Eurogamer Germany's Scores

  • Games
For 1,175 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Turbo Overkill
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
1175 game reviews
    • 57 Metascore
    • 50 Critic Score
    I'm not usually one to judge a game by its title, but in case of this game, there's really not too much behind its generic denomination. It's a standard multiplayer shooter with some nice ideas which lack quality in their execution. Skip this one, this genre has loads of better alternatives that will entertain you better and longer.
    • 78 Metascore
    • 70 Critic Score
    Even though this sticks close to Dead Space's horror roots in structure and pacing, the last two games were much more threatening, horrifying and memorable. That being said, Visceral hasn't really done anything wrong, except trying to blow up their game to bigger proportions than its initial idea was ever meant to. Consequently, Dead Space 3 can't help but feel stretched. By now, you know the tricks too well, as to be blown away by one or two sound upgrades. (…) Still, this is a competent and at times outright glorious game.
    • 45 Metascore
    • 40 Critic Score
    Half-cooked, bereft of ideas and technically despicable, this would-be triple-A production is an overblown movie tie-in to a flick you wouldn't want to see. Randy Pitchford once said 'if you've seen the film it's fan service, and if you haven't seen them it's content'. Content it is, but I doubt any fan will deem this a service to their liking. Quite the contrary: When it comes to video games, H.R. Giger's movie-monsters are done for until further notice.
    • 54 Metascore
    • 40 Critic Score
    Outside of its fights, Omerta is some sort of mind-numbing occupational therapy for the slowest of days, inside of them, it's often an incompetent carbon copy of much older and much better titles. It's not even that it's so bad that it's good. It's just boring and its plain existence is free of any relevance whatsoever.
    • 81 Metascore
    • 60 Critic Score
    If you were to ask me if you should play Skulls of the Shogun, I'd first go ahead and give you a list of better titles in a similar vein. If you're already past the Advance Wars', Fire Emblems and Valkyria Chronicles', this is well worth a look. It's just not all that memorable.
    • 82 Metascore
    • 90 Critic Score
    If you open your eyes, ears and brain for Antichamber, Alexander Bruce' mufti-dimensional labyrinth is a sublime experience without compare.
    • 77 Metascore
    • 80 Critic Score
    On the PC the shortcomings stay the same. The campaign and some missions can feel a bit padded and for the next entry in the series. I'd like Project Aces to return to the more fantastical scenario of old. The controversial "Dog Fight Mode" might not be the best means to remove the overly simple skeet shooting-like dogfight mechanics of older games, but its probably the prettiest one they could have thought up. It might have been better to make it optional, though, instead of mandatory. Still, it's a fast and in its best moments pretty exciting and spectacular ride. If more Ace Combat sounds like a good idea for you, you should give this one a chance, as the fair asking price even makes up for the only-competent port.
    • 66 Metascore
    • 70 Critic Score
    Even though the devs go overboard with the difficulty at times, what we have here is a well-playing space action game that will bring back fond memories for everyone who grew up on the classics of the genre. If you've got a soft spot for those and can deal with occasionally frustrating missions, this is well worth your time and money.
    • 85 Metascore
    • 90 Critic Score
    I don't usually count myself in the group of people who frequently wished they were younger. But in this particular case I'd give a lot to be able to see this world and its magic through young and unspoiled eyes, to be able to take it all in unfiltered. The influence Studio Ghibli exerts over this is so strong that it single-handedly might make Ni no Kuni that defining game for a young and Japanophile generation, not unlike what those Final Fantasys of old managed to become for us. And because I hold those so dearly, I couldn't think of a bigger compliment. I salute Ni no Kuni.
    • 83 Metascore
    • 80 Critic Score
    It all comes down to the question, if you want more of Rage. Depending on which difficulty setting you're playing on, this is two to four hours of that for the price of about 5 euros. That's pretty decent, considering that there are full price games with just about twice as much of content out there. To surmise: a good story, if you want to call it a story, solid, fresh enemies and new corridors for you to shoot through, that are enjoyable in spite of their linearity. If that sounds like a good evenings' entertainment for you, you can't go wrong with The Scorchers.
    • 70 Metascore
    • 60 Critic Score
    On almost every turn, The Cave stumbles over its own feet and its desire to be different from the rest - a wish that most certainly came true, only proving that you should sometimes be careful what you wish for. Ironically, that's exactly the lesson The Cave wants to teach you. In the end, this is a nice, but ultimately too ponderous, puzzle game with a whole lot of nothing in between its sometimes funny, sometimes clever stronger moments.
    • 85 Metascore
    • 90 Critic Score
    You'll leave with the knowledge that sometimes better tech really does make for a better game. On the PC you read the battles better and more immediately and have an easier time, translating the desired action onto the screen. You really become a better fighter in this incarnation. In a genre where milliseconds can make all the difference, this ultimately makes for a more enjoyable experience in total. Ninja Theory really did go the extra mile for the PC, giving DmC the last little push it needed to become something really special.
    • 85 Metascore
    • 80 Critic Score
    Even though Ninja Theory didn't finish as spectacularly as I would have hoped after the first half of the campaign, this game leaves you in the soothing certainty that you can count on Dante again. For the most part DmC is a pretty damned exciting and good-looking title that exactly knows where it belongs and what it wants to be. And because the Cambridge-based developers are quite the storytellers, this technical and elegant slasher works on even more levels than just the combat, something that was never really true for the DMC's of old.
    • 75 Metascore
    • 70 Critic Score
    Small problems notwithstanding, Paper Mario: Sticker Star is easy to recommend to any 3DS-User. Just crank up the excellently utilized and in no way distracting 3D and don't expect the role-playing experience earlier games in the series offered and you get a refreshing take on the familiar formula.
    • 84 Metascore
    • 80 Critic Score
    Hiding behind walls and corners with 40 other dudes, while in the thickest of crossfires, helping each other out with health and ammunition, providing covering fire and fighting for every inch of this vast battleground is just unbelievably compelling. And then there's even a case to be made for this game as a metaphor for the pointlessness of war. Planetside 2 is meaningful on so many more levels than other typical free-to-play titles.
    • 93 Metascore
    • 90 Critic Score
    It never ceases to amaze how Atlus manages to make Japanese games that lose none of their appeal in their translation to the West. Even though this is totally banking on it's Nippon slice of life approach, its no less compatible with western audiences than any other RPG. This is an approachable and sympathetic cast of characters going through relatable hardships – you don't need to be an anime fan to get that. In light of the Vita's situation you might not want a reason to get one of Sony's struggling portables. Now you have one nevertheless.
    • 85 Metascore
    • 100 Critic Score
    It's not as special as the title suggests. But that doesn't make it any less – or more for that matter – of a brilliant game.
    • 78 Metascore
    • 70 Critic Score
    This still is Baldur's Gate and even in this version it remains a highly worthwhile experience, especially when it comes to party dynamics, lore and the tactical fighting system, even if it sometimes comes across as a bit too reliant dice throws. It is still a big pleasure for anyone who likes their RPGs big, challenging and most of all classical in their setting. Which again brings me to the squandered potential of this re-release. They could have made something really brave and interesting with this. They didn't. So, even when this runs in a more stable manner than it does now, this hardly becomes an essential release.
    • 82 Metascore
    • 90 Critic Score
    Depending on how you play, Dragonborn is a 10 to 25 hours ride offering fresher and more compelling material than Skyrim itself came up with. That might be because it is slightly more dense and compressed. But it's more likely that it is down to a new found courage of its designers and their willingness to show you some new corners of this own cosmos and fill those with some interesting dungeons.
    • 79 Metascore
    • 90 Critic Score
    Is Little Inferno a game? What the heck do I know! What it is, though is quite unique experience, whose only downside I can think of is the asking price which might be considered by some to be slightly on the steep side.
    • 64 Metascore
    • 60 Critic Score
    It is a pretty game based on an intriguing idea, which just would have needed to be utilized to a deeper extent. Still, in a group of friends it manages to stretch its wings quite a bit for a few rounds. Playing alone, you'll never get to experience three quarters of the game.
    • 84 Metascore
    • 90 Critic Score
    Trine 2 Director´s Cut on Wii U is an essential buy. It's beautiful, clever and quite big, which is a combination not too often seen these days in videogames.
    • 80 Metascore
    • 80 Critic Score
    TT Games' most recent brick-adventure once again shines with its loving sense for details and its admiration for the source material. This one is easy to recommend to young and old alike because of its typical brand of LEGO humor and the tried and tested playability.
    • 71 Metascore
    • 70 Critic Score
    Nano Assault Neo is worth the asking price, so long as you don't have any other of the HD-consoles. Its twin-stick brethren on other platforms are just a tiny bit better. This kind of game needs to be immaculately balanced, precise to a fault and it needs to challenge you over and over again. Nano Assault seems to know its trade, but its not quite where the other big names of this genre are.
    • 78 Metascore
    • 90 Critic Score
    Granted, there's no real competition as of yet, but Sonic and Racing All-Stars Transformed on the Wii U easily takes the role of a really, really good Mario Kart game. It is the definitive game of this sort - and not by virtue of being the only one. The plumber will have to give it his best shot to regain his pole position on his own console.
    • 83 Metascore
    • 90 Critic Score
    Tekken Tag Tournament 2 Wii U Edition is the version to get, if you have the luxury of choice and prefer inviting friends to your house to playing online. A few buddies on the same couch playing Tekken Ball and / or the in more than one way appropriately named mushroom mode, is a real winner.
    • 45 Metascore
    • 20 Critic Score
    People, it's great if you're making a trash-themed game. I'm all for it. Tanks vs. Gorilla-Mechs, you almost had this one in the bag. I don't even have anything against the gameplay itself being trashy. But Tank!Tank!Tank! is just garbage. It's a cheap little stinker of a buggy mini game that didn't even know what hit it, when it ended up on a retail disc.
    • 74 Metascore
    • 70 Critic Score
    It's a solid and pretty entertaining Smash Bros. clone with a Sony paintjob, which beyond the obvious similarities to the original even manages to bring some individuality of its own to the table.
    • 85 Metascore
    • 80 Critic Score
    So, Wii U owners: In the end, you got the weakest version of a game that stays utterly remarkable in its own right. It deserves all of your attention. Everyone else, go on, there's nothing here for you that you haven't experienced in a better iteration somewhere else.
    • 60 Metascore
    • 80 Critic Score
    Granted, Omega is as much a matter of taste and preference as the next DLC. It's a story of its own without big connections to the main plot and you'll definitely get the most out of it, if you fell for Aria and Omega in Mass Effect 2. I liked it for its great production values and a solidly balanced mix of story, character dialogue and often more open ended fights than in the main game. Though this is hardly a must-have, it is most definitely four hours of entertaining side content with interesting companions and a charismatic bad guy.

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