eToychest's Scores

  • Games
For 1,217 reviews, this publication has graded:
  • 68% higher than the average critic
  • 2% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda Collector's Edition
Lowest review score: 10 Drake of the 99 Dragons
Score distribution:
1217 game reviews
    • 38 Metascore
    • 35 Critic Score
    Vengeance continues Ubisoft’s trend of releasing rushed port after rushed port to the Wii in hopes that gamers are indiscriminating enough to buy a game they’ve already played with added motion control. Given another month or two in development, it might easily have been worth it. In its current state, however, Far Cry Vengeance is harsh, glaring proof that this strategy isn’t working.
    • 45 Metascore
    • 10 Critic Score
    Adults won’t like it, children don’t like it and absolutely no one should pay money for it—not even as a rental. Heck, we got our copy for free, and we still feel cheated. Stay far, far away from this trash.
    • 51 Metascore
    • 38 Critic Score
    It's not nearly as bad as the notoriously awful "Superman 64," but it's yet another chunk of kryptonite plaguing his video game career.
    • 51 Metascore
    • 38 Critic Score
    Oddly enough, the music sounds quite good, with orchestrated ditties that are downright inspiring. Too bad the rest of the game inspires nothing but an urge to power off your console.
    • 50 Metascore
    • 29 Critic Score
    Blurry characters and environments, rigid animation, and overdone physics all add up to a package that comes off as rushed and uncared for.
    • 50 Metascore
    • 29 Critic Score
    Just when it seemed the industry had figured out how to turn some movies into fun gameplay experiences, with Reservoir Dogs, its as if they haven’t learned a thing since "E.T."
    • 66 Metascore
    • 35 Critic Score
    Feels more like doing chores than saving a world. Combat is both clunky and unengaging, and hearing the story just isn't worth trudging through the slow gameplay.
    • 50 Metascore
    • 29 Critic Score
    Blurry characters and environments, rigid animation, and overdone physics all add up to a package that comes off as rushed and uncared for.
    • 38 Metascore
    • 35 Critic Score
    This isn’t anywhere near as good as some of the Nintendo DS's other classic remakes, such as Namco's Dig Dug: Digging Strike, which was both fun, innovative, and actually worked properly out of box.
    • 28 Metascore
    • 15 Critic Score
    All the action is staged on truly horribly designed levels that go out of their way to prevent exploration as clumsily as possible.
    • 34 Metascore
    • 20 Critic Score
    There is simply monotony, pain, and a deep feeling of loss.
    • 52 Metascore
    • 30 Critic Score
    At every turn the game beats you over the head and inundates you with 50 Cent, both as a rapper and a brand, to the point where the whole experience comes off as one ridiculous narcissistic commercial.
    • 37 Metascore
    • 30 Critic Score
    Fans of the series will find absolutely nothing to like here, and it’s likely that any gamer making Dark Secret their first Tenchu game will never buy another one.
    • 45 Metascore
    • 30 Critic Score
    The promise of a decent drift game is there, but a shoddy interface, loose controls, glitchy gameplay, and impossibly steep learning curve prevent D1 from racing to the finish line.
    • 66 Metascore
    • 40 Critic Score
    NFL head Coach is obviously targeted toward a very niche group of extreme football enthusiasts, but the game, such as it is, has been made into such a laborious, oftentimes arduous affair that even the target audience is likely to be turned away.
    • 69 Metascore
    • 40 Critic Score
    NFL head Coach is obviously targeted toward a very niche group of extreme football enthusiasts, but the game, such as it is, has been made into such a laborious, oftentimes arduous affair that even the target audience is likely to be turned away.
    • 64 Metascore
    • 40 Critic Score
    NFL head Coach is obviously targeted toward a very niche group of extreme football enthusiasts, but the game, such as it is, has been made into such a laborious, oftentimes arduous affair that even the target audience is likely to be turned away.
    • 57 Metascore
    • 43 Critic Score
    In order to create a challenge in spite of the idiotic artificial “intelligence,” units are extraordinarily weak and feature dubiously sub-par pathfinding. Units will get jammed together in cramped areas before buckling and dying after only two to three hits.
    • 54 Metascore
    • 45 Critic Score
    Cars for the DS is short, frustrating, and uninspired, and with so many versions available, there is absolutely no reason to pick this one up.
    • 50 Metascore
    • 30 Critic Score
    The game's extremely short length, zoomed in camera, and unhelpful guiding arrows make Cars a disappointing game that isn't even worth a rental.
    • 50 Metascore
    • 45 Critic Score
    The DS version of X-Men tries too hard to take advantage of the DS’s touch screen, and this is where it fails. The play control is unique but tiring.
    • 58 Metascore
    • 45 Critic Score
    Over The Hedge's quality ranges from decidedly below average to outright terrible, and you can almost hear the executives at DreamWorks and Activision trying to squeeze every cent out of the license instead of making an entertaining game.
    • 61 Metascore
    • 45 Critic Score
    Over The Hedge's quality ranges from decidedly below average to outright terrible, and you can almost hear the executives at DreamWorks and Activision trying to squeeze every cent out of the license instead of making an entertaining game.
    • 61 Metascore
    • 45 Critic Score
    Over The Hedge's quality ranges from decidedly below average to outright terrible, and you can almost hear the executives at DreamWorks and Activision trying to squeeze every cent out of the license instead of making an entertaining game.
    • 51 Metascore
    • 45 Critic Score
    The formula was never that good to begin with, and shiny new graphics, tons of new monsters, and a host of unlockable moves simply cannot hide the fact that Rampage, no matter the generation, is a bore.
    • 57 Metascore
    • 45 Critic Score
    The formula was never that good to begin with, and shiny new graphics, tons of new monsters, and a host of unlockable moves simply cannot hide the fact that Rampage, no matter the generation, is a bore.
    • 58 Metascore
    • 43 Critic Score
    Drakengard 2, instead of improving on the original, nullified the weapons system, replaced an interesting hero with an unoriginal cookie-cutter protagonist, and managed to make what should have been a fun game - Dynasty Warriors mixed with Panzer Dragoon Orta - tedious and boring.
    • 59 Metascore
    • 49 Critic Score
    Save for a very few highlights, this is a rather soulless game that will bore even the younger gamers whom it has obviously been made to entertain.
    • 33 Metascore
    • 35 Critic Score
    Even if you’re a fan of the anime, it’s impossible to imagine that anyone would find enjoyment in this game.
    • 44 Metascore
    • 15 Critic Score
    Ultimately, this might be the worst game on the DS yet. The camera alone ruins it, even if the rest of the game wasn’t utter garbage.
    • 38 Metascore
    • 30 Critic Score
    Given that the DS hardware is woefully underutilized, Burnout Legends is simply a shoddy game. The essential ingredients are here, but there are flash games that have had more quality work put into them.
    • 62 Metascore
    • 49 Critic Score
    Not only did EA fail to put in any significant new features; not only did they serve up a plate of castrated game features; not only has the core gameplay taken several measurable steps backwards for the genre, but the graphics, conceivably the most basic measure of the game’s prospective success, are not only unimpressive, but buggy, distorted, and ugly. Color me shocked.
    • 43 Metascore
    • 49 Critic Score
    This is a short, tired, and ineffectual piece of work that is best left forgotten.
    • 48 Metascore
    • 49 Critic Score
    This is a short, tired, and ineffectual piece of work that is best left forgotten.
    • 45 Metascore
    • 45 Critic Score
    Each of the game's unique attempts at originality fall flat, and the most important aspect of a shooter - the combat - is bland and boring.
    • 56 Metascore
    • 49 Critic Score
    It seems fairly clear that nobody ever gave the game a good play-through – both to see how blatantly unready the game was for retail in terms of testing, but also how bland and uninteresting the core gameplay is.
    • 54 Metascore
    • 45 Critic Score
    There are times when the game is fun, but it simply fails to overcome its numerous shortcomings.
    • 72 Metascore
    • 49 Critic Score
    Lovingly crafted by aficionados of the genre, but ultimately suffering from feature creeping and a desire to include all things presumably cool. However, in the end In The Groove lacks the professional polish to be anything but mediocre.
    • 61 Metascore
    • 29 Critic Score
    Boiling Point: Road To Hell is bound to sit in the annals of poor gaming history, next to "Trespasser," "Daikatana," and other games that were hyped more than they were worked on, and left the gaming populace hungry for real sustenance.
    • 48 Metascore
    • 45 Critic Score
    It follows the same storyline the past 53 DBZ games have, and the limited tactics of the fighting system reduce it to a button-mashing contest.
    • 40 Metascore
    • 40 Critic Score
    There is no excuse for this--no excuse at all. Driver 3 was a disaster. It was boring. It was sluggish. It was thoroughly buggy. Basically, it was as enjoyable as spending an evening smashing your fingers into pulp with a large hammer.
    • 46 Metascore
    • 45 Critic Score
    It’s not a fun game and it’s certainly not balanced. Stay away if you enjoy such buzzwords as “gameplay,” “graphics” or “fun.”
    • 40 Metascore
    • 40 Critic Score
    Beyblade G-Revolution has, nestled deep, the ingredients for a rather unique, fun title. As it stands, it is merely below average, marked by its lack of direction and uninteresting variety of Beyblades.
    • 48 Metascore
    • 35 Critic Score
    No matter what extras that are packed into a game, if the very fundamentals are as marred as they are here in this game, the title itself is impaired. ChoroQ could have been great is the racing itself were not so inadequate.
    • 30 Metascore
    • 35 Critic Score
    Disclaimer: The game playing described in this review was supervised by trained professionals. It is extremely boring and should not be attempted by anyone, anywhere, anytime.
    • 66 Metascore
    • 30 Critic Score
    Almost everything in Rumble Roses is poorly done, from the controls to the graphics to the writing to the voice acting. It's cheap, it's sleazy, and it utterly fails as a game.
    • 39 Metascore
    • 25 Critic Score
    Don’t touch this game with a 10-foot pole unless you sleep in Yu-Gi-Oh sheets in your Yu-Gi-Oh pajamas with your Yu-Gi-Oh plush toy. There’s nothing here worth looking at.
    • 54 Metascore
    • 35 Critic Score
    Behind all the problems, the tale of Atlantis and quest to liberate its inhabitants is interesting, and has potential to join the next generation of classic adventures. Instead, it seems more like a throwback to the mid-nineties lineup of marginal games shoveled onto CD-ROM.
    • 58 Metascore
    • 40 Critic Score
    The visuals are crisp, and cute, but other than that there are few words that can be saddled upon this game that are not dripping with disdain.
    • 49 Metascore
    • 45 Critic Score
    It's not really a game. It's a glorified karaoke machine with a really, really poor interface.
    • 65 Metascore
    • 40 Critic Score
    Another problem is the game's terrible collision detection and absurd recovery times after throwing a punch or ducking to avoid a blow.
    • 67 Metascore
    • 40 Critic Score
    Another problem is the game's terrible collision detection and absurd recovery times after throwing a punch or ducking to avoid a blow.
    • 62 Metascore
    • 45 Critic Score
    A near-perfect example of wasted potential. The developers fine tuned the game's combat by including better collision detection, the ability to switch in and out of different characters, and a new block button. Sadly all of this does little when the characters are painfully similar, and each are so powerful that they can more or less walk through anything in their way by the player simply pressing the A button repeatedly.
    • 51 Metascore
    • 35 Critic Score
    Problem number one. The controls are atrocious.
    • 50 Metascore
    • 15 Critic Score
    Aside from AI being strangely buggy and inconsistent, the enemy placement is simply sadistic. I played the first level on the easiest difficulty and have decided to name it "Quicksave or Die." That is currently my only praise for the game - it runs, and the developers have added a working quicksave feature.
    • 40 Metascore
    • 20 Critic Score
    The skillful martial arts of the real Jackie Chan have been simplified to a poorly animated jump, punch, and kick. Even these few gameplay elements are not well developed: there are few times when a kick is better than a punch, aside from breaking the monotony.
    • 35 Metascore
    • 40 Critic Score
    Though it does have to two styles of games, unless you're buying the game for a much younger gamer, Sitting Ducks isn't going to appeal to you much.
    • 61 Metascore
    • 45 Critic Score
    The game lacks checkpoints, and missions can take upwards of twenty minutes to complete, so should you die 18 minutes into a level, you're forced to go through the entire level again. For a game this bad, that's torture.
    • 37 Metascore
    • 20 Critic Score
    This game is a headache wrapped up in frustration and poor design. Mighty Beanz Pocket Puzzles simply does not work as well as it probably looked on the drawing board, and players are advised to stay away.
    • 60 Metascore
    • 35 Critic Score
    The Frankenstein's monster of a game I played does little more than scratch the underside of mediocrity. Buy this for an irritating nephew, but keep yourself and those for whom you care for deeply away from this game.
    • 62 Metascore
    • 40 Critic Score
    The slow pace, even at heightened settings, is horribly boring. The graphical issues make things even worse, especially for owners of newer video cards.
    • 51 Metascore
    • 40 Critic Score
    Lives up to the name of Trivial Pursuit in every way except for it's limited question bank. It's a glaring flaw that's hard to overlook. Flash and Unhinged modes are fun and provide a fresh take on the game, but repeated questions will take the wind out of any game's sails.
    • 53 Metascore
    • 40 Critic Score
    The game is so simple and repetitive that it's like watching TV. It requires no brainpower at all and will lull you with the ease of play.
    • 61 Metascore
    • 30 Critic Score
    It is flawed on almost every level, but its biggest failing is that it is designed to take advantage of technology that is questionable at best and just plain broken at worst.
    • 54 Metascore
    • 20 Critic Score
    I hate this game. It’s the worst PC game I’ve played in months, which, I can assure you, is saying something. I hate it even more because of how much unrealized potential this series has.
    • 72 Metascore
    • 40 Critic Score
    There are so many details packed into this game that the learning curve is not so much a curve as it is a cliff and more than a little persistence will be required to get anywhere in this game.
    • 73 Metascore
    • 40 Critic Score
    A short, but decent title for snowboard racing, and not much else. The LAN option is a nice feature and can increase a player’s game value if they plan to take advantage of it. However, the lack of gameplay variety and light content really hurts the overall value of the game.
    • 61 Metascore
    • 40 Critic Score
    For every minigame that plays acceptably, there are three or four that have no redeeming value whatsoever. Control is consistently imprecise and occasionally mystifying, and none of the games approach any semblance of complexity.
    • 39 Metascore
    • 20 Critic Score
    Completely lackluster, offers no challenge, and is a complete waste of money.
    • 52 Metascore
    • 20 Critic Score
    It’s a horrible game, plain and simple. It’s filled with obvious flaws that should have never been included in the initial development, let alone make it into the final product.
    • 22 Metascore
    • 10 Critic Score
    The worst game I've ever played. Ever. It's worse than "Aquaman," people. It's so bad, in fact, that I briefly considered driving my car off a cliff on the way home one day, just so I wouldn't have to play it anymore.
    • 65 Metascore
    • 40 Critic Score
    An average adventure game, plagued with some awful bugs.
    • 66 Metascore
    • 40 Critic Score
    The 4½ hours I spent on Ghoulies (yes, I played through the entire game), I’m starting to wonder if the Rare I truly loved is gone for good.
    • 68 Metascore
    • 40 Critic Score
    It’s dull, repetitive and often annoying. Even the kindergarten target audience will find themselves alienated while older gamers will just be bored.
    • 58 Metascore
    • 40 Critic Score
    Now with Mega Man X7, the first X game to be released on the PS2, the trend continues it terrible decent into crap… and as a Mega Man-Super Fan, this succeeds in making me more depressed.
    • 48 Metascore
    • 30 Critic Score
    My friends, this game is gorgeous, but while the "Armored Core" series was innovative and addicting, this game is boring and repetitive. Like that cheerleader in high school you always wanted to date, once you get past the looks, these is nothing but hot air.
    • 62 Metascore
    • 45 Critic Score
    If anything, the game is a great time killer, but since it’s pretty much an exact copy of what’s readily available for free on their website, it really doesn’t warrant a purchase.
    • 44 Metascore
    • 40 Critic Score
    Any kind of story or action present in the game is quickly drowned by the boring repetition that drags this title down like a quagmire.
    • 65 Metascore
    • 40 Critic Score
    There are times when the frame rate staggers at an almost sickening pace. Couple this with a camera that moves like it’s suspended on a strand of stringy taffy, and you can quickly see why this game is so hard to look at, let alone play.
    • 70 Metascore
    • 30 Critic Score
    It seems as if those at Midway decided that the “hook” they would use in the game would be the good Doctor’s ability to change into various inane things, such as a spider or squirrel. The whole game in fact is based around this concept, and it is easily one of the most contrived, useless gimmicks I have seen in a game to date.
    • 43 Metascore
    • 40 Critic Score
    The control is passable, following a Diablo-esque "click-move-click again-move" schema. Boring, but sufficient.
    • 71 Metascore
    • 40 Critic Score
    Short game length, long load times, and high levels of frustration may regulate this game to a weekend rental.
    • 43 Metascore
    • 40 Critic Score
    As the game progresses, players are given the opportunity to save, but Lights, Camera, Action still uses the antiquated password system, which is a nigh unforgivable offense in today's game world.

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