Critic Score
    It's a shame then, that the beginning section gets way too tedious after the first few tries and the fights are a bit bothersome. Also, the story mode needs to be implemented better, so that you don't have to literally search for it for hours on end. There's really only two ways your first contact with Don't Starve will turn out: Either you really enjoy it for a bit, just to drop it like a hot potato pretty suddenly – or you totally get absorbed in this for quite some time, looking under each and every stone, reading up on the mysteries and workings on forums and so on. As it stands, I see the majority of players in the first camp.
    • 70 Metascore
    • 50 Critic Score
    If you have played the first two episodes of this DLC and want to know how the story ends, this is not a total waste. Get it over with 'Tyranny', remember for its nice core idea and its two actually quite good first episodes and not for the weak ending 'The Redemption' so listlessly provides.
    • 57 Metascore
    • 50 Critic Score
    You're only a few minutes into this, before you realize that "more of the same" was all they aimed to achieve with Riptide. The devs didn't seem to care about anything else, not even ironing out all the kinks of the original game. There will be people who think this was enough, as the basic lot of zombie killing and looting is still intact. In a week where Capcom gives us a Dark Arisen that encompasses all of the original game – Dragon's Dogma – for a much, much lower asking price, you really can't help but feel like someone's having a laugh at your expense.
    • 45 Metascore
    • 60 Critic Score
    In the end, this is a solid cover-based third-person shooter with co-op, a decent story, with some technical shortcomings and mediocre graphics root it firmly in the realms of licensed gaming. Still, Trek-fans will get about 10 hours of worthwhile entertainment out of this.
    • 60 Metascore
    • 60 Critic Score
    Technical difficulties aside, what you should take away from this is an astonishingly entertaining first four hours that are well worth the ten bucks, especially if you plan to play this with some of your friends. Enjoy two good evenings of entertaining and don't bother with the later unlocks. Instead, grab the starting weapon, upgrade the hell out of it and beat every map a couple of times until you eventually find it a bit tiresome and turn towards something else.
    • 80 Metascore
    • 90 Critic Score
    This expansion continues to exude the of strange charm of the original, in spite of retaining all of its awkwardness. But, again, this Dragon's Dogma manages to grow in parallel to the engagement you display. You're going to sweat, you're going to get really, really mad – all of which makes your hard earned triumphs all the sweeter. You'll gaze in amazement at some of the sights the well designed Bitterblack dungeon has to offer, an island you'll just as much struggle to comprehend as Gransys before it. Maybe that is why in total I'm 200 hours into this and the original, and I still can't get enough of it.
    • 62 Metascore
    • 40 Critic Score
    Even though Sacred Citadel isn't an offensively bad game by any stretch, I find it hard to say anything positive about it. Sure, it can be pretty, isn't frustrating and works on a base level. But that's about it. Every mechanic is half-baked and heedlessly thrown in.
    • 78 Metascore
    • 80 Critic Score
    I really loved the character design and the make-up of the interactive stages. Plus, it's without a doubt the most interesting story mode I ever had the fortune playing in a beat 'em up, and I would have loved have gotten a few more hours out of it. Even if the rest of the package can be a bit workmanlike, everything works splendidly.
    • 77 Metascore
    • 70 Critic Score
    The Knife of Dunwall is a good, solid DLC, that strives to give you more of what made the main game something special. This only serves to show that Arkane can trust in the base mechanics they thought up for Dishonored. It's just a shame it only really gets going soon before the credits roll, so make sure you're prepared to pay up for a follow up to this.
    • 92 Metascore
    • 90 Critic Score
    Do yourselves a favor and buy this one. And if you don't have a 3DS, get one in a bundle. Then show it all your friends and colleagues so that they proceed to do the same as you. This way, and no disrespect to Fire Emblem, maybe Intelligent Systems can procure the resources to produce a Game of Thrones spin-off I keep dreaming about.
    • 76 Metascore
    • 80 Critic Score
    This is what ShootMania is about: consistent minimalism, first-rate e-sports suitability and loads of creative potential. Still, sometimes you might hunger for something more that a bare bones match with three different guns, after all, games like Quake and Unreal Tournament didn't become classics in spite of, but because of their ludicrous arsenals. If you can live without the graphical opulence of the other offerings and are dead-set on pure playability, you won't regret getting this.
    • 61 Metascore
    • 40 Critic Score
    Evoland lives off your nostalgia, which, in turn, is the only reason for you to keep on playing it. After the first 30 minutes, where the evolutionary steps come in entertainingly swift succession, the game actually stops evolving much, settling for a mixture of mindless fighting and lowbrow puzzles, chucking in the occasional graphics update. Also, it promises to be a virtual history lesson of the genre, only to perpetually being stuck on A Link to the Past and Final Fantasy VII. Evoland early on just loses track of what it set out to do.
    • 52 Metascore
    • 40 Critic Score
    Lords of Football's problem is that there's a load of well-established games which fare much better in almost every aspect it tries to simulate. You want to test your mettle as a manager? Get Football Manager or EA's equivalent. You want to simulate the daily life of different characters? Get The Sims or even The Movies. Because, in the end, just throwing all of these elements into the same kettle doesn't automatically make for a good game.
    • 68 Metascore
    • 70 Critic Score
    All in all, this is a disappointment. It sure is great to see this cornerstone of real-time strategy in higher resolution on a modern PC, and it certainly isn't less fun as it was all those years ago. Still, I would have expected more that slight visual adjustments, especially regarding the steep 18,99 euro price tag. If you're into the multiplayer side of AoE2, this might not really bother you, since, thanks to Steam, this remake has got you covered for months and years to come.
    • 74 Metascore
    • 80 Critic Score
    Tiger Woods bids this generation of consoles its farewell as a well-rounded, expertly balanced and matured game. It's a worthy swan song for this era of the series.
    • 85 Metascore
    • 80 Critic Score
    There's a good four years of development time on display in Battleblock Theater and even though the light-hearted but mischievous brand of carnage tries its best to ensure you that you are only partaking in a boatload of puerile nonsense, you really notice every hour The Behemoth has put into this. The fighting might not be up to scratch, but the measured level design shows a degree of polish worthy of this genre's masters. So, it's up to you to decide, if the style and its over-sugared, over-caffeinated Saturday morning cartoon sensibilities float your boat. What you can't do anything about, though, is the fact that The Behemoth has mastered three different genres with only three games.
    • 64 Metascore
    • 80 Critic Score
    Defiance does more things right than you might initially think. The MMO shooter does take its sweet time until it gets going, but the collecting of weapons and the massive battles kept me engaged even when not doing some quest. It's a surprisingly eclectic title, that managed to do away with my skepticism and that still holds my attention, even after many hours of play. If the team behind this one doesn't let up, Defiance could realize its immense potential – even without a TV show to back it up.
    • 75 Metascore
    • 60 Critic Score
    It's one of those games with loads of untapped potential, which is how it ultimately traps itself in the shadow of its big role-model. It manages to create an atmosphere on a comparable level of quality, but lacks in finesse of design. You're only a third of you way through this adventure until you hunger for more skills and weapons, and long exhausting marches regularly get in the way of any real adventuring. Still, Anodyne manages to entertain and displays a level of talent which has you wonder what its creators will be up to next.
    • tbd Metascore
    • 20 Critic Score
    Do yourselves a favor and continue to keep this as far away from your hard drive as possible. Even the most world-weary of trash and simulation enthusiasts should only give this a go if they're in desperate need to get rid of 20 bucks and the window is either broken or not in reach.

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