Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
-
31% higher than the average critic
-
4% same as the average critic
-
65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
-
Positive: 952 out of 2307
-
Mixed: 1,045 out of 2307
-
Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
-
- Critic Score
The levels are tight, fast, and fun - less about aimless exploration and more about reflex-testing action. But on the other hand, I'm a little disappointed that it's so short and simplistic, and that it doesn't take more advantage of the GC's hardware. [July 2003, p.114]- Electronic Gaming Monthly
-
- Critic Score
Darkness' [control] scheme is more ponderous than ever and feels like it was designed by 10 people who didn't get along. [Sept 2003, p.128]- Electronic Gaming Monthly
-
- Critic Score
Sorry, but the near total lack of horror in this survival horror game bored me plumb to sleep. [July 2003, p.116]- Electronic Gaming Monthly
-
- Critic Score
Fortune II doesn't have the same visual polish or addictive team-based onlne play of ["Return to Castle Wolfenstein"]. [Aug 2003, p.112]- Electronic Gaming Monthly
-
- Critic Score
It doesn't look any prettier on the more powerful Cube - the periodic slowdown is inexcuseable (especially in a Sonic game), and the camera is still awful. [June 2003, p.122]- Electronic Gaming Monthly
-
- Critic Score
The debilitating, clunky controls had me spewing so many expletives in the heat of combat that passersby probably thought I had Tourette's syndrome. [Sept 2003, p.132]- Electronic Gaming Monthly
-
- Critic Score
This game sucks. Unlimited Saga exemplfies everything that's wrong with RPGs today and throws it all together in one deluxe package for all to avoid like the plague. [July 2003, p.108]- Electronic Gaming Monthly
-
- Critic Score
The overarching plot is fittingly epic and the graphics are fine, but plebian puzzles and problem-fraught combat guarantee frustration in this humdrum quest. [July 2003, p.123]- Electronic Gaming Monthly
-
- Critic Score
It's tough to overlook its frequent pauses for loading, brain-dead enemies, unrealistic animations, and repetitive graphics. [Aug 2003, p.122]- Electronic Gaming Monthly
-
- Critic Score
It satisfies your need to do stuff - fun tasks like picking up passengers, tailing mob bosses, and running jalopies off the road - as well as your need for speed. [Aug 2003, p.119]- Electronic Gaming Monthly
-
- Critic Score
This is the toughest game the series has ever offered, and the extreme challenge will annoy, frustrate, and ultimately eradicate nearly every gamer who attempts to tackle it. [June 2003, p.120]- Electronic Gaming Monthly
-
- Critic Score
Once you adapt to the slightly weird controls and learn to deal with the unpredictable enemy A.I., you'll find a good-looking game that does an excellent job of putting you in a hitman's shoes. [Aug 2003, p.121]- Electronic Gaming Monthly
-
- Critic Score
I recommend Bug Mutha Truckers for the occasinal distraction or one-nighter, but don't expect it to keep you entertained for the long haul. [Aug 2003, p.111]- Electronic Gaming Monthly
-
- Critic Score
This game gets no points for creativity whatsoever... That said, Murray is loads of fun and provides that twitchy instant gratification every well-implemented action-sports title should. [July 2003, p.108]- Electronic Gaming Monthly
-
- Critic Score
Besides the graphics, which still look good, the game has not held up well. [July 2003, p.118]- Electronic Gaming Monthly
-
- Critic Score
You won't be disappointed with this game's high octane pace, simple arcade controls, and flamboyant finishers. [July 2003, p.112]- Electronic Gaming Monthly
-
- Electronic Gaming Monthly
-
- Critic Score
It's fairly mindless and all too easy. [Mar 2003, p.126]- Electronic Gaming Monthly
-
- Critic Score
Sonic's tables aren't especially innovative, but they do offer quite a bit of variety, and the gameplay is fast-paced and fun. [July 2003, p.117]- Electronic Gaming Monthly
-
- Critic Score
If anything can bring your romanticized WWII fantasy crashing back to reality, it's inconsistent A.I. [Aug 2003, p.119]- Electronic Gaming Monthly
-
- Critic Score
The controls are stiffer and less forgiving than Ike Turner on Viagra, and when your crash-prone rider respawns after eating dirt, he's often facing a wall. [Sept 2003, p.122]- Electronic Gaming Monthly
-
- Critic Score
The boss battles, too, seem to borrow a page from the messy showdowns that spoiled "X2: Wolverine's Revenge." They're so infuriatingly cheap, you'll want to Hulk-smash your controller. [Aug 2003, p.120]- Electronic Gaming Monthly
-
- Critic Score
The moronic A.I. and repetitive missions will bore you, and the irritatingly humongous levels just prolong the torture. [Aug 2003, p.123]- Electronic Gaming Monthly
-
- Critic Score
It's like an action movie that, if you don't set your expectations high, you'll end up enjoying. [Aug 2003, p.109]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
Laughable characters aside, this game just ain't fun. It's so simple that even experienced players fare better pounding one button than trying to executre combos or reversals. [July 2003, p.122]- Electronic Gaming Monthly
-
- Critic Score
It's very different from anything out there. I've never seen a game as frenetic, fast-paced, or absolutely hilarious as this. [June 2003, p.132]- Electronic Gaming Monthly
-
- Critic Score
A high level of rider and bike customization and goodly amount of attribute points to be earned mean you'll be playing this one for quite a while. [July 2003, p.106]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
The combat is so-so; it's tense and action-packed, but unforgiving summoning and attack systems drain most of the fun. [June 2003, p.113]- Electronic Gaming Monthly
-
- Critic Score
Playing Boomstick is more excruciating than having your sphincter sewn shut and being force-fed prunes. [Shawn, July 2003, p.118]- Electronic Gaming Monthly
-
- Critic Score
The requisite Franchise mode and instant replays are foolishly MIA - what gives? The graphics also fail to impress, and trying to control more than one runner at a time gave me headaches. [June 2003, p.131]- Electronic Gaming Monthly