eToychest's Scores

  • Games
For 1,217 reviews, this publication has graded:
  • 68% higher than the average critic
  • 2% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda Collector's Edition
Lowest review score: 10 Drake of the 99 Dragons
Score distribution:
1217 game reviews
    • 63 Metascore
    • 59 Critic Score
    Bottom line, one can conceivably see a platform on which Fantastic 4 is a solid 3D beat-‘em-up, but the PC is not it. Players who feel they must spend their hard-earned gaming dollars on a Fantastic 4 game are urged to get a console version, not the PC’s rushed-together heap.
    • 70 Metascore
    • 58 Critic Score
    Short of being the Halo-killer it was promised to be; the game design lacking focus, the graphics lacking variety, and the multiplayer lacking players.
    • 76 Metascore
    • 58 Critic Score
    The only real reason to actually buy the game other than if you are a "King of Fighters" fan is to get the Xbox Live play out of it, which brings the competitiveness of the arcade to your home.
    • 56 Metascore
    • 57 Critic Score
    The best that can be said for Dynasty Warriors Advance is that it has a clean presentation and gameplay that isn't immediately bland. It does not however hold up to sustained play, and will lose it's appeal long before all of the modes are explored, and long before the unlockables are unlocked.
    • 54 Metascore
    • 56 Critic Score
    This is a game that has one virtue to call its own (i.e., highly redundant, brainless action in a single vein), but it lacks the sense of style and the production values that saved the first game from complete obscurity.
    • 61 Metascore
    • 55 Critic Score
    While mind-numbingly boring in single-player, the game does inch closer to being fun when other players pick up a controller.
    • 56 Metascore
    • 55 Critic Score
    There is very little fun to be had here, and for the price this game simply cannot be recommended to anyone. Surprisingly the sequel, "Full Metal Alchemist 2: Akaki Elixir no Akuma," which is out in Japan, is a much more fleshed out game that towers over its predecessor in most every way.
    • 59 Metascore
    • 55 Critic Score
    While mind-numbingly boring in single-player, the game does inch closer to being fun when other players pick up a controller.
    • 53 Metascore
    • 55 Critic Score
    It does offer the upgrade system which redeems it, but overall the game is kind of boring.
    • 50 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 58 Metascore
    • 55 Critic Score
    It never even really approaches the level of intimacy with its subject-matter that the deluge of press releases would have you believe. It would seem that Shellshock fell victim to its own hype.
    • 52 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 51 Metascore
    • 55 Critic Score
    It is obvious that the game's developers or publisher understood what a mediocre experience they were going to be selling. In a predictable stroke, they tried to bury it all under a smothering pile of street-smart buzzwords and hip-hop catch phrases.
    • 56 Metascore
    • 55 Critic Score
    It does offer the upgrade system which redeems it, but overall the game is kind of boring.
    • 57 Metascore
    • 55 Critic Score
    It does offer the upgrade system which redeems it, but overall the game is kind of boring.
    • 52 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 70 Metascore
    • 55 Critic Score
    Koei should stop feeding its fans new gameplay through an intravenous drip, especially if they expect them to pay for their games.
    • 70 Metascore
    • 55 Critic Score
    The ideas are well thought out, but implemented poorly, and nothing can excuse the total lack of speed in a racing game.
    • 65 Metascore
    • 55 Critic Score
    Unfortunately, while all of this was very exciting 5 years ago, it just hasn't evolved since then.
    • 54 Metascore
    • 55 Critic Score
    Nothing about the game is appealing or enjoyable at all. Of course, the saving grace for all mediocre fighting games is the two-player mode, so- wait- there's no two-player mode? Who releases a fighting game without a two-player mode??
    • 53 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 52 Metascore
    • 55 Critic Score
    One of the chief problems with X-Men lies in its mission structure. Branching paths are often a good thing, but when they are as disconnected to point where any semblance of an underlying plot is compromised at these are here, any benefit of such a feature is wasted.
    • 70 Metascore
    • 55 Critic Score
    It is absolutely impossible to recommend this game to anyone, and indeed adherents to the Sims franchise will probably like it less than the average joe for its cavalier disregard for franchise staples.
    • 58 Metascore
    • 55 Critic Score
    Shellshock doesn’t amount to much more than six or seven hours of gameplay. It’s over almost as soon as it began which, depending on how much you paid for it, might be a good thing.
    • 50 Metascore
    • 55 Critic Score
    Shellshock doesn’t amount to much more than six or seven hours of gameplay. It’s over almost as soon as it began which, depending on how much you paid for it, might be a good thing.
    • 69 Metascore
    • 55 Critic Score
    The license feels more than a little underused, as if it featured Mega Man X and Zero just so that fans of the series have a few recognizable faces to move the game.
    • 59 Metascore
    • 55 Critic Score
    Something of a disappointment. Players hoping for an expanded, polished version of it's odd (but strangely beguiling) 2002 predecessor have instead been handed a bland, dated game with an extremely creaky plot and a near-broken combat system.
    • 51 Metascore
    • 55 Critic Score
    Gamers will tire of each and every gameplay mechanic long before the game has reached its completion, and the rest of the presentation—i.e., the story and the characters—is not compelling in the least.
    • 44 Metascore
    • 52 Critic Score
    This game belongs back in the era when it was acceptable for a game's storyline to be summed up by "The president has been kidnapped by ninjas". The graphics are decent, but just about everything else is outdated, clichéd, or deeply flawed.
    • 66 Metascore
    • 51 Critic Score
    Fans of the show and the associated card game will surely enjoy Yu-Gi-Oh! GX Spirit Caller, but everybody else is bound to confused by the game’s steep learning curve and lackluster presentation.

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