Eurogamer Germany's Scores

  • Games
For 1,175 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Turbo Overkill
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
1175 game reviews
    • 54 Metascore
    • 50 Critic Score
    It's short, not particularly easy on the eyes and loses elements you'd expect from a new Army of Two game. There being only a meager handful of 'Contracts' missions to keep you busy after you beat the campaign, speaks volumes about the expectations EA had for this going in. It was always going to be a dumb, dirty – and ultimately one-off – weekend affair. As such, The Devil's Cartel is just about passable.
    • 38 Metascore
    • 40 Critic Score
    It's not the worst game I've ever played and I'm not even sure that, by year's end, it'll be under the worst three. It's just that, all in all, this is a version of this world that's ugly and desolate in all the wrong ways – and one that doesn't add an ounce of..., well, anything to the story or its characters. It is a mish-mash of commendable concepts and mechanisms that never really do anything for another, resulting in an experience as emaciated and lifeless as the cadaverous nemesis that haunts Kirkman's universe.
    • 81 Metascore
    • 90 Critic Score
    Like Minecraft, the biggest difference to most triple-A titles lies in Terraria not wanting to tell you a story. It's waiting for you to craft one of your own. Think of a "normal", big action-adventure game as a glass of your favorite beverage. Terraria just gives you a pitcher and a bunch of ingredients to brew one of your own. Some people will prefer a walk to the bar, to get something prepared in advance. Others will happily go ahead and create the drink of a lifetime.
    • 69 Metascore
    • 90 Critic Score
    Giana Sisters: Twisted Dreams never ceases to impress. But it's not only pretty. Instead it's a very thoughtfully arranged, challenging platformer that six months after its initial release holds up just as well. This currently is, quite frankly, the jump and run of choice.
    • 52 Metascore
    • 60 Critic Score
    What it is missing to really deserve your full attention would mainly have been more content and secondly more freedom in the way you approach its missions. A Ghost Warrior 3 in Crysis-like environments would truly be just what the doctor ordered.
    • 94 Metascore
    • 90 Critic Score
    This is the sort experience you don't get every day: an easy-to-like spectacle for the masses with enormous production values, but a story right out of the art-house cinema. Granted, the gameplay side doesn't do as much for this experiment as the story and world design do. But this is a balancing act the fewest of teams could pull off. And even if you have the chops, in this risk-averse day and age you still have to have a healthy dose of irrationality to go through with a game as clever as this one. No wonder Levine's team had exactly what it takes.
    • 79 Metascore
    • 80 Critic Score
    I didn't get what I initially wanted: A great campaign. What I got instead was something that was almost better. A multiplayer mode that birthed quite a bit of enthusiasm and some challenging and thrilling trials deeply engrained into the core gameplay.
    • 80 Metascore
    • 90 Critic Score
    It's been a while since I have laughed this hard at and with a game. From the light-hearted start to the furious finale, I spent 80 percent of LEGO City Undercover either with a smile on my lips or a big laugh in my throat. In many ways, there not being a second license on top of the LEGO brand seems to have freed up a lot of the humor that was previously untouched upon, in spite of the other LEGO games being pretty funny in their own right. But here, instead of taking on just one or a couple of films as a basis, TT Fusion just did whatever they felt like. Sometimes dryly humorous, sometimes more absurd, sometimes just incredible even – this is pure bliss on a disc.
    • 67 Metascore
    • 80 Critic Score
    In its good moments – of which there are quite many – the fight against 'King Washington' DLC still features some of the most engaging Assassin's Creed gameplay we have played over the last few years.
    • 86 Metascore
    • 80 Critic Score
    Blizzard has once again proven its flair and a sure hand in expanding upon StarCraft 2's multiplayer. Don't expect big innovations, though, it's just reasonable improvements that are on display here. The campaign is entertaining enough and some of the mission designs are a real treat, even though 'zerging' through enemies by way of simple bases still promises sure success a bit too often.
    • 80 Metascore
    • 80 Critic Score
    Resurrection is great and just one of the many little treasures buried deep in Capcom's lair of gaming classics.
    • 82 Metascore
    • 80 Critic Score
    In the end, it all depends on what kind of game you are looking for. If you want sprawling, open worlds, bustling with life and interesting inhabitants and their stories, Monster Hunter has nothing to give you. However, if you like the idea of your character as the immovable center of a game's universe, one that's yours alone to perfect and hone – and the notion of interacting with others to hunt down some really gigantic beasts, then what are you waiting for? Go ahead and let the hunt begin!
    • 86 Metascore
    • 70 Critic Score
    It might sound a bit more harsh than the game deserves, but sometimes you have to call the developers out when a game suffers under ill-advised direction. Thanks to the beautiful and richly filled houses and some really great characters, Luigi's Mansion qualifies as a really good game. It's just not the fantastic one it could have been.
    • 68 Metascore
    • 40 Critic Score
    For a few bucks less, Ninja Theory should just have ditched this lackluster mini-campaign and instead have thrown Vergil into Dante's adventure and the Bloody Palace as a playable character. As it stands, I can only really recommend Vergil's Downfall to people who desperately want to burn a couple of hours time and /or types who revel into mastering a new character. So yeah, you should probably give this a miss, as long as Capcom doesn't make Vergil an option for the main story.
    • 72 Metascore
    • 60 Critic Score
    What remains is a passable action game over the course of all of its four character-arcs. It's a shame that the exploration just isn't where it needs to be, even if Mercury Steam manages to marry its new fiction with the history of the series. Had this come out between Portrait of Ruin and Order of Ecclesia, people would have forgotten about it by now. Still, Ecclesia is for years old by now, and the fans really long for a new Castlevania in the classic style. If you're one of them, have a look into this mirror. It's got some ugly cracks in it, but you might still like some of what you see.
    • 85 Metascore
    • 90 Critic Score
    I'd have to make things up to find anything else that's worthy of complaint about this wonderful game. Gaijin Games has taken the best and most appreciated entry in the Bit.Trip saga and honed it to perfection, small lapses in creativity in the final levels notwithstanding. I honestly don't think there's much room for improvement for a possible part three.
    • 84 Metascore
    • 90 Critic Score
    If you are longing for a final goodbye with some of your favourite characters of this series, you won't get a better chance than this... Citadel is Mass Effect 3's 'Lair of the Shadow Broker'.
    • 72 Metascore
    • 50 Critic Score
    All things considered after a promising start, this title leads into an ultimately disappointing experience. If you like the design and also have a soft spot for games like Scott Pilgrim vs. the World, you might find an afternoon's worth of decent entertainment with this.
    • 67 Metascore
    • 60 Critic Score
    For just about ten bucks you get a nice little multiplayer game, which could have done with a few more maps out of the box. It's enjoyable enough to slice, bash and shoot your way through hordes of other players, even though beginners see themselves in way out of their heads in the first hours of play. The tutorial doesn't really help and you have to get all your practice in real matches. As soon as you're over this steep hill, it is decent fun. For this to grow into a lasting success, though, the game would need much more content – and some fine-tuning regarding the player movement would be appreciated as well.
    • 64 Metascore
    • 40 Critic Score
    So what do we have? A Good presentation, a multiplayer concept which is definitely not for everybody, technical issues galore, tiny maps and recurring problems with the servers... There are irritations in the basic mechanics and some bugs that are just not acceptable. As much as I, a fan of the series, want Maxis to succeed in fixing all of this over the next months, I fear those are not the sort of problems that you can do away with a couple of patches. In this state, SimCity is a real letdown.
    • 80 Metascore
    • 80 Critic Score
    Even if the puzzles are a bit uneven in their quality, it is still one of the best hack and slash games around. In the past this series managed to elevate itself from other solidly entertaining games of that ilk a bit better, with all the glorious set-pieces and awe-inspiring moments. These are harder to find in Ascension, though. But what did you expect, when the gods themselves have already been felled? Still, this was a lot of fun, but the next God of War better have some really interesting ideas, if it wants us to really marvel at it again.
    • 81 Metascore
    • 70 Critic Score
    It's not easy to score Kentucky Route Zero's first act. It's not an isolated product, as it sees itself as exposition to a much bigger narrative. Even though it succeeds marvelously in opening up the game, we don't know anything about where this "Lost Highway" will take us. Who didn't fall in love with this on first sight, should rather wait for the next few acts to come around before he decides if this is something for him. If you did though, get it. It may not have a lot of gameplay substance, but its atmosphere will suck you in quite like nothing else.
    • 87 Metascore
    • 90 Critic Score
    It is a symbiosis of elements from the old titles and a lot of Uncharted. As such, free-form exploration, puzzles and tombs to raid meet big-screen action and frenzied shootouts. It could be a great way into the future for Lara, one you couldn't really picture before. For now, this really works.
    • 82 Metascore
    • 90 Critic Score
    This is a game primarily for people who want to see everything and try to play as well as possible at all times, until they're sitting enthroned on the defeated beast, all achievements or trophies acquired. Every encounter teaches you new intricacies of the brilliant fighting engine, honing your skills in the process. If that's what you're looking for and thought of the last Devil May Cry as a bit too easy, you should rush out and get this.
    • 75 Metascore
    • 70 Critic Score
    Still you'd have to be pretty cold at heart to not give this charismatic funny vocabulary driven insanity at least a chance. Sure, most of what it does is only funny the first and maybe the second time around. And it is also true that many of the smaller challenges it pits against you aren't interesting (or challenging) at all. But there's also recurring moments of pure comedy gold, when your words prompt characters to do hilarious five-second skits or random items send the scene into a cartoonishly homicidal chain reaction.
    • 80 Metascore
    • 70 Critic Score
    Proteus' metaphor for life is a more lonely one than Journey's and I did miss the more personal note of thatgamecompany's title. Also, the static movement hinders immersion a bit, you don't really feel like you're moving an entity through this sprawling three-and-a-half-bit world. Still, this is worthwhile for one or two goes. Games like Proteus are important – if only to show us how ridiculously reliant we are on genre denominations and categories. Or, to quote the great Frank Zappa, 'without deviation from the norm, progress is not possible'.
    • 76 Metascore
    • 80 Critic Score
    Crysis 3 is a big, fun summer blockbuster of a game. Sometimes that's all you need and if it's done as well as in this case, all the better. Get in, enjoy the ride, but don't expect to think about it next year. From time to time you have enjoy the now and not think about what could have been. You might miss all the fun that's undoubtedly to be found here.
    • 62 Metascore
    • 30 Critic Score
    In Journey I bonded more with my playing partner than any virtual café ever could facilitate. Bientôt l'été feels like a few steps backward trying to mask its emptiness with pretty pictures and French language. It screams for attention, eager to appear stranger than the rest, just foundering in the process.
    • 75 Metascore
    • 80 Critic Score
    Assassin's Creed can be so much more and this DLC just shows that it has in fact bigger aspirations. Even though 'The Tyranny' is just a careful step and its first chapter, 'The Infamy', not much more than the lifting of a foot: It still is a step in the right direction. Let's hope the developers have the courage to go all the way.
    • 76 Metascore
    • 70 Critic Score
    The Vita desperately needs good new games such as Rocketbirds: Hardboiled Chicken. It's not a system seller, but this is solid and stylish side-scrolling action for hardcore players and beginners alike.

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