eToychest's Scores

  • Games
For 1,217 reviews, this publication has graded:
  • 68% higher than the average critic
  • 2% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda Collector's Edition
Lowest review score: 10 Drake of the 99 Dragons
Score distribution:
1217 game reviews
    • 73 Metascore
    • 70 Critic Score
    The stunts, however, steal the show, and really elevate the game beyond its limitations. From skydiving and parachuting onto the top of moving vehicles to jumping out of helicopters or launching tow cables at passing cars, Rico can do some things that games haven’t allowed players to do before, and there’s a lot to be said for enabling new frontiers.
    • 62 Metascore
    • 70 Critic Score
    The problem lies in that it is so handedly outshined by its Nintendo DS counterpart. The PSP version nets you better music, unlockable skins, and a degree of puzzling fun, but it still feels a bit vacant.
    • 58 Metascore
    • 70 Critic Score
    For a game based on a movie (based on a set of children's stories), Curious George is more than adequate. While it stumbles here and there in terms of gameplay, the game will nonetheless appeal to those younger players with an itch to play as an animated monkey.
    • 57 Metascore
    • 70 Critic Score
    Updating its slightly clunky graphics would make things look fresh, but wouldn't keep the squad AI from sometimes feeling more like cattle to herd than teammates.
    • 69 Metascore
    • 70 Critic Score
    For a racing game, Freaky Flyers offers a good deal of entertainment value. My main gripe is the speed, which is just too slow for a game centered on racing. Still, the game is fun.
    • 71 Metascore
    • 70 Critic Score
    A spooky story to play through, and it doesn't hold anything back in terms of gameplay.
    • 66 Metascore
    • 70 Critic Score
    Nothing can save Pac-Man World 3 from feeling simply average, and that extends to the game's presentation as well. This is not helped by some crippling technical issues, which are highlighted by an unmanageable and nearly-broken camera.
    • 77 Metascore
    • 70 Critic Score
    The game, while fully localized, is rich with Japanese iconography that gives it a decidedly Asian feel. The dog/watermelon/drum characters that dominate the on-screen activity are so bizarre that they cannot help but be endearing. The rest of the game's cast of characters is just as off-the-wall, and it is this offbeat cast that helps to further separate it from the competition.
    • 66 Metascore
    • 70 Critic Score
    Members of the mainstream beware: this is is videogames at the graduate level, and you'll have to do a lot of work to make it pay off.
    • 83 Metascore
    • 70 Critic Score
    While the game's extra content and sense of freedom are is exceptional, its bugs and glitches are so severe that they will tax the patience of all but the most devoted player.
    • 87 Metascore
    • 70 Critic Score
    The Judge System and a few other gripes do keep this game from being truly excellent. But hey! At least there's no slow text like in the original.
    • 66 Metascore
    • 70 Critic Score
    The game looks like a late generation PS1 title that was switched mid-way through development to PS2, but they simply forgot to update the graphics.
    • 68 Metascore
    • 70 Critic Score
    It is a dungeon crawl, plain and simple, though thinly masked behind a veil of role-playing icing. If you enjoy character building, combat, and dungeon exploring, then this game is a "can't miss" for your collection.
    • 48 Metascore
    • 70 Critic Score
    It’s fun to play through, and easy to pick up and put down again pretty quickly, both a must for a handheld port and a rarity in the SRPG subgenre.
    • 73 Metascore
    • 70 Critic Score
    The real appeal of the game is in its visuals and production values, and these elements take a real hit on the Wii console. If you have the option to invest in one of the other versions, that’s the best route to take. The "novel" controls on the Wii are more gimmicky than fun in this particular title.
    • 57 Metascore
    • 70 Critic Score
    There is baggage here that is weighing it down, such as the camera with a mind of its own, the repeated textures, and most notably the lack of full online support. Still, for the price of $19.99 it is hard to argue the merits of a title that, despite its flaws, is still a heck of a lot of fun.
    • 66 Metascore
    • 70 Critic Score
    The Meltdown is fun, and it makes good use of the Wii’s motion-sensitive controller. If you’re an Ice Age fan or a platformer fan that doesn’t mind a short game versus an engrossing epic, then it’s hard to go wrong.
    • 73 Metascore
    • 70 Critic Score
    Certainly a playable game, and it has an obvious appeal to a certain variety of gamers. However, if you aren’t part of that group, odds are one or more of those flaws in the game’s design are going to make it just about impossible to really enjoy.
    • 73 Metascore
    • 70 Critic Score
    A fun, quick, stripped down turn based strategy game. Instead of placing emphasis on hardcore micromanagement, small worries like resource gathering and the like are taken right out of your hands and exchanged for some slight action.
    • 60 Metascore
    • 70 Critic Score
    DS owners are advised to take care if they are contemplating purchasing this odd take of the Guilty Gear franchise, as besides the series' moniker, this is definitely not the same game that you are used to playing.
    • 74 Metascore
    • 70 Critic Score
    A great fast paced mech game for *one person*. *sigh*
    • 67 Metascore
    • 70 Critic Score
    The stunts, however, steal the show, and really elevate the game beyond its limitations. From skydiving and parachuting onto the top of moving vehicles to jumping out of helicopters or launching tow cables at passing cars, Rico can do some things that games haven’t allowed players to do before, and there’s a lot to be said for enabling new frontiers.
    • 85 Metascore
    • 70 Critic Score
    Where the game begins to lose some of its luster is in the areas of sound and story, and a camera that suffers from a lack of intuition. The music is not so much repetitive as it is boring.
    • 82 Metascore
    • 70 Critic Score
    Typical EA first in the sense of unrelenting polish and presentation, of production values meant to wow you with glitz and glamour at every turn. Typical EA secondly in the sense of a don’t-rock-the-boat, stick-with-the-formula game that offers nothing new aside from a few odd bugs I’ve never seen in an RTS before.
    • 65 Metascore
    • 70 Critic Score
    The game is fun. Frustrating at times, absolutely, but for a budget-priced title, players can't really go wrong with Crash 'N' Burn.
    • 79 Metascore
    • 70 Critic Score
    It offers a unique take on the giant robot game type, and pulls off this new spin while still offering an enjoyable gaming experience.
    • 59 Metascore
    • 70 Critic Score
    End of Darkness needs the online mode to stay fresh, without which it will be left as nothing more then a boring and repetitive experience garnished with a few notable features.
    • 69 Metascore
    • 70 Critic Score
    It's not entirely engaging or original, but it is fun. It's attractive, sounds nice, and the story-for all its faults-can be ignored safely with no detrimental effects.
    • 70 Metascore
    • 69 Critic Score
    The Outfit, while it presents an interesting spin on the traditional take for a game of its sort, falls short of not only of its own developmental aspirations, but also of the rigorous standards of console gamers.
    • 71 Metascore
    • 69 Critic Score
    It's a well made game from a presentation standpoint, but the bulk of the game is simply far too simple to keep any but the most hardened Kirby fan glued to his or her dual screens.

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