Electric Playground's Scores

  • Games
For 891 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil Code: Veronica
Lowest review score: 10 GoDai: Elemental Force
Score distribution:
  1. Negative: 36 out of 891
891 game reviews
    • 57 Metascore
    • 60 Critic Score
    Its uninspired dungeons, two-dimensional characters, repetitive gameplay and frustrating technical problems make this one not worth the time or the money.
    • 72 Metascore
    • 88 Critic Score
    If you love the Looney Tune cartoons, you will love each level of this game.
    • 89 Metascore
    • 100 Critic Score
    Amid its many puzzles, creepy scares and flurries of combat, Silent Hill 2 has moments that are so human and painful--forget about “horror” for the moment--that they elevate the experience from a mere “videogame” to a jarring, unsettling look at pain, loss, despair and dread.
    • 48 Metascore
    • 77 Critic Score
    If you think you'd like a little more realism in your RTS games but shudder when somebody says the name "Jane's," Real War is definitely something you should check out, despite its polish flaws.
    • 92 Metascore
    • 93 Critic Score
    The improved puck control alone makes this game a gourmet meal for diehard hockey fans.
    • 68 Metascore
    • 90 Critic Score
    Its innovative combat system, addictive click and kill adventuring, and solid story make it a title that keeps reviewers up late.
    • 78 Metascore
    • 90 Critic Score
    The thing that I enjoy most about this arcade style hockey is the big hits. You can actually practice the many skills you will need in this game, including driving your opponent through the glass.
    • 84 Metascore
    • 82 Critic Score
    It's a slick, stylish, fun game either way, perhaps worth a little more if you've played the original. Bond minus the boobs, baby, shaken and stirred.
    • 90 Metascore
    • 100 Critic Score
    ICO
    Although short (about 10 hours of play, not including mistakes) it seemed just right and there’s probably nothing more that could have been added that would make it any better.
    • 75 Metascore
    • 65 Critic Score
    There's a lot of survival in this survival horror, but very little horror. Occasionally it manages to surprise you with some good monster placement and give you a little jolt, but that's all.
    • 87 Metascore
    • 90 Critic Score
    It was a long wait for the sequel, but Pyro spent the time innovating a game that was already innovative to begin with. You're gonna love this one.
    • 41 Metascore
    • 60 Critic Score
    Hardcore types probably won't care for it, but the more mainstreamers might be interested in a little monkey business.
    • 90 Metascore
    • 85 Critic Score
    Make no mistake about it, this game is a contender and could be some stiff competition for Madden on the new consoles.
    • 81 Metascore
    • 67 Critic Score
    It definitely has a strong boardgame feel, although it's not as hands-on as the popular "crayola rail" games, nor as addictive as the recently released "Monopoly Tycoon."
    • 64 Metascore
    • 61 Critic Score
    A very faithful recreation of its coin-operated brethren in both its graphics and gameplay. The bad news, however, is that without the light gun, it’s just not as fun. Plain as that.
    • 87 Metascore
    • 95 Critic Score
    I am particularly impressed though with the customization abilities of the game.
    • 68 Metascore
    • 58 Critic Score
    Better than all the superhero drek we've been force-fed in the past, but the wait continues for a superhero PC game we can call a bona fide classic.
    • 78 Metascore
    • 71 Critic Score
    What was supposed to be Red Faction’s raison d’être – French for “cool feature designed to make it seem like more than just a cheap Half-Life clone set on Mars”--[the Geo Mod technology] turns out to be its biggest disappointment.
    • 45 Metascore
    • 40 Critic Score
    Playing this game reminded me of being at a family outing when I was a kid and picking up a coke can to take a drink only to find out that one of my relatives had used it as an ashtray.
    • 37 Metascore
    • 40 Critic Score
    Equal parts aggravation and disappointment.
    • 61 Metascore
    • 70 Critic Score
    It can't touch my all-time favorite adventure games, but it goes down nice and easy, like a midnight snack.
    • 58 Metascore
    • 60 Critic Score
    Without any satisfyingly complex battles, lacking any sort of an interesting story line, and plagued by camera angles that will drive you batty; playing Heavy Metal: Geomatrix is like paying sixty bucks to see Megadeth, and discovering you must sit through a set by Britney Spears.
    • 75 Metascore
    • 70 Critic Score
    Through no fault of the developers, some of the physics of riding a bike (as opposed to a skateboard) make this game less fun than playing the Tony Hawk series. Think about it, a skateboard can go both ways, a bike cannot.
    • 81 Metascore
    • 76 Critic Score
    Judged as a whole, hardcore audiences could certainly do much better.
    • 92 Metascore
    • 100 Critic Score
    A deep, quite cartoony and consummately Japanese turn-based wargame with depth, character and replayability to burn.
    • 67 Metascore
    • 76 Critic Score
    While [it] might not be as polished or have the better AI and all the bells and whistles of Madden, it is a very solid football game and offers up plenty of new and innovative features that Madden doesn't.
    • 85 Metascore
    • 90 Critic Score
    It’s a rare game that gives you the feeling of being a small cog in a giant war machine. An important cog, for sure, but the world doesn’t end just because you’re not in it anymore. Somehow, that says a lot about how realistic and immersive this game is.
    • 78 Metascore
    • 90 Critic Score
    Aside from the talented AI, there are a lot more impressive game features. One of the first things to come to mind is the incredibly deep playbook and coverage set.
    • 65 Metascore
    • 75 Critic Score
    Great concept, graphics, music, and controls are important characteristics of a great product; but so is gameplay, and in this department Stretch Panic is lacking.
    • 93 Metascore
    • 90 Critic Score
    If you play this game over and over like I did, then you will find something new and challenging each and every time you plug it in.

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