Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 62 Metascore
    • 43 Critic Score
    In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 43 Critic Score
    In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 43 Critic Score
    In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 68 Critic Score
    Sadly, the game still doesn't quite live up to its high-concept premise. Battles often degenerate to button-mashing, the difficulty is still wildly inconsistent, and the dungeons are woefully unimaginative. [June 2003, p.127]
    • Electronic Gaming Monthly
    • 91 Metascore
    • 93 Critic Score
    All I know is that Aria of Sorrow is the best GBA title to date. [Shane; June 2003, p.116]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    An attractive, engrossing, complex adventure that easily ranks alongside heavyweights like "Golden Sun" and "Lunar Legend." [Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 88 Critic Score
    What elevates this Wolf above the FPS pack is its online aspect. The different playable characters and match types give multiplayer a unique emphasis on teamwork that's a perfect match for Xbox Live's voice-chat capability. [July 2003, p.105]
    • 88 Metascore
    • 82 Critic Score
    Xboxers luck out with the most polished Burnout yet, and a handful of thoughtful tweaks will inspire envy in PS2 and GC vets. [July 2003, p.121]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 40 Critic Score
    The game's strange mix of sim and arcade gameplay will please no one, and will leave serious Lotus fans in support groups, talking about what could have been. [June 2003, p.124]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 88 Critic Score
    Exactly the sequel I'd hoped for... Scarily addictive - I found myself awake until the wee hours playing to unlock past NBA greats and upgrade my own player's attributes. [May 2003, p.118]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 60 Critic Score
    All the pipe crawling and shadow sneaking give SC diversity other GBA adventures lack. [June 2003, p.127]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 68 Critic Score
    The shallow but fun Live games put this prettier version of CW a few parsecs beyond its PS2 and Cube cousins. [June 2003, p.114]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 58 Critic Score
    The U.S. Delta Force puts up such a piss-poor fight in this game, playing through it might actually boost the Republican Guard's morale. [June 2003, p.130]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 40 Critic Score
    It's dog slow, with shallow gameplay and a whole three varieties of power-ups. [July 2003, p.110]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 60 Critic Score
    If, like Milkman, you want the genuine Godzilla in a fighter, give DAMM a shot. If you'd rather have genuine fighting, stay far away. [May 2003, p.132]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 90 Critic Score
    Voice chat makes this, by far, the best version of an already amazing experience. [July 2003, p.116]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 82 Critic Score
    Incredibly innovative, wickedly addictive gameplay is the compelling reason to pick this up. It's pure genius. [May 2003, p.126]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 50 Critic Score
    It's unnaturally hard, with save points so few and far between, you'll definitely relate to Wolverine when he goes into a Berserker Rage. [July 2003, p.120]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 82 Critic Score
    Age sports some remarkably tricky puzzles and labyrinths. I'm a sucker for difficult dungeons, so these brain-benders kept me enthralled (and occasionally baffled) throughout. [May 2003, p.138]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 60 Critic Score
    A bland-looking, simplistic fighting game. Inuyasha's button-mash gameplay feels stiff and dry, so even Versus matches aren't likely to hold your interest for long. [May 2003, p.136]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 90 Critic Score
    Even though you get more varied action from a "Metal Gear Solid," what's here is so well designed, I remained jaw-dropped impressed from start to finish. [June 2003, p.126]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 88 Critic Score
    The range of multiplayer games and user-created race routes means near-limitless replay value and the chance to earn cred on a much larger street. [June 2003, p.111]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 65 Critic Score
    A frantic pace and wonderful sense of creeping doom keep players running and gunning smoothly - well, except for that flaky camera. [May 2003, p.136]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 80 Critic Score
    Easy to get into, intensely fun, and horribly addictive - the best racer on the Cube by a long shot. [June 2003, p.80]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 88 Critic Score
    The excellent stealth gameplay, tangible sense of danger, and believable scenario (take that, "MGS2") render this a must-play experience. [May 2003, p.120]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 73 Critic Score
    "Final Fantasy" is an impenetrable mess with a bare-bones bore of a battle system that's all about mindless levelling-up. But "Final Fantasy II" is a real treat: The story, system, and pacing all hold up marvelously. [Apr 2003, p.134]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 75 Critic Score
    A rocket ride with airtight controls and quicksilver pacing that's rarely interrupted by aimless wandering. [May 2003, p.132]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 77 Critic Score
    While the story line has fewer twists than a breadstick, the game is addictive because the balanced fighting engine keeps every battle interesting. [Apr 2003, p.114]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 85 Critic Score
    May be old, but it's still one of the best puzzle games ever made. Thankfully, this handheld incarnation delivers a stunningly accurate port. [May 2003, p.136]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 70 Critic Score
    A cool team-play aspect makes up for the lackluster fighting. [May 2003, p.132]
    • Electronic Gaming Monthly

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