eToychest's Scores

  • Games
For 1,217 reviews, this publication has graded:
  • 68% higher than the average critic
  • 2% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda Collector's Edition
Lowest review score: 10 Drake of the 99 Dragons
Score distribution:
1217 game reviews
    • 88 Metascore
    • 90 Critic Score
    An excellent college football game. The controls are spot on. The graphics are solid, and the dynasty mode will keep you playing for a long time.
    • 76 Metascore
    • 80 Critic Score
    Fans of the first game have been clamoring for a duet mode, and – in spite of the great song list – a lot of stones are left unturned in the audio department.
    • 86 Metascore
    • 90 Critic Score
    From a technical perspective Tales does the genre proud, and from an aesthetic viewpoint there are few who could stand side by side and not be dwarfed by its majesty.
    • 59 Metascore
    • 55 Critic Score
    Something of a disappointment. Players hoping for an expanded, polished version of it's odd (but strangely beguiling) 2002 predecessor have instead been handed a bland, dated game with an extremely creaky plot and a near-broken combat system.
    • 40 Metascore
    • 20 Critic Score
    The skillful martial arts of the real Jackie Chan have been simplified to a poorly animated jump, punch, and kick. Even these few gameplay elements are not well developed: there are few times when a kick is better than a punch, aside from breaking the monotony.
    • 77 Metascore
    • 70 Critic Score
    If you can get past the learning curve of the game, it's a very new and fun experience that any strategy fan would enjoy.
    • 35 Metascore
    • 40 Critic Score
    Though it does have to two styles of games, unless you're buying the game for a much younger gamer, Sitting Ducks isn't going to appeal to you much.
    • 68 Metascore
    • 75 Critic Score
    Fans of the previous games will love it, as it's really a continuation of the same game play, and has all of the same characters. It's got some solid mechanics, it can be quite a bit of fun, but it's very linear, and it can get fairly tedious once you've made a little headway into it.
    • 80 Metascore
    • 95 Critic Score
    Web Swinging is brilliant and it truly is one of those things that you have to experience for yourself. I can just load up the game and swing around for a few minutes and still have a great time before shutting it off, which is a testament to Treyarch’s great work.
    • 83 Metascore
    • 95 Critic Score
    There are some great touches of humor throughout the game, especially when you encounter Mysterio (I haven't laughed out loud at a game in quite a while).
    • 75 Metascore
    • 90 Critic Score
    Everything about Missing: Since January drips atmosphere and everything contained within the game plays a role in driving the atmosphere home for the player.
    • 80 Metascore
    • 90 Critic Score
    Basically, what all this goodness translates to is a fantastically well-balanced and tremendously fun fast-paced tactical RTS.
    • 77 Metascore
    • 85 Critic Score
    The online play keeps the game fresh and the franchise mode, while obviously a far cry from those present in other more realistic baseball simulations, is still an admiral effort and a nice side order to an already delicious meal.
    • 77 Metascore
    • 85 Critic Score
    Fast paced, easy to play and addictive.
    • 81 Metascore
    • 85 Critic Score
    Sadly, the games’ graphics did not get a similar treatment. In fact, some of the games seem surprisingly worse then they did on their original consoles.
    • 84 Metascore
    • 85 Critic Score
    The lack of content in Advance Tour is a lingering tragedy, because the game excels in most other areas. Advance Tour is fun, addictive, and very relaxing--the sort of game you could easily spend sixty hours on over the course of a year of casual playing. It could have been one of the great games of this generation.
    • 73 Metascore
    • 65 Critic Score
    Merely a mediocre licensed title with charm that falls flat after the tenth super is used in one fight. Its decent graphics and authentic voices from the show do little to improve its playability.
    • 57 Metascore
    • 80 Critic Score
    It's a considerable improvement over the last two games, and is a step towards putting up a fight with the THQ line of games for supremacy of the console-wrestling genre.
    • 79 Metascore
    • 85 Critic Score
    It’s great at what it does: giving casual users an in-depth and easy way to create their own songs and mess around with others. It’s worth a look, at least, and could even become a nice party game with friends.
    • 81 Metascore
    • 85 Critic Score
    Sadly, the games’ graphics did not get a similar treatment. In fact, some of the games seem surprisingly worse then they did on their original consoles.
    • 68 Metascore
    • 60 Critic Score
    Plugging terrorists is always fun, and the game is certainly worth a look if you don't own either the Xbox or PS2 versions, but the lack of online play makes the GameCube version the weakest of the three editions available.
    • 87 Metascore
    • 85 Critic Score
    The single player game alone doesn't really warrant a purchase-a rental is easily sufficient to see all it has to offer. However, players who are blessed with a broadband connection, network adapter and USB headset should have no qualms about buying this game.
    • 75 Metascore
    • 75 Critic Score
    While the game is difficult during parts, there was many times when enemy AI would do nothing.
    • 34 Metascore
    • 50 Critic Score
    The graphic design and overall presentation is nowhere near what many would expect from a game slapped with Todd McFarlane's stamp of approval. The monotony of the unrelenting combat adds to the bitter taste this game leaves in its wake.
    • 61 Metascore
    • 45 Critic Score
    The game lacks checkpoints, and missions can take upwards of twenty minutes to complete, so should you die 18 minutes into a level, you're forced to go through the entire level again. For a game this bad, that's torture.
    • 84 Metascore
    • 80 Critic Score
    The only major complaint to be made about Psi Ops is its use of a checkpoint save system. While not always the case, this system has a way of making a bad situation worse by leaving a player with nothing save for a death wish just because they happened upon the checkpoint ill prepared.
    • 84 Metascore
    • 80 Critic Score
    The only major complaint to be made about Psi Ops is its use of a checkpoint save system. While not always the case, this system has a way of making a bad situation worse by leaving a player with nothing save for a death wish just because they happened upon the checkpoint ill prepared.
    • 75 Metascore
    • 80 Critic Score
    With its accurate presentation of World War II, and difficult game play, Burning Horizon is a game that only the most skilled strategists will get the most out of.
    • 88 Metascore
    • 90 Critic Score
    Games this close to perfection within a genre do not come along often enough.
    • 75 Metascore
    • 79 Critic Score
    It really would have stood on its own without constructing and elaborate void of an overworld, and it seems like a shame that Rare spent so much effort on such a meaningless frame on which to hang an intriguing game play experience.

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